The Ottersey 3: The Badminton Racquet Quest
An otter. He started the Ottersey and is a major character in The Ottersey 2 & 3.
A big, strong otter. He is Icon's best friend.
A smart hedgehog. He saved Icon and Rare and helps them.
A big and strong badger. He is the third strongest not evil character, after Lop and Kapu.
A fast and cool hare. He likes to eat.
A fox sailor the Ottersey members encountered in the first Ottersey. He is a good fighter with a good axe.
A rat from Cap'n Spider's crew. He knows the Banisadr song.
A wolf the Ottersey members find on their second adventure. He is the strongest out of all of them.
A wolf who used to be evil but turned to the good side. He is the second strongest of the adventurers.
A cool owl. He plays a key role in the defeat of Paintshop.
A small mouse who is Nod's old friend and Branch's best friend. Branch taught him how to heal people.
Nod's long-lost brother. Nod and him were reunited in The Ottersey 2. He's a good swordsfighter.
A magician vixen that can cast spells. She has good aim and majorly helps the heroes.
A mouse who is Nod's old friend and Widdy's friend. He knows how to heal and despite his small size, he is a good fighter.
A small bear who got robbed by Paintshop of the magic coin, Kaching. He knows how to heal.
A quick, agile squirrel who joins the adventurers in The Ottersey 3.
A cool penguin who is good at climbing.
An evil giant bear. He terrorizes people eveerywhere. He had Wolfshield 4.0.