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                          O R A C L E  O F  A G E S
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                     The Legend of Zelda: Oracle of Ages
                               FAQ/Walkthrough
                    Version 2.0 Rebirth EX++ Omega³ FINAL

                       Written by ShdwRlm3 & Astroblue

                      Last Updated: December 30th, 2002

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-                              IMPORTANT NOTE!!                              =
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Plagiarism is no good.  Plagiarists are very bad.  Plagiarists get put into
Naughty People List and will face the consequences.

If you send us an e-mail, we can't guarantee we'll answer it.  But we can
guarantee we won't answer it... just joking, sorta...

Also, if you need to find something, try pressing Ctrl+F and type in what you
need to find!  Some people have been complaining that there's too much to read
through.  Please consider that it took us a long time to write this, so at
least make the effort and try to read through the FAQ before asking us
questions!  With Ctrl+F, it shouldn't be too hard to find what you're looking
for.

******************************************************************************

Welcome to ShdwRlm3 & AstroBlue's The Legend of Zelda: Oracle of Ages
FAQ/Walkthrough!  Here you'll find a complete and detailed Walk-through for
the entire game, lots of lists, tons of secrets, and much more!  While the
Oracles games (and most games in general) are much more enjoyable if you go
through them yourself, we realize that being stuck on one puzzle for hours
just isn't fun, so hopefully this will help you at times when you are stuck.
Without further ado, on to the FAQ!  Good luck, and don't forget to have fun!

Check out ToastyFrog's review of da Oracles, it's well wicked!
http://www.toastyfrog.com/2d/games/zelda_oracles.shtml

T a b l e  o f  C o n t e n t s
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
     1.Prelude
     2.Controls
     3.Characters
     4.FAQs
     5.Walkthrough
     6.Linked Game Changes
     7.Side-Quests
     8.Bestiary
          Bosses
          Enemies
     9.Items
          Items
          Special Items
     10.Rings
     11.Heart Locations
     12.Gasha Locations
     13.Link System
          Passwords (Secrets)
          Link Cable
     14.Codes & Secrets
     15.Miscellaneous
          Shameless Self-Promotion
          Naughty People List
     16.Version History
     17.Credits
     18.Copyright Info

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  /__\                         1. P R E L U D E                         /__\
 /\  /\                        ----------------                        /\  /\
/__\/__\______________________________________________________________/__\/__\

(From Instruction Booklet)

  Link awoke one day to find himself deep in a strange forest.  As he started
to walk through the woods, he heard cries for help coming from just up ahead
of him.  Link hurried toward the voice, only to find a group of monsters
surrounding the woman who was screaming.  When the monsters saw Link, they
immediately fled.
     The woman who was being attacked was none other than Impa, nurse to
Hyrule's Princess Zelda.  Impa said she had come to the forest to search for a
singer named Nayru.
     "Can't you help me look?" Impas asked.  Despite the strange look she gave
him, Link could not refuse her request.  Together they found a large stone
with a Triforce on it.  Naturally, Link moved the stone, but Impa wouldn't so
much as lay a hand on it.
     As they traveled even deeper into the forest, they found a young woman
singing.  Invited to sit by the group of animals that listened to the girl's
song, Link joined in the circle and let the beautiful song fill his ears and
penetrate his heart.  This was surely Nayru, the singer Impa was searching
for.  Just then, Impa erupted in a cackling laugh.
     "Ah ha ha ha ha ha!"
     A darkness surrounded Impa, and a frightening shadow lifted from her
body.
     "Nayru!  Oracle of Ages!  I, Veran, Sorceress of Shadows, shall make you
my own!"
     The shadow that called itself Veran began swooping about the forest
before flying straight into the body of the frightened singer.  A blinding
light shone forth from Nayru's body.
     When Link's eyes had grown used to the light, he realized that Nayru
looked very strange.  Her face seemed veiled in shadow, and her bright smile
had vanished.  A piercing, evil gaze had replaced it.
     "Ha ha ha ha ha!"
     "Now the power of the Oracle of Ages is mine!  I can travel through time
at will!  Now a ned age shall begin-an age of shadows!"  And with that, Veran
and Nayru vanished.
     Nayru was actually the Oracle of Ages who controlled time in this land of
Labrynna.  When the oracle was kidnapped, the flow of time in Labrynna was
distorted, and strange things began to happen.  Before vanishin, Veran said,
"When the past changes, so does the present."  Her plan was to travel to the
past and gather power from the sorrows of the people of Labrynna so that she
could create her age of shadows.
     Will Link be able to free Nayru from Veran's evil clutches?  Such is the
quest that Link must now undertake.

   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                        2. C O N T R O L S                        /__\
 /\  /\                       ------------------                       /\  /\
/__\/__\______________________________________________________________/__\/__\

Control Pad - • Move Link
              • Move cursor in Menus
              • Press repeatedly to swim faster (Mermaid Suit)

A Button - • Use item assigned to A Button
           • Assign item to the A Button in the Sub-Screen
           • Talk / Read / Look
           • Scroll through text
           • Stroke faster while swimming (Zora's Flippers)
           • Use item while swimming (Side-scrolling, Mermaid Suit)
           • End cutscene

B Button - • Use item assigned to B Button
           • Assign item to the B Button in the Sub-Screen.
           • Cancel
           • Scroll through text
           • Dismount off Ricky, Moosh, or Dimitri (while he is not in the
             water)
           • Use item while swimming (Side-scrolling, Zora's Flippers)
           • Dive while swimming (Zora's Flippers, Mermaid Suit)

Start    - • Pause / Sub-Screen
           • Hold with Select to open Save Menu

Select   - • View Map
           • Change screen in Sub-Screen
           • Hold with Start to open Save Menu

   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                      3. C H A R A C T E R S                      /__\
 /\  /\                     ----------------------                     /\  /\
/__\/__\______________________________________________________________/__\/__\

Link
----
After being plucked from Hyrule by the Triforce, Link finds himself in the
distant land of Labrynna.  After saving Impa from marauding monsters, Link
learns about Nayru, the Oracle of Ages, and embarks on a new adventure.
His courage may be enough to save Time itself.

Maple
-----
Maple is an apprentice witch to her grandmother.  She often sneaks away from
training and flies around on the magic broom she recently learned to ride.
Occasionally, she unexpectedly flies down and crashes into Link.  Curse as she
knocks away your hard-earned hearts and rupees, but rejoice as you "borrow"
her Rings and Magic Potions ;)  Perhaps one day she'll trade in her broom for
something a little more hi-tech.  Syrup, her grandmother, wants her to find
a book of sadness for her.

Bipin and Blossom
-----------------
Bipin is a famed tree planter who grows Gasha Seeds, and freely offers
information about them to curious travellers.  Blossom is his wife.  Together
they have a young child who is full of promise.  What kind of man will this
child grow up to be?  This lovely couple inhabits houses in both Labrynna and
Holodrum.  They have a newborn baby, which, for some strange reason, you can
name for them.  Talk about lazy parenting :)  If you help them raise their
child, they'll give you tips on Gasha gardening.

Dipin
-----
Dipin is what I named Bipin and Blossom's son, though you're free to name him
anything else.  He's a rather shy kid that will initially stay away from
strangers.  It's actually interesting to watch him grow up.  When he's all
grown up, he'll be just like his father.  Of course, your decisions could
cause him to grow up in a different way...  In my latest game, I've named him
Zipin.

Nayru
-----
As the Oracle of Ages, Nayru wields power over the currents of time in
Labrynna.  She is a wise and serene young woman who spends her days singing
songs and wishing for peace.  Nayru's wisdom rids the world of sorrow.  Little
does she know the Sorceress of Shadows covets her powers...

Zelda
-----
The Royal Princess of Hyrule is a symbol of the people's hope.  Her vivid
dreams allow her to predict when something evil is about to happen in the
world.  Her crest of wisdom and symbol of hope free the world from despair.

Veran
-----
Veran, who has disrupted the flow of time in Labrynna, is the Sorceress of
Shadows, and is able to possess the bodies of others and force them to do her
biding.  Her plan is to control time from the past to fulfil her hidden
desires.  An "Age of Shadows" full of sorrow is her goal, but does she have
even more hidden motives?

Queen Ambi
----------
Ambi is a Labrynnian queen from the distant past.  She's been building Ambi's
Tower, but recently the villagers have begun to call it the Black Tower.
Something has changed the queen's once kind nature, but just what remains a
mystery...  She still searches for her lost love, who sailed away from her
heart.  Ambi's Tower was constructed to search for him, but has since become
a tower of darkness.

Maku Tree / Maku Sprout
-----------------------
This giant tree is Labrynna's guardian.  Link is able to earn her favor by
helping her in the distant past-when she was but a young sprout.  She remains
forever grateful for Link's help, and wants him to one day fulfil his
"promise."  You must gather the Essences of Time to help her regain her power
and help you defeat the evil Veran.

Impa
----
As royal nurse, Impa has cared for Hyrule's Princess Zelda since her birth.
Link rescues her from an attack of roving beasts, but something about her
doesn't seem right... (Note: As D3ADRAV3N has pointed out, they colored in
Impa's... "chest."  That's censorship for ya.)

Farore
------
Farore is the third Oracle who links Holodrum, the world of the sorceress
Din, with Labrynna, the world of the sorceress Nayru.  Unlike the other two
goddesses, she's stuck with desk work in both worlds, residing inside the Maku
Trees.  The Oracle of Secrets, she will help your Secrets come to life.

Ralph
-----
Ralph is Nayru's hot-tempered childhood friend.  His hastiness and lack of
focus can sometimes lead to trouble.  Having seen his dear Nayru taken from
before his very eyes, Ralph is determined to rescue her.  He often helps Link
on his own quest.

Veran (Nayru)
-------------
Early on in Link's quest, Veran will inhabit the body of Nayru.  In addition
to collecting the Essences of Time, you must fight to free Nayru from Veran's
grasp.

Ricky
-----
This boxing glove-wearing Kangaroo will aid Link on his quest once you've
found his lost glove.  He has the power to jump high and create powerful
tornadoes.

Shop Keeper
-----------
Unfortunately, you can no longer steal from the shops.  Still the Shop Keeper
offers a variety of items, including Hearts, Shield, Bombs, and... a Flute?

Tingle
------
An import from Majora's Mask, Tingle makes his residence near Lynna City.
Perhaps his cartography skills will come in handy?

Vasu
----
The only jeweler in the world of Labrynna, he appraises the secret powers of
rings made from magical seeds.  Vasu also has two pet snakes.

Moosh
-----
This winged Polar Bear will help Link cross large gaps.  However, don't bring
him near water, cause this polar bear can't swim!

Zora Race
---------
This sea-dwelling race, well, dwells in the sea.  Their King is currently
sick, but perhaps some special potion will make him better.  You can find them
in the Zora Village.

Cheval
------
Mister horse man, as I like to call him.  He is the inventor of Lynna Village
and hopes one day to invent water-proof items.

Subrosian Race
--------------
This race usually inhabits the Underworld of Holodrum, but after Link's
adventure in Holodrum they will flock to Rolling Ridge.  Even Rosa makes an
appearance!  Like the Gorons, they love to dance dance!

Witch Syrup
-----------
This resourceful witch sells a variety of rare (and expensive!) items,
including Gasha Seeds and the always useful Magic Potion.  After getting her a
special item, she'll start producing that prized medicine.  However, her
inventory may increase under certain conditions...

Great Moblin
------------
Commanding Forts in both Holodrum and Labrynna, this Moblin's work is never
done.  The Great Moblin has begun to harass the Gorons with the hope of
getting a monopoly on their prized Bomb Flowers.  Bombs are his specialty, as
well as his downfall?

Skull Pirates
-------------
They sail the seas (well, maybe they don't...) in both Labrynna and Holodrum.
They're very willing to help you on your journey.  For some reason, they may
be connected to royalty...

Dimitri
-------
This friendly Dodongo is a very useful pet.  Able to eat the most dangerous of
enemies, Dimitri may move slow on land, but his sea navigation is unmatched!

Goron Race
----------
A very care-free race which live in Rolling Ridge.  They are led by the Elder
Goron and are infatuated with dancing.  All sorts of Mini-games are the
current fad for these rock-loving creatures.

Tokay Race
----------
These reptilians live on Crescent Moon Island.  A friendly bunch, though your
first encounter will make you think differently.

Rafton
------
Expert raft-maker, he will (obviously) help you build a raft to navigate the
rough seas.  However, you need some rope...  Oh yes, if anyone's seen his
artwork, he's far more buff than his sprite suggests.  After he makes a raft,
he plans on entering a boating contest, but needs a really good Oar.

Forest Fairy
------------
These cute little fairies are quite different than the usual variety.  They
are a playful creature, though you won't like their first game.  They make
their home in the aptly named Fairies' Woods.

Mayor Plen
----------
Mayor of Lynna City.  Not much else to say about him.

Thuber and Friend
-----------------
These two hang out with each other in Lynna City.  Thuber, though never named
in the English version, is Lynna City's own comedian.  However, his jokes are
becoming old, and he needs some fresh material.

The Hand
--------
Always in the Toilet, the Hand requires something to wipe with...

Vire
----
A Flying Demon, Vire will haunt Link in Labrynna and Holodrum, as well as
imprison an old friend...

Adlar
-----
He helped raise Queen Ambi, but is now old in the Past.  As with other
Labrynnians, he wonders what has changed the once kind Queen.

Mamamu Yan
----------
A lover of dogs.  When her dog goes missing, you must find it.  Also, her dog
is a bit shy.  Perhaps something can hide its face?

Happy Mask Salesman
-------------------
Another import from Majora's Mask and Ocarina of Time.  He's really hungry!

Tokee
-----
A musician.  He lives high atop (or is it below?) Talus Peaks.  He is
searching for a tune that will help him complete his own time-travelling tune.

Dekadin
-------
A dark little boy.  Always depressed, maybe Link can cheer him up?

Troy
----
A famous animal scholar.  He'll always have advice on how to slay Labrynna's
monster population, as well as rumors of 3 helpful pets.

Postman
-------
Always in a rush, the Postman should be familiar to Zelda players.  However,
he has no way to tell what time it is.

Patch
-----
This repair man can repair any broken object.  However, you must perform a
special tra-- err, ceremony.

Pippin
------
A Gasha Gardener.  Presumably ancestor of Bipin.

Poe
---
This lonely ghost wishes to move on to the after-life.  Perhaps our hero can
help him?

Tokay Chef
----------
The Tokays' island chef has a stuffy nose.  Something really stinky may clear
his sinuses.

Thin Man
--------
This resident of Symmetry Village wants to bulk up, but only has enough
training equipment for one arm.

Old Zora
--------
Living far away from his hometown, this Ancient Zora longs for the sounds of
the sea.

   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                            4. F A Q s                            /__\
 /\  /\                           ----------                           /\  /\
/__\/__\______________________________________________________________/__\/__\

1) Q. Can I e-mail you guys a question about the games, what is your email
      address?

   A. Yes, you may, but ONLY if you've read through the entire FAQ already and
      have not found the answer to your question.  If you have a question, try
      asking someone at the GameFAQs Zelda message boards first!  The people
      there (including myself and Astroblue who visit every so often) are very
      nice and will be willing to help.

      We are under NO obligation to answer any e-mails.

      This is not an occupation, and we do not get paid for our hard work.
      It's simply a hobby.  While we enjoy helping people, consider that this
      guide took hours of work over a period of months to complete.  As far as
      we're concerned, THIS is our way of helping people, and we'd appreciate
      it very much if you took the time to find your answer.

      By no means are we saying we won't answer e-mails that ask good
      questions that aren't already answered in the FAQ, but be warned that
      it's much easier for us to click "Delete" than to answer a question
      already answered in the FAQ.  Please, feel free to e-mail, but don't
      feel bad or be surprised if we don't answer.

      Anyway, here are our e-mail addresses:
      Shdwrlm3:  shdwrlm3(at)yahoo(dot)com
      AstroBlue: astroboy_blue(at)yahoo(dot)com

2) Q. Can I use information from your FAQ?  Can I use the ASCII art or dungeon
      maps?

   A. Perhaps... but ask permission first!  Also, if you're even remotely
      thinking about doing a FAQ for these games, DO NOT READ OUR FAQs!  You
      may read them to get yourself out of a few difficult parts, but try to
      do the work yourself!  Astroblue and I have worked countless hours on
      this FAQ, and it isn't nice for either of us or the countless people who
      have helped us to have our work stolen from.

      NO ONE MAY USE THE ASCII ART OR FORMATTING, so DON'T ASK!!!  Under no
      circumstances will we allow anyone to use the ASCII art at the top of
      the FAQ or any of our formatting (including headers, dungeon maps,
      walkthrough formatting, etc.)  Sorry, but we believe all FAQ writers
      should try to find a style of their own.

3) Q. Which game should I buy?  Ages or Seasons?

   A. If you have enough money we strongly suggest that you get both, as
      Oracle of Ages and Oracle of Seasons are both brilliant games.  Lots of
      people say that if you like action get Seasons as it has lots of action
      and if you like puzzles get Ages as it has many puzzles.  This argument,
      while being flawed (as Ages still has quite a lot of action and Seasons
      does have quite a few puzzles), is also a good way of deciding which
      game to buy.  So if you like slashing Moblins get Seasons, and if you
      like pushing statues to solve a puzzle get Ages.  Also, if you are more
      inclined to the pre-N64 Zelda's you will like Seasons more as it is more
      old skool.  If you like Ocarina of Time and Majora's Mask, get Ages as
      it borrows heavily from the style of those games (lots of character
      interaction). If you still can't decide ask the kind chaps at your
      local store for a test run of both, since they may let you if it means
      selling a/some cart(s) :) .

4) Q. Can I get more than one Animal Flute?

   A. No, you can only get one.  After returning to the mainland with Dimitri
      (after Level 3), but BEFORE you venture on to Nuun Highlands, you'll be
      able to choose which Flute you want.  If you buy the Flute inside the
      Lynna City Shop, you'll eventually get Dimitri's Flute.  If you win the
      Flute in the Target Aim Mini-Game in Lynna Village, you'll receive
      Ricky's Flute.  If you don't get either, you'll end up getting Moosh's
      Flute.

      Also note that if you are playing a "Linked" (Password) Game, you will
      automatically receive the Flute you got in your first game. When you meet
      up with the animal buddy you had in the last game.

5) Q. How do I stop Maple stealing my Rings, Potions & Hearts?

   A. Maple only makes you drop unimportant stuff like Seeds, Bombs and
      Rupees.  Sometimes she will drop rare items such as Gasha Seeds, Magic
      Potions, Rings, or a Piece of Heart, so try to meet her as often as
      possible.  She appears once for every 30 enemies you kill (15 with
      Maple's Ring).

6) Q. I used the Old Mermaid Key on the keyhole for Mermaid's Cave in the
      Present.  When I go to the Past, the key doesn't work!!!  What's wrong?

   A. Probably THE most frequently asked question we get.  There is actually
      a different Mermaid Key for the dungeon in the Past.  If you didn't get
      it, it's cause you're not reading the Walkthrough :)  Anywho, play the
      Goron "Baseball"/Target Gallery Mini-Game in the Past (it's where the
      Target Carts (Minecart/Seed Shooter) game is in the Present) to win the
      Lava Juice.  Exit the game cave, head left one screen, then jump down
      off the ledge.  Head up one screen and enter the cave.  Speak with the
      Goron who claims to know the Graceful Goron.  NOTE that you MUST have
      the Old Mermaid Key (the Key you get in the Present Big Bang game).
      Give him the Lava Juice and he'll give you the Letter of Introduction.
      Take the Letter of Introduction to the Red Graceful Goron in the Past
      Dancing Game and play the Dancing Game once again to win the Mermaid
      Key.  Now you can open Mermaid's Cave in the Past!

7) Q. I got into Zora Village, but I forgot to buy the Magic Potion!  Now I
      can't get out because of the Poison Bubbles!

   A. Scratch what I said in Question 6.  THIS is the most frequently asked
      question I get, and the answer is far simpler.  Just equip your Seed
      Satchel with your Gale Seeds (available on the Gale Seed Trees in both
      Zora Villages (Past and Present) or Symmetry City) and use them to warp
      out.

8) Q. I accidently used a Small Key in the "wrong" lock.  Should I restart my
      game?

   A. No, all the dungeons are designed in a non-linear way.  Just keep
      exploring the dungeon for another key (usually the "wrong" lock you used
      it on will take you to another key).  Please don't ask us how to
      "unstick" your game.  We are not going to write a million different
      walkthroughs to fix all the different ways you can get "stuck".
      Remember, there are ALWAYS enough keys in a dungeon.  Our maps feature
      the locations of every key, so make sure to check them out.

9) Q. Farore asks me "Do you know the secret to moving through time?"  Where
      is this Secret?!

   A. This is another poor choice of words on NOA's part.  What she should
      have said was "Do you know *A* secret to move through time?"  What she
      means is all of the Memory Secrets.  For example, let's say you played
      Seasons first, then Ages second.  If you used the Labrynna Secret from
      Seasons to start a new Ages game, people in Oracle of Ages will give you
      Secrets.  Give those Secrets to people in Seasons and you'll get new
      items/upgrades!  The people in Seasons will then give you a Secret to
      use in Ages.  This Secret is known as a Memory Secret.  Memory Secrets,
      once given to Farore, let you have the upgrades you have received in
      your other game.

10) Q. I finished Ages and got the password to get to Holodrum.  I went to
       Farore and tried to enter it but I could only enter 5 characters!  Is
       my game screwed?

    A: No, you just are confused with the Password System.  To use that
       Password you have to buy "Oracle of Seasons" and then start a new game
       using the password via the "Secrets" option when you choose a new file.

11) Q. Vasu just told me Rings lose their power over time!  Is that true?!

    A. Your precious Red Ring is safe.  Nintendo of America once again used a
       poor choice of words.  What Vasu means is that if Rings are not kept in
       a Ring Box, they will lose their power, so that's why Vasu must keep the
       rest of your Rings for you.  Your Ring Box only holds 1 Ring at first,
       so it's a cheap way of having you only carry 1 Ring at a time (or up to
       5 later).  If your Rings weren't in a Ring Box, they would lose their
       power!  But you do have a Ring Box and Vasu has a safe place for your
       Rings, so they will never lose power!

12) Q. I've beat all of Ages but there's still part of Sea of Storms that I
      can't reach in the Present!

   A. Okay, first of all, that's not a question.  Second, you haven't been
      reading the walkthrough because in the Linked Game Changes section it
      mentions that you can reach that area only in a "Linked Game."  In a
      Linked/Password Game, the underwater Zora at Sea of Storms is in a
      completely different location.  Instead of being in the Past, he'll be
      in the Present, allowing you to reach Sea of Storms in the Present.
      And yes, that basically means you can reach the Soft Soil in Sea of
      Storms only in a Linked Game.

13) Q. Which game should I play first, Ages or Seasons?

    A. It doesn't really matter which game you play first or second.  However,
       take the following into consideration.  Your second game will likely be
       the easier one, since you'll have access to lots of new powerful items
       and upgrades.  Personally, I would choose to play Ages first, then play
       Seasons as my Linked Game.  You get to experience a more fleshed out
       story and Onox (who I believe is harder than Veran) will be much easier
       to defeat.

14) Q. Where are the Master Sword and Mirror Shield?

    A. For the love of all that is pure and holy, will you people just read
       the FAQ?!  If you people would (could?) actually read the Link System
       section of the FAQ, you'll see that you can get the L-3 items from
       PASSWORDS.  Any e-mail I get regarding these 2 items will be deleted
       immediately.  Please read our Password FAQ for further details on the
       Link System.

15) Q. What does Gasha mean?

    A: Brandon can answer this better than we can: "You mentioned that Gasha
       really more accurately translated to Gacha, but the translators
       inexplicably chose '-sh'. I of course don't know this for certain, but
       I've got a strong strong inclination to believe that the seeds are a coy
       reference to gashapon machines -- the same sort of thing that we've got
       here in grocery stores where you put a couple quarters in and get a
       surprise-filled egg (seed, whatever) out. These are of course far more
       common and beloved in Japan (see: Shenmue), where you get rad little
       videogame related toys instead of 'what would jesus do?' shoestrings and
       'hoochie mama' stickers.

       Anyway, even those themselves seem like they should be translated
       Gachapon, and in some cases it is, but the far more prevalent romanizing
       ends up Gashapon (try searching for both on google -- gachapon turns up
       a good 900+, while gashapon nets 6000+). My initial thought was that it
       was related to "got ya!" [see: Saru Getchu], but digging through a
       japanese dictionary shows:

       gachagacha*
           (adj-na,n,vs) clatter

       gachan*
           (adv) crash; slam

       gacharito*
           with a clank

       So it probably has more to do with an onomatopoeia for the sound the egg
       makes as it falls out of the machine). So anyway, there you have it."

16) Q. Color?!  Armor!?!?  Defense?!!!?!  What are you, a bloody American?

    A. I'm just spelling them the proper way ^_^

17) Q. Can I translate/HTMLize/edit your FAQs?

    A. Hmm... First of all, we're not interested in any of the above, but if
       you wish to do it for fun... maybe.  You MUST e-mail us if you want to
       translate the FAQ, as well as provide us with a link.

       HTML is something we're definitely not interested in.  While it would
       make the FAQ easier to view, it would also increase its size, plus
       neither of us has a website to display it on.  This goes for any other
       format as well.  For the most part, we'd prefer it if you kept the FAQ
       in its original, unaltered text form.  That way, everyone will be able
       to view it and the file size will be kept down.

       As for editing the FAQ, no.  You must change NOTHING.  We realize there
       are grammatical/spelling errors, but WE are the FAQ writers and we'll
       be the ones to deal with them.

18) Q. Official Guides.  Which one?

    A. So far I've seen 4 differents strategy guides:

       Nintendo: Probably the best of the bunch.
         -Pros: Best explanation of Password system, detailed maps, ring list,
              good walk-through, clean design.  Only guide with Hero's Cave
              walk-through.
         -Cons: Though it's the best in explaining passwords, that's not
              saying much.  None of the guides explains it that well.  There's
              also a lack of secrets or fun stuff to try.  If it were the same
              quality as their Link's Awakening guide, it would've been a
              must-buy.
       Versus: Versus always releases pretty good guides, but I do think they
              need a little work with their design.
         -Pros: Second-best Password explanation.  Huge maps.  Good puzzle
              solutions.
         -Cons: A bit cluttered.  Maps are almost too big (some maps are cut
              off).  No Hero's Cave walk-through.  Some names are incorrect.
       Brady: Not a bad guide, but maps pale in comparison to other guides.
         -Pros: Good walk-through in general.
         -Cons: Terrible maps.  Lack of Password explanation (only a small
               blurb in the introduction).  No Hero's Cave walk-through.
       Prima: I remember this one the least.
         -Pros: Best Ring List.  Decent maps.
         -Cons: No Hero's Cave walk-through.

   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                     5. W A L K T H R O U G H                     /__\
 /\  /\                    ------------------------                    /\  /\
/__\/__\______________________________________________________________/__\/__\

NOTE: This Walkthrough is written to take you through Oracle of Ages if it
      is the first of the two Oracle games that you're playing.  If you're
      continuing Link's Quest from Oracle of Seasons look at the Section
      entitled "LINKED GAME CHANGES" after this walkthough.

------------------------------------------------------------------------------
                                   Prologue
------------------------------------------------------------------------------

Forest of Time
``````````````
Head up two screens to find Impa being attacked by Octoroks.  The Octoroks
will run away, and you'll have a short conversation with Impa.  After the
talk, she will join you.

Head up one screen, then left one screen.  After Impa speaks, head to the
stone with the triangle symbol on it and push it to the left or right to clear
the path.  Head up two screens to reach Nayru and her forest pals.  Talk to
each of the creatures surrounding her at least once, then speak to the bear
once again to make him move.  Walk past the bear to see a nice cutscene
featuring Nayru and Link.

After the cutscene ends and the events unfold (NOOO!!  Not the monkeys!), Impa
will give you the Wooden Sword and will tell you to visit the Maku Tree in
Lynna City.

Head down three screens.  Cut down the bushes with your new Sword and head
left to the next screen.

------------------------------------------------------------------------------
                         Quest for the Eternal Spirit
------------------------------------------------------------------------------

Lynna City
^^^^^^^^^^
Welcome to Lynna City.  Visit the Shop and check out the goods.  You can spend
some time in the Forest of Time or the City cutting down bushes to get rupees
for the Wooden Shield, but it's not necessary.  It's best to wait until later
for the Shield.  Make sure to stop by Vasu Jewelers to pick up a Ring Box.
Explore the rest of the city if you wish.  When you're ready, head up two
screens from where the shop is and enter the cave.

Maku Path
*********
Not really a dungeon at all, but for some reason it has a map.  Use it to get
used to our dungeon walkthrough format.

1F

   1
   _
A |_|
B |_|
C |_|
D |_|

1F
D-1  Exit up.
C-1  Exit up.
B-1  Exit up.
A-1  Go up the stairs.

After speaking with the Maku Tree, she will suddenly disappear.  It seems that
something has happened to her in the Past!  Head right one screen.  Talk to
Ralph, then enter the portal to go to the Past.

Northeast Lynna
```````````````
Once in the Past, head down one screen, then left one screen.

Lynna Village
^^^^^^^^^^^^^
Welcome to Lynna Village.  Head down one screen, then left three screens.  Now
head down two screens.

The Black Tower
***************
Go down one screen, then right one screen.  Speak to the Miner there to view a
short cutscene.  Afterwards, he will move out of the way to let you pass.
Head up, then enter the doorway on the next screen.

You're now inside The Black Tower.  Head right to the next room, then up to
another room, and finally left to the room after that.  Head left in this
room, then go down and talk to the distinct-looking orange miner.  The Shovel
is now yours!  See those rocks (dirt) to the right of the guy who gave you the
Shovel?  You can use the Shovel to break those!  Now that you've gotten what
you needed, exit The Black Tower the way you came, or use the Shovel to get
rid of the dirt blocking the path.

Once outside, head down (get the Piece of Heart if you wish), left, then up
two screens to return to Lynna Village.

Lynna Village
^^^^^^^^^^^^^
Back in Lynna Village, use your newfound Shovel to dig up the ground.  You
may find hearts, Rupees (sometimes rare Blue Rupees worth 100), or enemies.
Try to dig up enough Rupees to buy a Shield when you return to the Present.
From where I left off (one screen above The Black Tower), go up once and right
three times.  Now head up one screen to reach the screen with the entrance to
Maku Path.  Use the Shovel to break the dirt, then enter the cave.

Maku Path
*********
Okay, here's your first real (mini-) dungeon.

1F                       Places of Interest
                         Entrance 1F D-2
   1 2 3                 Small Key-  1F: A-3
   _ _ _
A |_|_|_|
B |_|_|_|
C   |_|
D   |_|

1F

D-2  Head up and enter the next room.
C-2  Push the block up to open the door.  Go through the door.
B-2  Push the block in the middle of the room to the right, then kill the 3
     Keese (Bats) in the room.  Head right and go to the next room.
B-3  The door will close when you enter the room.  Kill the Mini-Gels (who
     can't hurt you) to open the doors.  Head up through the upper door.
A-3  Push the block in the way up.  Head right on the narrow path (not a good
     idea to fall into the pit!) until you reach two blocks.  Push the left
     block up and the right block right.  Go up and step on the switch.  Make
     your way back to the fork in the path and head left this time.  Follow
     that path to reach the Treasure Chest with a Small Key inside.  Head back
     to B-2
B-2  Head to the far-left of the room and open the door with your Small Key.
B-1  You'll see two groups of blocks arranged in the following manner:

      # #   # 7
     # 3 2 4 6 #
     # # 1 5 # #
     ##### ###89

     Push 1 to the left, 2 up, and 3 to the left.  Now step on the switch to
     open the door.

     NOTE!  Thanks to JayZ for this little tidbit!  Push 5 right, 4 up, and 6
     right to make some stairs appear.  Go down them to reach 30 Rupees!  To
     get out, push 7 right, 8 down, and 9 right.

A-1  Immediately kill the 2 Stalfos in the room.  To get the Piece of Heart,
     push the left-most block up, then push the block that was next to it to
     the left.  Now push the block by itself in any direction to open the
     doors. Head through the right door.
A-2  In the next room, head up the stairs to meet the Maku Shrub.

You will find the Maku Shrub being attacked by some Pig Warriors.  They will
attack you, but it shouldn't be hard to defeat them.  Be careful, though,
since they have arrows.  Once you've beaten them, you have successfully saved
the Maku Tree and can return to the Present.  Looks like Link has a new
girlfriend, though :)  And I thought the whole Princess Ruto thing was sick...

Head down one screen and go through the Time Portal.

Lynna City & South Lynna
^^^^^^^^^^   ```````````
Head up and talk to the Maku Tree.  Eventually the Maku Tree will give you a
Seed Satchel with 20 Ember Seeds.  She will tell you that she needs the
Essences of Time to restore her memory and make her grow.  Once she has all 8,
she can grow the Maku Seed, which will help Link defeat Veran.

Head down one screen and equip the Seed Satchel.  Use the Seeds on that little
tree on the right of the screen to burn it.  Head right and open the Treasure
Chest on the next screen for a Blue Rupee worth 30!

Head back left, then go down two screens and buy the Shield from the Shop if
you haven't done so already.  Head out of the Shop and go down one screen.

Use the Sword to hit the tree and the red seeds will fall out.  Use this tree
to replenish your Ember Seed supply.  Head back up one screen, then go right
once.

Forest of Time
``````````````
Head up once, right once, and down once.  Equip the Ember Seeds and burn down
the little tree on the right of the screen.  Head right one screen.

Yoll Graveyard
``````````````
Burn the tree on the screen here as well.  Head right once, down once, then
left once.  You'll see some little boys playing.  Make sure to note the spot
of soil on this screen- these are where you'll plant Gasha Seeds that you
acquire.  After the boys are done talking, head down the bridge to the next
screen.  Head right two screens and burn the tree on the bottom.  Enter the
hidden staircase.

Inside, head right just a little bit, then head up and light the lamp.  Now
head to the right and light the other lamp.  Pick up the Graveyard Key that
falls down and exit.

Head left twice, up once, right once, and up twice.  Open the gate there, then
head right once.  Go down three times and enter Level 1 - Spirit's Grave.

------------------------------------------------------------------------------
                           Level 1 - Spirit's Grave
------------------------------------------------------------------------------

Your first REAL dungeon.  Honestly, not much of a challenge.

Level 1 - Spirit's Grave

1F                        Places of Interest
                          Entrance-  1F G-3
   1 2 3 4 5              Boss- 1F B-3     Mini-Boss- 1F D-2
       _                  Small Key-  1F: E-5, D-4, C-4
A    _|_|                 Dungeon Map- 1F G-4
B   |_|_|_                Compass- 1F E-4
C  _|_|_|_|               Boss Key- 1F G-2
D |_|_|_|_|_              Power Bracelet- 1F E-1 (Tunnel)
E |_| |_|_|_|             Eternal Spirit- 1F A-3
F |_|_ _|_|_|
G |_|_|_|_|

1F
G-3  Welcome to your first real dungeon.  Not very hard, but then again, it's
     only the first dungeon.  Head right to the next room.
G-4  The door will close behind you.  Kill the 3 Red Gels to open the doors.
     Head right and push the block in the middle to the left or right to clear
     the path.  Head up to the next room.
F-4  Push the Cube up 3 times to open the door.  If you wish, head left and go
     up those steps to return to G-4 to get the Dungeon Map.  Once you're
     done doing that, return to the Cube room (and redo the puzzle if it
     resetted).  Head through the door on the right.
F-5  Kill the 2 Stalfos then head up to the next room.
E-5  Kill the Ghini in the room to open the doors and receive a Small Key.
     Exit through the left door.
E-4  Go to the middle of the room and push the block there to the left.  If
     you want the Compass, head up through the door to D-4, then back down to
     E-4, and push the block down to get to the Chest.  See those vines to the
     left of the Chest?  Burn 'em down, then enter the door.
E-3  Cut down the rock formations with your sword.  Kill the Snakes, then step
     on the switch to make a Chest appear.  Open the Chest to get a Ring.
     Head out through the right exit.
E-4  Push the block to the right, then exit the room through the upper exit.
D-4  Push the block nearest to you up.  Follow the path and open the Chest for
     a Small Key.  Exit to the left of the room.
D-3  Push the bottom-most block to the left, then push the block above it up.
     Follow the path and exit through the right exit.
D-4  Follow the path and exit throught the upper exit.
C-4  You'll see blocks arranged in the following pattern:

       4 5
       213
     ##   ##

     Push 1 up, 2 to the left, 3 right, and both 4 & 5 up.  Head right and
     step on the switch to make a moving platform appear.  Head left and step
     on the switch there to make a Chest appear.  Walk on the moving platform
     and open the Chest to get a Small Key, then return to D-3
D-3  Exit up.
C-3  Go to the left and move onto the moving platform.  When it brings you up,
     step off to the right and push the block there to the right.  Head to the
     upper right of the room and step on the switch.  Open the Chest that
     appears for a Gasha Seed.  Head to the upper left of the room and jump
     down to the moving platform.  Exit left.
C-2  Cut down the bushes and use the Small Key on the bottom door.  Exit
     through it.
D-2  Defeat the Giant Ghini (for strategies, look in the Bosses/Bestiary
     section), then exit to the left.
D-1  Kill the 2 Moblins, then open the door on the bottom.
E-1  Head down and push the blocks on the upper-left and upper-right down,
     then push the block in the middle to the right.  Exit below.
F-1  Kill the 4 Stalfos, then head to the upper-right exit.
E-1  Kill the 2 Stalfos, then light the 2 lamps to make a staircase appear.
     Head down the stairs.

     Climb down the ladder, head right, climb up the ladder there, and head
     left for the Power Bracelet.  Exit the tunnel, then head down one screen.
F-1  Equip the Power Bracelet and lift the pots on the bottom-left of the
     room.  Open the Chest for a Ring.  Head down to the next room.
G-1  Push the Pot onto the switch (a new feature in the Oracles games that
     you'll be using a lot).  Head right to the next room.
G-2  Lift the pots, kill the Stalfos, and open the Chest for the Boss Key.
     Exit the room through the right exit.
G-3  Enter the Portal to end up in D-2.
D-2  Exit up.
C-2  Exit through the upper exit.
B-2  Head to the right of the room and open the door with the Boss Key.  Go
     through the door.  Also, be careful of the Wall Master that appears in
     this room.  If it grabs you, you'll be returned to the dungeon entrance.
B-3  Get ready to face the Pumpkin Head boss.  See the Bosses section for
     strategies.  When you defeat him, pick up the Heart Container and exit
     above.
A-3  Go up and pick up the Eternal Spirit.

Even after life ends, it speaks across time to the heart.

------------------------------------------------------------------------------
                          Quest for the Ancient Wood
------------------------------------------------------------------------------

Yoll Graveyard and Forest of Time and Lynna City
``````````````     ``````````````     ^^^^^^^^^^
You should be familiar with this terrain by now, so I won't have step-by-step
instructions.  Make your way out of Yoll Graveyard (meeting Maple on the way,
planting the Gasha Seed, or getting the Piece of Heart), go through the Forest
of Time, and get back to Lynna City.

Once in Lynna City, head left two times from where the Shop is, then up once.
Now head left, down, then left again.

Nuun Highlands
``````````````
Pick up the rock with your Power Bracelet, then head left to the next screen.
Head down to enter the Fairies' Woods.

Fairies' Woods
``````````````
Head right, down, left, down, left, and up to meet the Fairies.  They will
hide, and you must go find them.  Pay attention to these directions carefully!

Head right, then down, and cut the bushes to find the first Fairy.  Now go up,
then left to return to "home base," where all the Fairies will gather once you
find them.  Head left twice.  Cut down the bushes to find the second Fairy.
Go right to return home.  Once there, head up, down, then up again.  Lift the
rock to find the third and final Fairy.

The Fairies will talk to you, and will take away the spell from the forest so
that it won't be a maze.  Head right and pick up the rock on the next screen.
Once you move a little to the right, the building there will collapse.
Immediately return to the Maku Tree.

Forest of Time
``````````````
Once at the Maku Tree, exit to the right.  On the next screen, hop down from
the cliff, then exit at the bottom-right.  Exit to the right on the next
screen, then head up.  Here you will find Nayru's House, where Impa is
staying.  Enter the house.

Inside, push the statue in front of Impa to the left, then enter the door the
statue was blocking.  Go down the stairs, and collect the Harp of Ages in the
next room.

After the talk with Nayru, exit the house and use the Harp of Ages, Tune of
Echoes.  Enter the Time Portal that appears...

Northeast Lynna and Lynna Village
```````````````     ^^^^^^^^^^^^^
Make your way to the bottom-left of Lynna Village, lift the rocks with your
Power Bracelet and head left to enter West Lynna.

West Lynna and Talus Peaks
``````````     ```````````
Head left one screen, then down one screen to enter the Deku Forest.

Deku Forest and Ambi's Palace
```````````     `````````````
Go to the bottom-right exit of the screen, then head down once and left two
times.  Now head up one screen (use the upper-right exit) and lift the rocks
on the upper-right of the screen.  Go down the stairs.

Head down a little and push the block there down.  Go to the right of the room
and push the upper-left block left and the lower-left block down.  Follow the
path until you reach the other side of the Chest.  Push the block down, then
push the middle block to the right.  Open the Chest for a Gasha Seed.  Exit
the cave.

Head down, then up (going to the upper-left exit this time).  Go left once,
then down twice.  Now head left and burn the tree there.  Follow the path up
to the next screen, then head right one screen and up one screen.  Lift the
rocks and cut down the bushes at the top to replenish your hearts or Ember
Seeds.  This is a great place to restock because the items will reappear once
you enter and exit the stairs nearby.  Once you're content, head down the
stairs.

Head left and open the Chest for a Giant Blue Rupee.  Head back to the right,
and cut down the bushes there.  Head down and cut the bush at the corner
before it can attack you.  Continue to the left, lift the rock, and walk left
to the next screen.  Go up the stairs there.

Back outside, head down one screen (be careful of the bush on the way).  Whack
the tree with your sword to get Mystery Seeds.  Try using some on the Owl
Statue to make it talk.  Head back up, enter the stairs, and make your way out
of the cave.

Once you're out of the cave, head down one screen and a Guard will come talk
to you.  Apparently, Queen Ambi wants some of em Mystery Seeds, so the Guard
takes you to her at her Palace.  She takes all of your Mystery Seeds and gives
you some Bombs in return.

After the events unfold, you'll end up outside of Ambi's Palace.

Head back to the Deku Forest and use Bombs in front of the building there.
Enter the Wing Dungeon.

------------------------------------------------------------------------------
                            Level 2 - Wing Dungeon
------------------------------------------------------------------------------

This dungeon is considerably harder than the first in terms on puzzles and
battles.  Still, it's not too bad.  Also, if you noticed, 1F is shaped like a
bird.

Level 2 - Wing Dungeon

1F                        Places of Interest
                          Entrance-  1F E-4
   1 2 3 4 5 6 7 8        Boss- 1F A-7 (Tunnel)    Mini-Boss- 1F A-2
     _ _     _ _ _        Small Key-  1F: B-1, F-6, C-6
A  _|_|_|  _|_|_|_|                   2F: A-6, A-4
B |_|_|_|_|_|_|_|         Dungeon Map- 1F C-4
C     |_|_|_|_|           Compass- 1F D-5
D     |_|_|_|             Boss Key- 1F B-7
E       |_|_|_            Roc's Feather- 2F B-4 (Tunnel)
F           |_|           Ancient Wood- 1F A-3

2F

   1 2 3 4 5 6 7 8
     _ _ _ _ _
A   |_|_|_|_|_|
B     |_|_|_|
C
D
E
F

1F
E-4  Pick up some of the pots to replenish your supply of Hearts and Ember
     Seeds.  When you're done, head up.
D-4  Have your Shield equipped.  When the Spiked Beetles charge at you, raise
     your Shield and they'll turn over.  Hit them with your Sword when they're
     on their backs to kill them.  Head through the left exit.
D-3  Head left and go up the stairs.  This Cube puzzle can be a little tricky,
     so pay attention.  Push the Cube down twice, right three times, up three
     times, left once, then down once.  Push it left six times to complete the
     puzzle.  Exit through the upper exit.
C-3  Push the right block up, then head right and go down the stairs.  Kill
     the Snake Ropes, then exit up.
B-3  Head left.
B-2  Head to the left exit, and make sure to be careful of the Sparks and
     Green Gels on the way.
B-1  Kill all of the enemies (2 Keese and 2 Pig Warriors w/ Swords) in the
     room for a Small Key, then return to C-3.
C-3  Go down and head up the steps.  Blow up the right wall with a Bomb and go
     through.
C-4  Open the Chest for the Dungeon Map, then exit the way you came in.
C-3  Head left, push the blocks out of the way, and exit down.
D-3  Head down, then exit through the right.
D-4  Kill the Spiked Beetles again if you wish.  Otherwise, open the door on
     the right with your Small Key.
D-5  Kill the Snakes in the room, or else they'll charge at you and cause you
     to fall through the pits.  Push the block to the right and open the Chest
     for the Compass.  Blow up the cracked wall on the bottom wall and go
     through.
E-5  Kill the enemies (2 Red Gels and 2 Pig Warriors w/ Arrows), then go down
     the stairs.

     Climb down a little on the ladders, then climb to the right and jump off.
     Be careful of the Keese here, too.  Wait for the moving platform to come,
     then walk onto it.  Walk off, then head right to the next screen.

     Head right onto the moving platform.  Walk off of it, then walk a little
     to the right to trigger the Spiked Thwomp.  Immediately walk back left,
     then head right when the Spiked Thwomp goes back up.  Go onto the moving
     platform, wait for it to bring you up, and climb up the ladder.

F-6  Kill the Snakes in the room to make a Chest appear.  Open it for a Small
     Key, then go back down the stairs.

     Get past the Spiked Thwomp and moving platforms again.  Go up the ladder
     at the upper-left.

E-5  Exit up.
D-5  Push the block to the right, then head up through the upper exit.
C-5  Kill the Pig Warriors w/ Swords, then open the door with the Small Key.
C-4  Head onto the Minecart (somebody please tell Nintendo minecarts are no
     longer original!).  Use your sword to kill any enemies in your way.
     After the Minecart stops, exit up.
A-2  Oohh, a hard Guardian, this is!  Check the Bosses section for details on
     how to beat Swoop.  (If you fall down into the holes during the battle,
     you'll end up in 2F A-2.  To get back, head right into the next room,
     then go up the stairs.  Head left to face Swoop again.)  After you beat
     him, head through the upper-right exit.
A-3  Head down the stairs.

2F
A-3  Head to the bottom exit.
B-3  Equip your Shield to deflect the arrows from the Shrouded Stalfos.  Head
     to the right exit.
B-4  Kill the 2 Shrouded Stalfos, then head up the stairs.

     Climb up the ladder, then walk to the right.  Trigger the Spiked Thwomp,
     then get out of its way.  As it resets, head right past it and go to the
     next screen.

     Pick up the Roc's Feather, then head back left.

     Equip the Roc's Feather and jump up to the left.  Wait for the Spiked
     Thwomp to come down, then hop on its back.  After it brings you up, jump
     to the left and collect the Giant Blue Rupee.  Fall down to the left and
     climb down the ladder.

     Head to the right of the Yellow Floor tile and jump over it.  For
     example:

     #Y#

     The Y is the Yellow Floor Tile, while the ampersands are the cracked
     floors (which, by the way, you shouldn't stand on too long or else
     they'll fall down).  Stand on the right ampersand, then jump to the left
     so that you'll land on the left ampersand.  You'll notice that the Tile
     will change to Blue.  Jump over the tile again to turn it Red-- the color
     of the block on the left.  This will open the door on the right.

B-5  Jump across the platforms (be careful of the Keese) until you reach the
     Minecart.  Hop onto it.

A-5  After the Minecart takes you to the next room, face downwards and hit the
     switch with your sword to change the tracks.  Otherwise you'll end up
     back in the previous room.  Hop off the Minecart and use a Bomb to blow
     up the cracked wall on the right.  Head through the opening.
A-6  Kill the 2 Sword Stalfos and 2 Keese to make a Chest appear.  Open the
     Chest for a Small Key, then exit the room.
A-5  Push the Cube left twice, up once, right three times, up again, left, up,
     right, down, and left once more.  There are other ways to complete this
     puzzle.  Once that's done, head to the Minecart and hop on it.
A-4  Be careful of the Peahats (those whirling, flying plants) in the room.
     Equip the Rock's Feather, then jump over the floor tiles until they match
     the blocks on the left.  Just jump over the left two once and the right
     two twice.  Pick up the Small Key, then exit through the left.
A-3  Go up the stairs.

1F
A-3  Head left to A-2, and take the bottom-right exit there to end back up in
     A-3.  Exit down.
B-3  Jump across the platforms until you reach the Floor Tile.  Jump over it
     until it turns Blue.  Exit the room the way you came.
A-3  Head left to A-2.  Take the upper-right exit in that room to end back up
     in A-3.  Clear the block with your Small Key, then jump onto the
     Minecart.
C-5  Once the Minecart stops, head right and jump across the pit.  Open the
     Chest for a Gasha Seed.  Jump back up, then take the upper exit.
B-5  It'd be a good idea to kill the 2 Pig Warriors and 2 Peahats first.
     After you do, equip your Power Bracelet and Roc's Feather.  Pick up all
     the Pots except the upper-right one.  Push the Pot up 5 times, then head
     left and jump over the pit.  Push it right 3 times, then jump over the
     pit and push the Pot down twice.  Head back to the left and jump over the
     pit.  Push the Pot to the right three times to open the door.
B-6  Head down to the next screen.
C-6  Kill the 2 Pig Warriors, and get ready for puzzly goodness.  Jump over
     the Tile once to make it Yellow.  Go to the right and push the Yellow
     Statue left twice.  Hop over the Tile again to make it Blue, then push
     the Blue Statues onto the spaces above, below, and to the left and right
     of the Yellow Statue.  Jump over the Tile again to make it Red, and push
     the Red Statues onto the four corners.  Voila!  The statues will now be
     in the same pattern as the ones on the left, and a Small Key will fall
     down.  Pick up the key, then head up to the next screen.
B-6  Open the door on the upper-right of the room and enter it.
B-7  Your objective in this room is to kill all the Mini-Gels.  To do this,
     you must hit them when they're a different color from the floor.  Jump
     over the Tile repeatedly to change the color and make the Mini-Gels
     visible.  Defeat them all to make a Chest appear.  Open it for the Boss
     Key, then exit the room.
B-6  Go to the upper-left of the room and open the door with your Small Key.
A-6  Defeat the Keese and avoid the Sparks as you make your way through the
     room.  Open the door with your Boss Key.
A-7  Break the Pots for some extra supplies (e. g., Bombs, which you'll really
     need).  Go up the stairs to face the Head Thwomp.  See the Bosses section
     for strategies.  Once he's gone, pick up the Piece of Heart and climb
     down the ladder on the right.  After emerging, exit right.
A-8  Collect the Ancient Wood.

------------------------------------------------------------------------------
                          Quest for the Echoing Howl
------------------------------------------------------------------------------

The gap between Level 2 and Level 3 is a large one, so it'll take quite some
time and work to get to Level 3.  Hope you're prepared for a long journey!

Deku Forest
```````````
Want a Piece of Heart?  Head left twice from the Wing Dungeon entrance, then
jump over the pit and head down one screen.  Burn the tree and go down the
stairs.  Head right to get the Piece of Heart, then exit.

Talus Peaks and Restoration Wall
```````````     ````````````````
Another Piece of Heart, you say?  Well, head to Talus Peaks (just above the
Deku Forest) and jump over the pit to go to the next screen.  On the next
screen, go up the stairs.  Enter the cave.

Inside, jump around and pick up Pots until you get to the Piece of Heart.
Exit the cave.  Explore the rest of Talus Peaks if you wish.  When you're
done, return to Lynna Village.

Lynna Village and South Shore
^^^^^^^^^^^^^     ```````````
Head to the screen with the Ember Seed Tree.  Head down once, then right
once.  Jump across the water and go up one screen.  Enter Cheval's House to
meet the inventor.  He will speak of hoping to one day invent Flippers for
swimming and water-proof rope.  Exit the house, and Ralph will appear, telling
you of Cheval's Grave in the Present.  Go to a Time Portal and return to the
Present.

Yoll Graveyard
``````````````
Make your way to Yoll Graveyard.  There, you'll find Moosh being attacked by
some Ghinis (Ghosts).  Defeat all 3 to save Moosh.  Talk to him and he will
join you.  Bring him left one screen, then up once.  Repeatedly push A to make
him fly  (if you hold A, he'll charge up and do a stomp attack).  Fly over the
pits to the right, then fly up, and to the left until you reach the tombstone
next to the rock that you can lift with the Power Bracelet.  Push the
tombstone up and go down the stairs.

Cheval's Grave
**************
Be careful of the Red Gels and Shelled Beetles in this area.  Go to the upper
exit and to the next screen.  Head right one screen then down one screen.
Equip your Roc's Feather and Power Bracelet for some timed puzzley goodness.
Jump around the room until you reach an orange lever.  Use your Power Bracelet
to pull it back as far as you can, and you'll notice the blocks in front of
the flippers will start seperating.  Immediately let go of the lever and jump
to the right.  Collect Zora's Flippers before the blocks reset.

Hop off the ledge on the left, then swim up one screen.  Swim to the right and
above those plants in the water until you reach the upper-left exit of the
room.  In the next room, swim to the left until you collect the Cheval Rope.
Hop off the ledge, swim down one screen, and exit the grave.

Yoll Graveyard
``````````````
Get out of this place (saying good-bye to Moosh for now), and head to Lynna
Village in the Past.

Lynna Village and South Shore
^^^^^^^^^^^^^     ```````````
Go to the screen with the Ember Seed Tree.  Go up once, left once, and down
once.  Head left across the bridge, then go down three screens.  Go inside
Rafton's House.  Talk to Rafton and give him the Cheval Rope.  However, he'll
tell you that you need the Island Chart before you can use the Raft.  Refrain
from cursing and leave his house.

Go up one screen and Ralph will show up once again to tell aid you.  He
recalls someone near Lynna City who's an expert at making maps...  Time to
return to the Present.  Head back to the Forest of Time.

Forest of Time and South Shore
``````````````     ```````````
Head to the entrance of Yoll Graveyard and you'll meet Ricky the Kangaroo.
Seems that he's missing his Glove (Boxing), so find it for him!  Head down one
screen, cut down the bushes there, and head left.  Head down one screen, jump
over the pits, and head down another screen.

Now at the South Shore, head left one screen and take out your trusty Shovel.
Break the dirt.  Underneath one of them is Ricky's Glove.  Return to Ricky
and give him back his Glove.  He'll then join you.

Press A to make Ricky punch.  Hold A to charge up a whirlwind punch.  Head
down one screen and punch the bushes out of the way.  Head left one screen.
On the next screen, hold Up until Ricky jumps up to the ledge.  Head down one
screen, and just hold Left to make him jump over the pits.  Head up one
screen, and jump up to Tingle, the 35 year-old "fairy".  Hop out of Ricky's
pouch and equip your Roc's Feather and Sword.  Jump up and slash the Balloon
to make Tingle fall down.  Talk to him and get the Island Chart.  Ricky will
then say good-bye... forever.  Or at least until you can find his Flute.
Return to Rafton's House in the Past.

South Shore and Sea of Storms
```````````     `````````````
Talk to Rafton, and he'll finally allow you to use a Raft.  Head right one
screen and take the bottom exit there.  Outside, you'll find your nifty new
Raft.  Explore for a while if you wish.  When you're ready, head down two
screens, right once, then up twice.

Hmm... the weather looks pretty nasty around here.  Hey, wha?!  You can't
control the Raft anymore?!  Why is it so dark?  And where'd all this thunder
and lightning come from?  Uh-oh, maybe Link shouldn't have held his sword up
when that lightning came down...  Is this the end for our mighty adventurer?

Crescent Island
```````````````
Of course not, but be ready for a long stay at Crescent Moon Island,
Labrynna's premiere Tokay hangout.  I'm sure these Lizardmen will take good
care of you... Wait!  What are you doing with my items!?  Come back!!!

Alrighty, Link, time to get your beloved items back.  Head down one screen and
push that green plant right two spaces.  Head right one screen, then down one
screen and speak to the Tokay there to get your Shovel back.

After getting the Shovel, head up one screen and enter the cave.  Inside, head
all the way up and push the block there left.  Use your Shovel to break the
dirt, then head down and get your Sword back.  Exit the cave.

Head left one screen, then up one screen.  Go up the stairs and go right one
screen.  Beware the Leevers and Blue Octoroks, both of which take more than
one hit to defeat.  Head down one screen then right one screen.  Talk to the
Deku Scrub near the top to buy back your Shield for 50 Rupees (You don't have
to buy back your Shield now.  As JupiterPaladin points out, you can get it for
10 Scent Seeds at Tokay Traders after getting back all your items).  Head down
one screen and push the plant to the upper left of the screen, just below that
ledge.  Continue down one screen then right one screen.  Head up three screens
and enter the Trading Hut there.

Head to the Power Bracelet and press A.  Choose the left option to exchange
your Shovel for a Power Bracelet.  Head out of the hut, then down three
screens and left once.  Head up the stairs and take the upper-right exit to
the next screen, then head up another screen.  Lift the rock with your Power
Bracelet, then go down the stairs.

Push the two lower-right blocks to the right, then go up the stairs.  Grab the
Bombs, then go back down.  Use Bombs on the two cracked blocks and collect
the Gasha Seed.  Exit up the left stairs.

Go down one screen, left once, right once (using the lower-right exit), then
up twice.  Bomb the cracked wall and enter.  Talk to the orange Tokay, and
play his game (choose the left option) for a Scent Seed Seedling.  Each game
is 10 Rupees.  Pick up the food in the middle of the room and toss it to the
Tokay that will come flocking in on the sides.  A Red Tokay signals the end.
Play again to win 20 Rupees, then 50, then a Gasha Seed, then a Giant Blue
Rupee worth 100.  The game gets EXTREMELY hard even by the 50 Rupee game, so I
hope you have lots of patience.  There are no prizes beyond the 100 Rupees (if
you play again you'll play for 100 Rupees again).

Once you have the Seed, get the heck outta that cave before the game drives
you insane!  Head up one screen to the Trading Hut, then exchange your
Bracelet for the Shovel, then the Shovel for the Roc's Feather, and head out.
Head down three screens, then left once.  Jump over the pits, then head left
one screen and up one screen.  Bomb the cracked wall and enter.

Jump around and bomb the cracked blocks until you reach the Tokay with your
Flippers.  Head back to the Trading Hut and get your Power Bracelet back.
Come back to the cave and pick up the rocks at the upper-left of the room.  Go
to the deep water and press B to dive down.

Swim through the side-scrolling area and head up the ladders.  After you
emerge, pick up the rocks and go up the stairs.  Outside, head left one screen
and get your Seed Satchel back.  Head right and jump down.  You'll crush the
plant in the process.  Leave the screen then come back again and push the
plant back to the upper-left of the area.

Once you're done, head up one screen, left once, up again, then right.  Lift
up the rocks and talk to the Tokay.  He'll take the Scent Seed Seedling
and plant it.  Jump off the ledge on the right and head right one screen.  Go
inside the hut and buy back your Roc's Feather for good with 10 Mystery Seeds.

Head out of the hut and go down three screens and left two screens.  Enter the
cave.

Lift up the pots by the staircase and go down.  Swim to the screen on the left
and equip your Roc's Feather.  Climb up the ladder, then jump onto the moving
platform.  Jump off the moving platform when it heads right, then go right one
screen.  Jump over the hole and climb up the ladder on the other side.  Head
out of the cave, then talk to the Tokay to get your Harp of Ages back.

Head back to the Trading Hut.  From there, head down two screens and use the
Harp of Ages.  Head through the Time Portal.

Go down one screen then left one.  Head up two screens then left once and go
down the vines there (if there aren't any vines, go back to the Past and push
the plants in the right spots).  After you go down the vines, go left one
screen and climb up the vines there to the screen above.  Now head right two
screens and get some shiny new Scent Seeds.  Hop down the ledge on the right,
then head right once, then down twice.  Head into the Time Portal.

Back in the Past, go to the Trading Hut and trade 10 Scent Seeds for whatever
item you have left there (probably the Shovel).  Now that you have the Roc's
Feather, Power Bracelet, and Shovel, head to the Tokay that gave you your Harp
of Ages back.  From where he is, go up one screen, left one, and finally down
one.  Play the Tune of Echoes to activate the Time Portal and jump in.

Back in the Present, head up three screens, right once, down twice, then up
once more (this time through the upper-right exit).  Enter the Moonlit Grotto.

------------------------------------------------------------------------------
                           Level 3 - Moonlit Grotto
------------------------------------------------------------------------------

The third dungeon is a bit harder puzzle-wise than the others.  Keep your wits
and never give up!  You're a bit more experienced now, so not every letter
denotes a new room.  Sometimes I'll just tell you to head to a certain visited
room without giving you step-by-step instructions.  C'mon, you can handle it!
Continuing with the tradition, Moonlit Grotto is shaped like 2 Crescent Moons.

Level 3 - Moonlit Grotto

1F                        Places of Interest
                          Entrance-  1F F-3
   1 2 3 4 5              Boss- B1F A-2     Mini-Boss- B1F B-4
     _ _                  Small Key-  1F: D-5, F-1, C-5
A   |_|_|_                            B1F: A-3
B     |_|_|_              Dungeon Map- 1F F-2
C     |_|_|_|             Compass- B1F F-2
D     |_|_|_|             Boss Key- B1F C-5
E  _ _|_|_|               Seed Shooter- 1F A-2
F |_|_|_|                 Echoing Howl- B1F A-1

B1F

   1 2 3 4 5
   _ _ _
A |_|_|_|_
B     |_|_|_
C     |_|_|_|
D     |_|_|_|
E    _|_|_|
F   |_|_|

1F
F-3  Head to the upper left of the room and use a Bomb to blow up the cracked
     block.  Push the block two spaces above it to the left, then the block
     below down.  Exit left to the next room.
F-2  Never played Zelda before?  Then you don't know the special secret behind
     Pols Voices (those rabbit-like creatures).  Sure, you can use Bombs
     against them, but it's far simpler to use your Harp of Ages against them.
     That's right, just like the Ocarina in Link's Awakening could be used to
     defeat them, the same goes for the Harp of Ages.  Whichever way you kill
     them, collect the Dungeon Map from the Chest that appears, then head back
     to the previous room.
F-3  Bomb the cracked block, then push the block on the right out of the way.
     Exit up.
E-3  Kill the Mini Moldorms to open the door on the right.  Go through that
     door.
E-4  Break the Crystal in the room and beware the Iron Masks, who can only be
     struck from behind.  Exit up.
D-4  This will be the room you travel to the most, known to those at the
     GameFAQs Zelda boards as "The Wheel Room."  Just go inside the wheel,
     then exit right.
D-5  Head to the right of the room where the Green Statues are.  Bomb the
     cracked block.  Stand by the green barrier and toss another Bomb to the
     left, which should break another cracked block.  Head up and to the left,
     and push the block there down.  Stand by the green barrier there and
     throw a Bomb down to break another cracked block.  Head back down and
     push one of the blocks there up.  Slash the Crystal.  Push the block next
     to the Crystal up.  Push the Green Statue right twice, up twice, left
     once, and finally down.  Collect the Key that drops down.  Head left one
     screen, down once, and left once to return to E-3.
E-3  Open the locked door in the Mini Moldorm room and go up.
D-3  Fall down the pit.

B1F
D-3  Beware the 2 Red Gels, 2 Blue Tektites, and 2 Orange Tektites.  The
     Tektites in particular can be a pain.  Head down one room.
E-3  Kill the Mini Moldorm behind the green barrier, then go through the door
     that opens at the bottom of the room.
F-3  Use Bombs or the Harp to kill the Pols Voices, then exit through the
     upper-left door.
E-3  Head up one screen
D-3  Go up the stairs.

1F
D-3  Break the Crystal in the room, then go back down the stairs and back to
     room B1F E-3 in which the Moldorm is behind the green barrier.

B1F
E-3  Kill the Mini Moldorm by throwing Bombs at it, then exit through the
     lower-left door.
F-3  Exit left.
F-2  Time a Bomb throw so that the Bomb explodes when it's next to the Crystal
     Switch.  Turning the Crystal Switch red will bring the Armos Statue to
     life.  Kill it with a Bomb (easier said than done).  Collect the Compass
     from the Chest, then go up the stairs.

1F
F-2  Head left one screen
F-1  You'll see some blocks.  Push the uppermost block up, then the blocks
     next to it to the left and right.  Pick up the Small Key that appears.
     Head back right to the next room,
F-2  Jump off the ledge.  Head right one screen, and up twice to end up in
     D-3.
D-3  In the Pit Room, head right one screen.
D-4  You'll find yourself in the Wheel Room.  Take a ride on the Wheel, then
     exit down and once again go back to the Pit Room.  Back in the Pit Room,
     head right again and ride the Wheel again.  You should be able to exit
     up.
C-4  Beware the Like Likes, who can steal your Shield if they swallow you.
     Exit to the right.
C-5  Step on the switch and blow up the 4 Armos Statues (if you wish, place
     one near a statue and then step on the switch to get rid of one quickly).
     Collect the Small Key that falls down, then head back left.
C-4  Open the locked door, then go through it.
B-4  Equip your Sword and Shield.  Kill the Red Gels quickly, then stay in one
     place and lift your Shield or keep slashing to destroy the Flying Tiles.
     Once they're all gone, head through the left door.
B-3  Beware the Spiny Beetles hiding under the bushes in the next few rooms.
     You can tell where they are because the floor beneath them is different
     than the floor beneath the other bushes.  Anyhow, head down one screen to
     C-3, then up one screen (using the upper-left exit) back to B-3.  If
     you'd like a Giant Blue Rupee worth 30, go up the steps and open the
     Chest in the C-3.  When you're finished, open the locked door and go
     through.
A-3  Just exit to the left.
A-2  Kill the 2 Mini Moldorms and 2 Arm-Mimics (who move in the opposite
     direction as you) to make a Chest appear.  Collect your brand new
     Seed Shooter inside, then exit to the right.
A-3  Equip your Seed Shooter (w/ Ember Seeds) and use it to light up the lamp.
     Head down two screens, and (using the upper-right exits) then up one
     screen.  Head right one screen from there and face the Flying Tiles once
     again.  Head down one screen from there to end up in C-4.
C-4  Equip your Seed Shooter.  Go to the left of the room where the Crystal
     is.  Hold the button you assigned the Seed Shooter to, then use the
     Control Pad to angle your shot.  Break the 4th and final Crystal in that
     way.  Head down one screen.
D-4  Open the Chest for a Gasha Seed.  Head left to the Pit Room.
D-3  Fall down the pit.

B1F
D-3  Head right one screen into the new Wheel Room.
D-4  Ride the Wheel, then go down.
E-4  Defeat the Iron Masks, then go to the lower-right of the room.  Push the
     blocks there to the left.  Equip your Seed Shooter (w/ Ember Seeds).
     Stand where the middle block was and angle your Seed Shooter to the
     upper-left and fire.  Go up one space (to where the upper block was) and
     angle your Seed Shooter to the lower-left and fire once again.  If that
     doesn't work, keep trying until both lamps are lit.  Collect the Gasha
     Seed from the Chest.  Exit to the left.
E-3  Head up to D-3, then back right to be in the Wheel Room once again.
D-4  Take a spin and you should end up going up.  Well, go up!
C-4  Ignore the Peahats and head up to the next room.
B-4  Fight the Drill Mole (known as Subterror) (strategies in the Bosses
     section).  Exit to the left.
B-3  Head up one screen.
A-3  On the next screen, kill the Mini Moldorms, then push the lower-right
     block to the left.  Pick up the Key that falls down.  Head down one
     screen, right once, and down twice to end up back in the Wheel Room.
D-4  Take a ride and exit left.
D-3  Exit up.
C-3  Hit the Crystal Switch twice, then shoot straight into the red bouncer
     thingy with your Seed Shooter (any seed will do) to hit the switch.
     Cross the bridge.  Hit the Crystal Switch twice, then shoot into the red
     bouncer to hit the switch again.  Cross the bridge and collect the 20
     Rupees in the Chest.  And in case you're wondering, you can cut the
     plants down to resupply on Seeds (and sometimes other items).  Wait a few
     seconds and they'll regenerate.  Once you're done, open the locked door
     and head up.
B-3  Hit the Crystal Switch once, then shoot at the red bouncer and cross the
     bridge.  Hit the Crystal Switch twice, then shoot at the red bouncer and
     cross the new bridge.  Go up one screen.
A-3  Push the block to the right, walk to the right, then exit down.
B-3  Head right one screen, then down two screens.
D-4  Take a ride and you should end up going right.
D-5  Step on the switch, then walk off.  Step on it again and stay on it!
     Equip your Seed Shooter (w/ any seed) and angle it to the upper-right.
     When the switch is hit, the door will open.  Go through it.
C-5  Collect the Boss Key and hop down.  Head left one screen, up once, left
     again, then up to end up in A-3.
A-3  Open the Boss Door and enter.
A-2  Be ready to fight the Shadow Hag (have lotsa seeds with you).  Strategies
     be in the Bosses section.  When you're done, head left.
A-1  Collect the Echoing Howl.

------------------------------------------------------------------------------
                         Quest for the Burning Flame
------------------------------------------------------------------------------

Crescent Island
```````````````
It's time to leave Crescent Moon Island!  Hope you've enjoyed your stay!  Head
down one screen, up one screen (using the upper-left exit), and up once more.

Oh no!  What are those Tokay doing to that poor Dodongo?!  Give them an Ember
Seed to make them go away.  Talk to Dimitri and he will join you.

Explore if you wish with Dimitri.  Just head up one screen, then left one
screen from where you found him to return to mainland.  Say goodbye to your
Dodongo friend now.  Who knows if you'll see him again???

Forest of Time
``````````````
If you want an upgraded Seed Satchel, simply return to Tingle (the guy who
gave you the Island Chart) and talk to him.  He'll upgrade your Seed Satchel,
allowing you to carry up to 50 of each Seed.

Lynna City and Nuun Highlands and Fairies' Woods
^^^^^^^^^^     ``````````````     ``````````````
IMPORTANT NOTE!  The following strategies will differ depending on one factor.
If you buy the Flute inside the Lynna City Shop for 150 Rupees, you will
receive Dimitri instead of Moosh, and Nuun Highlands will look completely
different.  To get Ricky, play the Shooting Gallery Mini-Game in Lynna Village
and win the Flute.  If you don't do either, you'll end up with Moosh.

Return to Lynna City.  Leave Lynna through the western exit.  On the next
screen, head up one screen.  Take out your Seed Shooter (w/ Ember Seeds) and
burn the tree on the right.  Next shoot the switch to extend the bridge.
Continue up to the next screen.

Beware the Buzz Blobs and Zolas on the next few screens.  The Buzz Blobs
cannot be defeated with the Sword, and the Zolas spit fireballs at you.

------------------------------------------------------------------------------

Didn't Buy Flute in Lynna Shop
******************************
Anyhow, go left one screen, up once, right three times, up again, then left
once.

Bought Flute in Lynna Shop
**************************
Go left one screen, up once, right twice, then up once more.

Received Flute from Shooting Gallery Mini-Game
**********************************************
Go left one screen, up once, right twice, then up once more.

------------------------------------------------------------------------------

Speak to the Carpenter, then backtrack to Lynna City.  On the way, one
of the Forest Fairies will stop by and tell you of trouble in the Fairy
Forest.  Head back to the Fairies' Woods.

Head to the screen with the ruins of the Dungeon of Wings.  Head left once to
meet the Fairies.  Simply head up one screen, down, then up again to find your
old friend Moosh or Dimitri or Ricky!  You'll end up outside of Fairies'
Woods, and Moosh or Dimitri or Ricky will give you Moosh's Flute or Dmitri's
Flute or Ricky's Flute so you can call them at any time.

------------------------------------------------------------------------------
The following area will differ depending on which animal pal you received.
Make sure to follow the correct walkthrough.

Moosh
*****
Return to the Carpenter and agree to get all 3 crew members back.  Head right
one screen and slash the bush there.  Use Moosh to fly over the pits, then
head up one screen.  Speak with the man there, then go back down one screen.
Next, go right one screen.  Use Moosh to fly to the far-right of the screen.
Cut down the bushes, then continue down one screen.  If you want, enter the
cave for a Ring.  Otherwise, fly left to the next screen.  On the next screen,
climb up the stairs, head right one screen, then head up and talk to the man
there.  Go down, left, right (using the lower-right exit), up, then left.
Next, head up twice and right once.  Go down the stairs and head down one
screen.  Fly to the man and talk to him.

Dimitri
*******
Return to the Carpenter and agree to get all 3 crew members back.  Head down
one screen, then right one screen.  Use Dimitri to swim up the waterfall, then
go up one screen and talk to the man there.  Go back down one screen, then go
right.  Talk to the man there as well.  On the same screen, you can go up the
waterfall and enter the cave to find a Ring.  Head up one screen, climb up the
waterfall, and continue up to the next screen to find the final man.

Ricky
*****
Return to the Carpenter and agree to get all 3 crew members back.  Head down
one screen, then right one screen.  Use Ricky to jump up the ledge, then go up
one screen and speak with the man there.  Head down one screen, left once,
then up three screens.  Then head right once and down once to find another
crew member.  Talk to him, the head up once, right, and down three times.
Jump up the ledge with Ricky, then enter the cave for a Ring.  Exit the cave,
then jump up another ledge to meet the final carpenter.

------------------------------------------------------------------------------

The Carpenter and his men will fix the bridge, allowing you to go to Talus
Peaks and Symmetry Village.  Head left one screen.

Symmetry Village and Talus Peaks
^^^^^^^^^^^^^^^^     ```````````
The Soldiers present in this area are relatively difficult to beat (just
because it takes a few hits to beat them), so just try to avoid them.

Head up one screen to enter what remains of Symmetry Village.  Nice place, eh?
Beware the Podobo Chains that shoot fireballs while you're here.  Anyway, go
left one screen and collect some Gale Seeds.  These seeds can return you to
any tree that you've previously visited, which is extremely useful!  Also, cut
down the bushes to reveal Time Portals.  Use you Harp of Ages to activate the
portals, then hop into one.

Welcome to Symmetry Village.  A slightly less dreary place, but what's that
rumbling sound?  Uh-oh, the volcano's gonna explode!  That explains why the
village is destroyed in the Present!  Well, Link, it's your job to save the
town and gain access to Level 4!

You'll notice there's a house where the Gale Seed Tree was.  That is the
Center House, which will be important in saving the town.  Enter the Center
House and speak to the ladies inside.  They will tell you that the village
must be in perfect symmetry, and now that the Tuni Nut (tis a palindrome) is
broken, the village has been thrown into chaos and the volcano is ready to
explode.  Agree to retrieve and repair the Tuni Nut, which will stop the
volcano from erupting.

Exit the house.  Head right one screen, then up one screen.  (The Tuni Nut may
also be found by going left one screen, then up one screen from the Center
House.  The twin you talked to in the Center House affects where you will find
the Tuni Nut).  Enter the house and speak to the man to receive the Cracked
Tuni Nut.  You'll now need to repair the Nut, so exit the house.  Head left
twice, down twice, left, and up twice.  Swim to the patch of deep water on the
upper-right of the screen and dive there.

Swim down and right to the next screen (avoid the Cheep-Sheeps).  On the next
screen, swim right until you reach the ladder. Climb up.

Once you emerge, speak to Tokkey inside the room.  Play your Harp of Ages,
Tune of Echoes and he will go berserk.  After dancing on the counter, he'll
give you the Tune of Currents for your Harp of Ages, which will allow you to
transport to the Present anywhere from the Past (but not vice versa).  Head
back to the underwater tunnel and return to the overworld.

Back on the overworld, head down one screen then left once.  Stay to the
lower-left of the screen and use the Tune of Currents.  Back in the Present,
cross the bridge to the next screen and pick up the Piece of Heart.

Return to the Past, then head right one screen, down once, and left once.
Stay to the lower-left of the screen, then use the Tune of Currents to
transport to the Present.

In the Present, head down, right, down, left, down twice, and right once.  Go
up the stairs in the middle of the screen to go to the next screen.  Lift the
rock on the next screen and use the Tune of Echoes to activate the Time
Portal.

In the Past, head down one screen and push the plant to the spot on the right.
Go back up one screen and enter the cave.  Inside the cave, head up the
stairs.  Exit through the right and push the block outside to the left.  Go
back inside the cave and head down the stairs.  Exit the cave and use the Tune
of Current to return to the Present.

Note: You can get the Bomb Upgrade around this time.  Check the Side-Quests
section for more info.

In the Present, head down one screen.  Climb up the vines on the right to go
to the next screen.  Head right one screen, then up twice.  Now head left
once, then down.  Use the Tune of Echoes to activate the Time Portal and go
to the Past.

Back in the Past, head up one screen, right, down three times, right, and up
once.

Restoration Wall
````````````````
Get ready for some climbin'.  Make sure to avoid the falling boulders while
climbing.  Climb up the vines to the next screen.  On the next screen, climb
up once again to the next screen.  On the next screen, climb up yet again (use
the middle path).  Next, climb up and enter the cave.

Talk to Patch and give him the Cracked Tuni Nut.  Follow him down the stairs,
then speak to him again.  It's time to play the Hardhat Beetle Mini-Game.  The
object of the game is to force the Beetles intro the holes (it doesn't matter
which one you push into which hole) before the Minecart crashes.  You can
extend your time by steeping on the switch just as the Minecart passes by.

The game is relatively easy.  As the game begins, immediately single out one
of the Beetles and swing your Sword to force it back into a hole.  Lead the
rest of the Beetles near one of the holes and just keep slashing your sword to
keep them away while you stand on the switch (or, if you still have time, just
push them into a hole).  Once the Minecart is safe, return to trying to slash
the Beetles into the holes.  Don't get touched by the Beetles, or else you'll
be pushed back.  Also, try not to get surrounded by them- keep them on one
side.  After you beat the game, Patch will give you the restored Tuni Nut.

Exit the cave, head right one screen, jump off the cliff, and head up one
screen to return to Symmetry Village.

Symmetry Village
^^^^^^^^^^^^^^^^
Head to the Center House and enter.  Walk up and place the Tuni Nut on the
pedestal.  Congratulations, you've helped save Symmetry Village!  Exit the
Center House and use the Tune of Currents to return to the Present.

Cheery place now, ain't it?  Head up one screen from the Gale Tree and enter
the Skull Dungeon.  Shdwrlm3

------------------------------------------------------------------------------
                           Level 4 - Skull Dungeon
------------------------------------------------------------------------------

Level 4 - Skull Dungeon

1F                        Places of Interest
                          Entrance-  1F, G-4
   1 2 3 4 5 6 7          Boss- B1F B-2     Mini-Boss- 1F D-3
       _ _ _              Small Key- 1F: G-2, G-6, A-5, C-2
A    _|_|_|_|_                       B1F: D-3
B  _|_|_|_|_|_|_          Dungeon Map- 1F F-6
C |_|_|x|_|x|_|_|         Compass- 1F F-2
D |_|x|_|_|_|x|_|         Boss Key- 1F C-1
E |_|_|_|_|_|_|_|         Switch Hook- 1F E-4
F   |_|_|_|_|_|           Burning Flame- B1F B-2
G   |_| |_| |_|

B1F

   1 2 3 4 5 6 7

A    _       _
B   |_|_   _|_|
C   |_|_|_|_|_|
D     |_|_|_|
E
F
G

1F
G-4  Head up to the next room.
F-4  Beware the 2 Red Gels and the Flame Keese in the room.  Exit to the left.
     Kill the 2 Stalfos and 1 Shrouded Stalfos to open the door on the left.
     Go through it once it's open.
F-3  Exit left.
F-2  Jump over the lava pit (be careful of the 2 Shrouded Stalfos) and exit
     up.
E-2  Be careful of the 2 Flame Keese and the Spark.  Follow the path to the
     lower-left exit.
F-2  Push one of the blocks down and open the Chest for a Compass.  Continue
     to the bottom exit.
G-2  Kill the 2 Stalfos and 1 Red Gel.  Jump over the lava.  Push the Cube
     down four times, right, up, left, down, and left twice.  Open the Chest
     that appears for a Small Key.  Exit to the upper right.
F-2  Jump off the ledge, then head right three rooms to F-5.
F-5  Jump to the right, then jump down.  Walk right across the platform, then
     jump up.  Jump to the right, walk up a little, then jump to the left
     twice.  Head left and push the block left.  Jump up, then push the block
     on your right to the right.  Go up and open the door.
E-5  There are 4 Stalfos and 1 Spark in this room.  Hurry your way to the
     right exit.
E-6  Hit the switch and hop into the Minecart.
F-6  When the Minecart stops, jump to the left and open the Chest to get the
     Map.  Go back onto the Minecart.
E-6  After it returns you to the previous room, hit the switch again and hop
     back onto the Minecart.
F-6  After the Minecart enters the next room, face left and hit the switch.
     The Minecart will continue going down...
G-6  Kill the Mini-Moldorm with some Bombs if you wish.  After you do that,
     equip your Seed Shooter and angle your shot so that it'll hit the Crystal
     Switch.  A Chest will appear with a Small Key inside.  Hop back on the
     Minecart.
F-6  Kill the Shrouded Stalfos in the room and open the door on the
     upper-right of the room.
E-6  Exit right.
E-7  Walk to the right to trigger the Blade Traps, then immediately head back
     left.  While the Blade Traps are resetting, hop over the lava and kill
     the Shrouded Stalfos.  Go to the exit at the upper-right of the room.
D-7  Equip your Power Bracelet and pull the lever as far back as you can.  A
     floor will slowly appear over the lava.  Let go of the lever and head as
     fast as you can to the left, then up.  Exit up.
C-7  Defeat the 4 Stalfos in the room to open the door on the left.  Go
     through.
C-6  I find it best to use the Seed Shooter to get rid of the Hardhat Beetles
     in the room.  Jump over the lava and exit up.
B-6  Jump over the tiles so that they match the colored blocks on the right of
     the room.  Go through the door that opens.
B-5  Trigger the Blade Traps, then quickly retreat.  As they reset, hurry to
     the left and kill the Shrouded Stalfos.  Head right and trigger the Blade
     Traps again.  Quickly hurry to the space above the Cube and push the Cube
     down twice.  Push the Cube left (be quick or the floor will collapse
     below you) 5 times, and finally, down twice.  Hop on the Minecart.
A-4  After the Minecart stops, kill the 4 Snake Ropes that drop down, then
     head right to the next room.
A-5  Try to kill the Keese so they won't bother you.  Hit the Crystal Switch
     with the Seed Shooter (you don't necessarily have to go onto the moving
     platform) and open the Chest for a Small Key.  Head left two rooms (don't
     jump on the Minecart!) to A-3.
A-3  Kill the Stalfos and Keese, then unlock the block.  Jump over the tile
     until it's Blue, then return to the room on the right and hop onto the
     Minecart.
B-3  When the Minecart enters the room with the 3 Stalfos, equip your Seed
     Shooter and kill them.  This will open the door on the left, which you
     should go through.
B-2  Hop across the moving platforms and exit down.
C-2  Do yourself a favor and kill the Peahats before you attempt the puzzle.
     Jump over the tiles until they match the colors of the blocks above them.
     Collect the Small Key.  Exit up.
B-2  Unlock the block, then hop onto the Minecart.
D-4  After the Minecart stops, kill the Gibdos and exit to the left.
D-3  A moderately hard mini-boss, the Armos Warrior may take a bit of
     practice.  Check out the Bosses section for strategies.  After the Armos
     Warrior is beaten, head down to the bottom exit.
E-3  Kill the Stalfos, head up the stairs, avoid the Mini-Moldorm, and head
     down one screen.
F-3  Head right, cross the bridge, and continue to the next room.
F-4  Bomb the cracked wall and go through.
E-4  It's your first Floor Tile Puzzle.  Your goal is to make ALL the tiles
     Yellow.  I'll be using abbreviated directions.  L, U, R3, D, R5, U2, L2,
     D, L2, U, R, U, R2, U, R, U2, L5, D, R3, D, L5, U2, L, D4, R2, U, R.
     Open the  Chest for the Switch Hook (a horrid variation of the Hookshot,
     in my opinion).  Exit to the left.
E-3  Use the Switch Hook on the Diamond and you'll switch places with it.  Go
     up one room, then right one.  Go up the steps and exit up to C-4.
C-4  Use the Switch Hook on the Diamond on the right, then go down one screen
     and right one to D-5.
D-5  Lay some Scent Seeds near the bottom of the screen so the Shrouded
     Stalfos won't pose a problem later.  Use your Switch Hook on the Diamond.
     When you're on the other side of the lava, kill the enemies, then step on
     the switch.  While you're on the switch, use the Switch Hook on the
     Diamond on the right.  This will keep the switch pressed down so you can
     go through the door at the bottom.
E-5  Head right two rooms, up two, and left once to C-7.  Go down the stairs.

B1F
C-6  Head up one room.
B-6  Kill the Snake Ropes in the room, then switch with the Diamond from the
     bottom side.  Switch with the Pot on the right, then keep switching with
     the Diamond until you get it on the switch.  Exit below.
C-6  Head left one room.
C-5  Keep switching with the Pots until you reach the lower exit.
D-5  Hop over the tile to make the Mini-Gels visible, then kill them to open
     the door on the left.  Exit through that door.
D-4  Kill the Peahats and hop over the lava.  Run to the left or jump to avoid
     the Blade Traps, then exit to the left.
D-3  It's a good idea to kill the Mini-Moldorms first, then re-enter the room
     to reset the puzzle.  To solve the Floor Tile Puzzle, follow these
     directions: L, D, R, D3, L2, U5, R2, U, L, U, R, U, L2, D, L, U, L9, D2,
     R, D3, L, D3, R, U2, R, D2, R7, U2, L2, D, L, U, L, D, L, U, L, U, L, U3,
     R, U, R, D, R2, U, R2, D, R, D, L6, D, R, D, R, U, R4, D, L2.  Open the
     Chest for a Small Key then exit up.
C-3  Carefully jump across the moving platforms until you reach the staircase
     at the upper-left of the room.  Be careful of the Hardhat Beetle in the
     way, then go up the stairs.

     Jump on the moving platforms on the next two screens and switch with the
     Pots until you reach the upper-left ladder.  Go up.

1F
E-3  Unlock the block and head left to the next room.
E-2  Switch with the Diamonds and exit to the left.
E-1  Head to the bottom of the room and pull the lever back as far as you can.
     Hurry across the floor to the upper-left exit.
D-1  Again, pull the lever in this room as far as you can.  Get up to at least
     the first Pot and lift it up.  Now just switch with the Pots until you
     reach the last one (don't worry about the floor disappearing).  Do a
     diagonal jump to the upper-left and exit up.
C-1  This room can be a pain if you don't plan things out.  Head up the steps
     then jump to the right.  Lift the Pot below you, then push the other Pot
     to the right.  Switch with the Pot on the upper-right, then push the Pot
     there up.  Switch with the Pot at the upper-left part of the room, then
     push the Pot that was next to it to the left until it's on the switch.
     Switch with the Pot on your right and open the Chest for the Boss Key.
     Backtrack to B1F C-3.

B1F
C-3  Open the Boss Door
C-2  Face Eyesoar.  Strategies in the Bosses Section.  Once you poke out the
     eyes, exit up.
B-2  Collect the Burning Flame.

------------------------------------------------------------------------------
                          Quest for the Sacred Soil
------------------------------------------------------------------------------

NOTE: Now that you have the Switch Hook, it's possible to complete the Trading
Sequence and get the Level 2 Sword, the Noble Sword!  This is only optional,
but it's worth the trouble!  Check the Side-quests section for more info.

Northeast Lynna and Rolling Ridge Base
```````````````     ``````````````````
Head to the Maku Tree in the Present and use the Time Portal one screen to the
right of her.

In the Past, climb down the ladder and jump over the pits on the right.
Continue right to the next screen.  Walk up one screen then left one screen.
Use the Switch Hook to get across the pit, then head left one screen.  Enter
the cave.

Speak with all the Goron's inside the cave.  They will tell you that they need
a Bomb Flower to blow up the wall.  Exit the cave and use the Tune of Currents
to return to the Present.  Enter the cave in the Present.

Inside the cave, head to the left, then up, and exit to the right.  On the
next screen, go up the staircase at the bottom of the room.  In the next room,
head up and exit to the left.  Next, head left and walk up the small steps.
If you want some Rupees, go to the lower-right exit and go down the stairs on
the next screen.  Next, go left one screen and open the the Chest for 50
Rupees.  Go back up the stairs on the right, head left one screen, and go up
the other staircase.  Go up the small steps and Bomb the cracked wall near the
Goron.  Go through for a Piece of Heart.  Go back to the previous room and
exit by going down.

Rolling Ridge
`````````````
Pig Warriors abound in this area, so be careful.  Go down the staircase and
step on the switch.  Cross the bridge and go down the staircase, then open the
Chest to get 30 Rupees.  Head back outside.

Go right three screens and lift the rock with your Power Bracelet.  Activate
the Time Portal and go to the Past.

Head left three screens, up the steps, and up one screen.  Slash the tree and
collect the Pegasus Seeds.  Use the Tune of Currents to return to the Present.

Head down one screen, right once, and up once.  Enter Moblin Keep.

Moblin Keep
***********
Equip your Pegasus Seeds and use them to run to the staircase.  If you're not
fast enough, the floor will fall beneath you.  In the next room, head up the
staircase to face the Great Moblin.  Check the Bosses section for strategies.

After you defeat him, you'll receive the Bomb Flower.

Rolling Ridge
`````````````
Go down the stairs on the left.  Once underground, climb up the ladders (be
careful of the Flames) until you reach the upper-right ladder.  Climb that
ladder then jump onto the moving platforms in the next room.  Once you reach
the water, swim to the right and climb up the ladder there.  Open the Chest in
the room for a Ring.  Head back down the stairs and swim down and to the right
in the next room.  Exit to the right.  Swim up in the next room and climb up
the ladder.  In the next room, Bomb the blocks and climb up the ladder.  Exit
the cave.

Head left one screen, down one, and right twice.  Activate the Time Portal and
journey back to the Past.

Go left two screens, then jump down off the ledge.  Head left once screen and
enter the cave.  Speak with the Gorons inside and they'll use the Bomb Flower
to free the Goron Elder.  He'll hand over the Crown Key.  Go past the Elder,
follow the path and go up stairs until you end up back at the to of Rolling
Ridge.  Head right one screen, then up one screen and use the Tune of
Currents.

In the Present, enter the cave where Moblin Keep was.  Inside the cave, equip
your Roc's Feather and Seed Satchel (w/ Pegasus Seeds).  Use the Pegasus Seeds
and jump across the platforms until you reach the right side of the room and
exit.  On the next screen, jump across the platforms and head to the
lower-right of the room.  Exit the cave.

Head left one screen and use the Crown Key on the keyhole.  Enter Crown
Dungeon.

------------------------------------------------------------------------------
                           Level 5 - Crown Dungeon
------------------------------------------------------------------------------

Crystal Switches abound in this royal dungeon.  Fortunately, the Crystal
Switches don't cause as much confusion as they did in Link to the Past, but
they can cause problems.

Since sometimes it's not exactly clear, any "x"s means there is NO room there.

Level 5 - Crown Dungeon

1F                        Places of Interest
                          Entrance-  1F F-3
   1 2 3 4 5 6 7          Boss- 1F F-7     Mini-Boss- 1F D-7
         _                Small Key-  1F: F-2, F-5, F-4
A      _|_|_                          B1F: D-1, E-2, C-6
B  _  |_|_|_|  _          Dungeon Map- 1F F-6
C |_|_ _|_|_ _|_|         Compass- 1F C-7
D |_|_|_|_|_|_|_|         Boss Key- B1F B-2
E |_|x|_|x|_|x|_|         Cane of Somaria- B1F F-3
F |_|_|_|_|_|_|_|         Sacred Soil- 1F E-7

B1F

   1 2 3 4 5 6 7
       _ _
A    _|_|_|_
B  _|_|   |_|_
C |_|  _ _  |_|
D |_|_|_|_|_|_|
E   |_|_ _|_|
F     |_|_|

1F
F-3   Head up to the next screen.
E-3   Kill the 3 Moblins to open the door above.  Exit through that door.
D-3   Kill the Moblins and exit left (DON'T hit the Crystal Switch!).
D-2   Beware the Anti-Faerie, Beamos, and Moblin.  Exit to the left, then head
      up to C-1.
C-1   Kill the 4 Moblins in the room to make a staircase appear near the top
      of the room.  Go down the stairs.

B1F
C-1   Jump over the pit, defeat the Moblins and Gels, and use the Switch Hook
      to place the Diamond on top of the switch.  Go through the door that
      opens.
D-1   Just go up the stairs and avoid the Anti-Faeries and Like-Likes.

1F
D-1   Exit down two screens to F-1.
F-1   Hit the Crystal Switch (to lower the Blue Blocks) and head right one
      screen.
F-2   Stay in between the lower two Eyes and equip your Seed Shooter.  Shoot a
      Seed to the right, then immediately face up and shoot a Seed up.  If
      done correctly, all 3 Eyes will open at the same time and a Chest will
      appear.  Open the Chest for a Small Key.  Exit back to the left.
F-1   Hit the Crystal Switch (to lower the Red Blocks).  Head up and stay
      above the Red Blocks and use the Switch Hook (or any other long-range
      weapon) to hit the Crystal Switch (to lower the Blue Blocks once again).
      Head up two screens to D-1.
D-1   Now that the Blue Blocks have been lowered, you can go down the
      staircase.

B1F
D-1   Now that the Blue Blocks are down, you can collect a Small Key from the
      Chest.  Go back up the stairs.

1F
D-1   Head right two screens to D-3.
D-3   Use the Seed Shooter to hit the Crystal Switch.  Hit the Crystal Switch
      again (to lower the Blue), and exit to the lower-right.
D-4   Head right one screen to D-5, then down two screens to F-5.
F-5   Head right to the next room.
F-6   Beware the Beamos and Soldier, then open the Chest for the Dungeon Map.
      Head back left.
F-5   Open the door with your Small Key and head left.
F-4   Head down the stairs for now.

B1F
F-4   Shoot Ember Seeds with your Seed Shooter at the Red Deflectors until you
      light all the Lamps.  Go through the door that opens.
F-3   Jump over the chasm, and you'll find some colored statues.  If you step
      on the switch on the right side of the room, you'll see what positions
      they should be moved to.

      Here's what they look like before:
      1 2
      3 4
      5 6

      Move 2 left, then up.  Next, move 4 right, up, then left.  Now you can
      move 6 up.  Move 3 right.  Move 1 up, then move 3 down twice.  Go back
      and move 1 down twice.  Collect the Cane of Somaria from the Chest,
      then exit to the right and go up the stairs in the next room.

1F
F-4   Move each of the 3 statues onto the switches, then use the Cane of
      Somaria to place a Block on the remaining switch.  Collect the Small Key
      from the Chest.  Head right one screen, up twice, and left twice to
      return to D-3.
D-3   Hit the Crystal Switch to lower the Red Blocks, then head right one
      screen.
D-4   Go down the stairs.

B1F
D-4   Hit the Crystal Switch and head left past the blocks.  Before you leave
      the room, make sure the Blue Blocks are lowered.  Exit to the
      lower-left.
D-3   Avoid the Ball and Chain Trooper and Like Like and go down the stairs at
      the upper-left of the room.

      Hop across the moving platforms and go up the ladder.
E-2   The floor in this room is invisible.  Use your Cane of Somaria to make
      blocks.  If they fall, there's no floor there.  The general direction is
      right, then down, then left, then up and right to the Chest.  Collect
      the Small Key and use the Switch Hook on the Diamond.  Go down the
      stairs and return to D-3.
D-3   Head right one screen and go up the stairs.  Make sure the Red Blocks
      are down before you leave.

1F
D-4   Head left one screen and hit the Crystal Switch to lower the Blue
      Blocks.  Head right two screens then down one to go to E-5.
E-5   Head down the stairs.

B1F
E-5   Be careful of the Beamos.  Lift the Pots and go down the stairs.

      Head right and use the Cane of Somaria to make a Block so you can jump
      to the right.  Avoid the Spark on the next screen and create another
      Block.  Climb up the ladder on the right.
D-6   Use the Seed Shooter on the Crystal Switch until you reach the top exit.
      Exit up.
C-6   Jump over the gap and equip the Cane of Somaria.  Push the bottom statue
      left twice then up once.  Create a Block to the right of that statue,
      then push the upper statue right 4 times.  Place a Block below the
      statue on the left, then push the statue on the right down twice.  Open
      the Chest for a Small Key.  Backtrack to 1F, E-5.

1F
E-5   Head up one screen then right one screen to D-6.
D-6   Use the Pegasus Seeds and your Roc's Feather to jump over the large
      gaps.  Open the door with a key.
D-7   Get ready for Smasher.  Strategies in the Bosses section.  Exit up once
      he's gone.
C-7   Place a Block on the switch then cross the bridge.  Use the Switch Hook
      on the Diamonds and collect the Compass from the Chest.  Head up the
      steps and go down the stairs.

      Hop across the moving platform and head right to the next screen.  On
      the next screen, jump across the moving platforms and climb down the
      ladder.

B1F
B-5   Head up the stairs on the other side of the room.

1F
B-5   Stand where the Blue Blocks would be and hit the Crystal Switch with the
      Seed Shooter.  Walk on top of the Blue Blocks and head left to the next
      room.
B-4   Head down one room.
C-4   Unlock the block and head up one screen.
B-4   Head up and exit left.
B-3   Unlock the block and hit the Crystal Switch. Head up the steps and jump
      down onto the Red Blocks.  Exit right.
B-4   Exit up.
A-4   Head to the upper-right of the room and go down the stairs.

B1F
A-4   Hit the Crystal Switch until you reach the locked door on the left.
      Unlock it and make sure the Blue Blocks are down before going through.
      (Or, if you want 50 Rupees, keep the Red Blocks lowered, head left to
      the next room and open the Chest, then backtrack and lower the Blue
      Blocks.)
A-3   Head down the stairs in the upper-left corner.

      Create a block, jump to the right, and climb up the ladder on the right.
B-2   More puzzley goodness!  Move the top yellow statue left 3 times.  Move
      the left-most blue statue right 3 times, down 3 times, then right once.
      Place a Block (using the Cane of Somaria) on the right of the
      upper-right blue statue.  Push the right-most red statue up, then left.
      Push the bottom-most blue statue right twice, place a Block above the
      upper-right blue statue, and move the bottom blue statue up.  Place a
      Block below the lower red statue, then push the remaining red statue in
      the remaining spot.  Collect the Boss Key from the Chest.  Backtrack to
      1F A-4.

1F
A-4   Head down three screens and jump down.  Head left one screen to A-3,
      then exit right using the lower-right exit.  Head right twice, down
      twice, then right once more to F-6.
F-6   Break the Pots to resupply, then open the Boss Door.
F-7   Time to face Smog.  It's game time (his words, not mine)!  Check the
      Bosses section for strategies.  Exit up.
E-7   Collect the Sacred Soil.

------------------------------------------------------------------------------
                          Quest for the Bereft Peak
------------------------------------------------------------------------------

Rolling Ridge and Rolling Ridge Base
`````````````     ``````````````````
After exiting the Crown Dungeon, a Goron will appear telling you that a new
cave has been opened, allowing access to the Eastern half of Rolling Ridge.
Head right one screen and enter the cave on the right.

Traverse the narrow path and go down the staircase on the next screen.  Move
the blocks out of the way in the next room and exit the cave.

Head right one screen then up another.  Enter the cave.

Go down the staircase.  Step on the switch to extend the bridge, then head
left once screen.  Exit the cave.

Back outside, head down two screens, then right another two.  Burn the tree
with some Ember Seeds, then head downstairs.  DON'T talk to the old man!  If
you've played Seasons, then you know why.  Exit the room and head up one
screen.  Enter the cave on the left for some Fairies, then enter the cave on
the right.

Go up one screen and speak with the Blue Goron.

It's time for Goron Goron Revolution!  This "dancing" game of sorts is similar
to the Subrosian Dancing Mini-Game in Seasons, but requires more timing and a
better ear. Try using earphones instead of relying on your GameBoy Color or
Advance's tiny speaker.

Rhythm is key to playing Goron Dancing.  You must follow the Goron's
movements, but more importantly, you must keep the same rhythm.  Press B to
Move and A to Pose.  When the Blue Goron raises his hand and opens his mouth,
he is Posing.  Whenever he looks left or right or sits down, he is Moving.
You can distinguish between the two based on the sound that each one makes.
For that reason, I think it's best to close your eyes and simply listen to the
sounds.  After the Blue Goron is finished, a chime will sound, and you must
repeat the Goron's moves.  HOWEVER, you must follow the same rhythm!  If there
was a pause in between the moves, you must also pause.  ALSO, do not begin
before the chime!  Keep practicing and you'll get the rhythm down eventually.
You are allowed a maximum of 2 misses.  Miss a 3rd time and the game's over.
There are 8 "dances" total, and you must get at least 6 to win.

After beating the Goron Dancing Mini-Game, you'll receive the Brother Emblem.
(You can also receive the Brother Emblem from the Past Dancing Game if you go
there first).  Go down one screen and speak to the Goron blocking the stairs.
Show him the Brother Emblem and he will move.  DO NOT go up the stairs just
yet.  Exit the cave.

Head left one screen.  Slash the bush to reveal a Time Portal.  Activate it
and journey to the Past.

In the Past, head right one screen then down one.  Burn the tree and go down
the stairs.  Speak with the old man to receive 200 Rupees.  Head back outside
and go up one screen.  Enter the cave.

Speak with the Goron blocking the stairs and show him the Brother Emblem and
he will move.  Head up the stairs.  Use Pegasus Seeds and the Roc's Feather to
jump across the gaps and head left one screen.  Jump across the gaps and go up
the stairs.  Use you Switch Hook on the bushes on the right.  Open the Chest
for 100 Rupees.  Exit the cave.

Head down one screen.  Kill the Tektites and use your Switch Hook on the Plant
until you get it to the light soil below the ledge.  Use your Harp of Ages,
Tune of Currents to return to the Present.

Climb up the vines to the next screen, then head right one screen.  Lift the
rocks to uncover a Time Portal, then enter the cave.

Time for Fun Minecart Rifle Range (that's what the sign outside says)!  Speak
to the Goron on the left and play the game.  Hop into the Minecart, and use
your Seed Shooter to shoot at the Giant Blue Rupees.  There are 12 in all, and
you must hit all 12 for the grand prize, a Rock Brisket/Sirloin.  (You can
play again for the Boomerang).  Exit the Rifle Range.

Activate the Time Portal and go to the Past.

Enter the cave to the Goron's Target Aim Mini-Game.  Speak with the Goron and
play the game.

If you haven't played the game in Lynna Village, the goal of the game is to
score points by batting balls at targets.  Gray Stones are worth 30 Points,
Purple Angel Stones are worth -10, Gray Statues are 100, and Purple Devil
Statues are -50.  If you miss the ball entirely, you get -50.  Your goal is to
get a certain amount of points (I think it's 200) to win the Lava Juice.  Once
you win the Lava Juice, play again and get 400 points to win yourself a
Boomerang if you didn't get it in the Target Carts mini-game.  Exit the Target
Aim Cave.

Jump off the ledge.  Go inside the cave for a Great Fairy, then exit and jump
off the ledge.  Use the Harp of Ages to return to the Present.

Back in the Present, enter the Goron Dancing Cave and speak to the Goron next
to the stairs.  Give him the Rock Sirloin for a Goron Vase.  Exit the cave and
return to the Past.

Go to the Goron Dancing Mini-Game in the Past and speak with the Goron near
the stairs.  Trade him the Goron Vase for some Goronade.  Exit and return to
the Present.

In the Present, enter the Goron Dancing Cave and go up the stairs.  Get out
your Switch Hook and use it to get across the gaps.  Head left to the next
screen.  Cross the upper gap and head back right one screen.  Open the Chest
for 10 Bombs, then head back left.  Go up the stairs.  Jump off the ledge and
head up the staircase on the right.  Next, head up one screen and give the
Goron the Goronade.  Now you can play the Bomb Game for the Old
Mermaid Key.

Equip your Roc's Feather and Pegasus Seeds.  Use them as soon as the game
begins and just keep running and jumping around the room.  Your goal is to
avoid all Bomb explosions.  Not too hard with the Pegasus Seeds.  You'll win
the Old Mermaid Key.

After you get the Key, exit down.  Head up the stairs on the right.  Jump to
the right off the ledge and open the Chest for a Gasha Seed.  Exit the cave.

Head left one screen and enter the cave.  Proceed through the cave and go back
down to Rolling Ridge Base.  Return to the Time Portal near the entrance to
Mermaid's Cave (one screen left of the Goron Dancing Game Cave) and use it to
return to the Past.

In the Past, head left one screen, then up one.  Enter the cave.

Bomb the cracked blocks and open the Chest for a Gasha Seed.  Next, head right
one screen and use your Switch Hook on the Diamonds.  Be careful of the
Hardhat Beetles and switch with the Diamonds near the bottom of the room and
open the Chest for 50 Rupees.  Switch back across the gap and go up the
stairs.  Exit the cave.

Go right one screen and Bomb the wall.  Enter the cave, open the chest for 100
Rupees, and head back outside.  Cut down the bushes and use the Tune of
Current to return to the Present (make sure you're on the right side of the
mountain).  Pick up the Piece of Heart and return to the Past.  Head left one
screen, then down once.  Jump off the ledge.  Enter the cave and speak with
the lone Goron (who claims to know the Graceful Goron) and give him the Lava
Juice to receive the Letter of Introduction (ONLY if you already have the Old
Mermaid Key!).  Go down the staircase and proceed through the cave to return
to the Goron Dancing Game.  Go up to the Dance Hall and speak to the Red
Graceful Goron.  Beat the Mini-Game one more time (the difficulty is equal to
about Bronze-Silver) to win the Mermaid Key.  Alrighty, it's (finally) time to
get that Lonely Peak, so exit the Dance Hall and head left one screen.  Swim
through the waterfall and use the Mermaid Key to enter Level 6, Mermaid's Cave
(Past).  The Old Mermaid Key will be used later to open Mermaid's Cave
(Present).

------------------------------------------------------------------------------
                           Level 6 - Mermaid's Cave
------------------------------------------------------------------------------

Level 6 certainly has an interesting dungeon design.  Like many dungeons in
previous games, you must complete the dungeon in two forms, in this case the
Past and the Present.  Pay attention to the walkthrough to make sure you're in
the right dungeon at the right time.

Level 6 - Mermaid's Cave (PAST)

1F                       Places of Interest
                         Entrance-  1F G-3
   1 2 3 4 5 6 7 8       Boss-  1F B-1
                         Small Key-  1F: D-4
A  _ _                               B1F: D-7, A-4
B |_|_|                  Dungeon Map- 1F F-4
C |_|_|_ _               Compass- 1F F-2
D   |_|_|_|              Lonely Peak- 1F B-2
E   |_|_|_ _ _
F   |_|_|_|_|_|
G     |_|_|_|

B1F

   1 2 3 4 5 6 7 8
       _ _
A  _ _|_|_|
B |_|_|_|
C   |_|        _
D             |_|_
E          _ _|_|_|
F         |_|_|
G

Level 6 - Mermaid's Cave (PRESENT)

1F                        Places of Interest
                          Entrance-  1F G-3
   1 2 3 4 5 6 7 8        Mini-Boss- 1F A-3
       _ _                Small Key-  1F: D-4, F-2, B-1
A  _ _|_|_|               Dungeon Map- 1F E-2
B |_|_|_|                 Compass- 1F F-6
C |_|_|_ _     _          Boss Key- 1F D-7
D   |_|_|_|   |_|_        Mermaid Suit- 1F A-4
E   |_|_|_ _ _|_|_|
F   |_|_|_|_|_|
G     |_|_|_|

     ____________--------------------------------------------____________
     \                             P A S T                              /
     /___________--------------------------------------------___________\

1F
G-3  Bomb the cracked wall on the right and go through.
G-4  Kill the Red Wizzrobe and 2 Green Wizzrobes to make a Chest appear.  Open
     it for a Gasha Seed.  Exit to the right.
G-5  Equip your Seed Shooter with Ember Seeds.  Fire at the Candles and
     quickly run away!  The Candles will go berserk and run around the room,
     eventually exploding.  Once all 3 are gone, the upper door will open.  Go
     through it.
F-5  Swim left one screen.  If you have a Boomerang, use it to kill the
     Anti-Faeries.
F-4  Swim to the left and open the Chest for a Dungeon Map.  Swim two screens
     to the right to F-6.
F-6  Equip your Seed Shooter with Ember Seeds.  Fire a seed at the upper-left
     Lamp, then the upper-middle Lamp (angle your shot off the wall),
     lower-middle, and upper-right.  The wall on your right will move, and the
     layout of the Present dungeon will change.  Return to the first room of
     the dungeon, G-3.
G-3  Go up one screen.
F-3  Avoid the Shrouded Stalfos and head left one screen.
F-2  Jump over the Tile and kill the Gels.  Open the Chest that appears for a
     Compass.  Exit back right, then head up once to E-3.
E-3  Head down the steps and go up to the next room.
D-3  Kill all the Candles and Keese to make the door open, then go through it.
D-4  Drop a Scent Seed to kill the Shrouded Stalfos easily.  Open the Chest
     for a Small Key.  Head left one screen then down one screen to E-3.
E-3  Open the door and enter.
E-2  Kill the Blue Wizzrobe quickly.  Place a Block on the switch with your
     Cane of Somaria.  Go to the upper-left corner and destroy all of the
     Pots except the one in the middle.  Push the remaining Pot on the switch
     and enter the door that opens.
D-2  Stay away from the Bubbles and kill the Blue Wizzrobe and Floor Masters
     quickly.  Bomb through the cracked blocks. Next, Bomb the upper wall.
    Use your sword and tap the wall to find out where you should place the
     Bomb.  If the sound it makes if different than usual, place a Bomb there.
     After there's a hole in the wall, _EXIT THE DUNGEON_!

Once you're back outside, use the Tune of Currents to return to the Present.
Enter the cave, then use the Old Mermaid Key to enter Level 6 - Mermaid's Cave
(Present).

     ____________--------------------------------------------____________
     \                          P R E S E N T                           /
     /___________--------------------------------------------___________\

1F
G-3  Head up to F-3.
F-3  The Lamps will shoot fireballs at you until you defeat all the Snake
     Ropes.  Do so, or just avoid them and head up.
E-3  Beware the Red Wizzrobes, Snake Ropes, and Anti-Faeries in the room.
     Exit to the left.
E-2  Use the Switch Hook on the Diamond and open the Chest for the Dungeon
     Map.  Head back right.
E-3  Go down the steps and exit up.
D-3  Hit the Crystal Switch with your Seed Shooter, then walk to the
     upper-right corner.  Hit the Switch again and exit right.
D-4  Use your Scent Seeds to lure the Ropes into the pit.  Open the Chest that
     appears for a Small Key, then exit back left.
D-3  Head to the upper-right corner, then hit the Switch with the Seed
     Shooter.  Now go to the lower-left corner and hit the Switch again.  Exit
     left.
D-2  Kill the Wizzrobe and Floor Masters quickly, then Bomb the middle of the
     bottom wall and go through.
E-2  Use the Switch Hook on the Diamonds, then Bomb the cracked wall and go
     down.
F-2  Hop to the middle of the room.  Push the Cube down once, then left 2
     times.  Now push it right twice, up, right, up, left, down, left, down,
     and right 3 times.  Now push it left twice, up, left, up, right, and up.
     Open the Chest for a Small Key.  Head up two screens to D-2.
D-2  Enter the hole at the top wall (if you didn't Bomb it in the Past, the
     hole will not appear).
C-2  Head into The Wheel, then head into the other Wheel.  Exit up.
B-2  Jump down off the ledge, then head back down a screen.
C-2  Head into both Wheels.  Exit left.
C-1  Head up one screen.
B-1  Head up the steps and open the Chest for a Small Key.  Hop down to the
     right and head down one screen, then right one screen to C-2.
C-2  Ride the Wheel again.  Exit left and make your way back to C-2.  Ride
     the Wheel again and exit up.
B-2  Jump off the ledge and exit back down.
C-2  Ride the lower-right Wheel.  Go up the steps and exit up.
B-2  Head right one screen.
B-3  Open the door with the Small Key and go through.
A-3  Face the Winged Demon, Vire.  Check the Bosses section for strategies.
     After he's gone, head right.
A-4  Kill the Wizzrobes first, then equip your Bombs.  Time your Bomb throw so
     that it'll explode when it's near the cracked blocks.  It'll take a lot
     of practice, but you'll get it eventually.  Once one of the blocks is
     gone, use the Switch Hook to cross the gap.  Open the Chest for the
     Mermaid Suit (or, if you prefer, Merman Suit).  Switch back over the gap
     andhead left one screen.
A-3  Head through the warp to go to the entrance (G-3).
G-3  Head right to G-4.
G-4  Defeat the 3 Candles to open the door.  Exit right.
G-5  Be careful of the Huge Spiked Traps.  Unlock the door at the upper-right
     of the room and go through.
F-5  Use the Switch Hook to cross the gap, then head right to the next screen.
F-6  Open the Chest for the Compass.  Jump off the ledge and head down the
     stairs (or first head left two screens if you want that room highlighted
     on your map).

     Jump across the platforms and head right to the next screen.  Wait for
     the moving platform to come, then hop on and ride it to the right.  Climb
     up the ladder.
E-8  Head to the lower-left exit.
E-7  Head left (be careful of Wizzrobes and Beamos) and open the Chest for 10
     Rupees.  Head back right to E-8.
E-8  Unlock the block and head left.
E-7  Exit up.
D-7  I know there's probably some sorta trick with this room, but I haven't
     found it :P  Just keep pulling the switches and killing the Snake Ropes
     that fall down.  Eventually after you pull a switch, a Chest will appear
     and the door will open.  Open the Chest for the Boss Key.  Backtrack
     and EXIT THE DUNGEON!

Now that you have the Mermaid Suit, you can use it to swim and dive in deep
water (including dark water and the sea).  Try it out in the room leading to
the entrance of Mermaid's Cave.  Open the Chest to get a Toss Ring.  Then
surface and leave the cave.

Once outside, return to the Past using the Time Portal.  In the Past, re-enter
Mermaid's Cave.

     ____________--------------------------------------------____________
     \                             P A S T                              /
     /___________--------------------------------------------___________\

1F
G-3  Head right two screens, up one, and right one to F-6.
F-6  Swim to the right and dive in the deep water.

B1F
F-6  Avoid the Birii and swim left one screen.
F-5  Swim down and exit using the lower-right exit.
F-6  Swim to the right and go down the stairs.

     Avoid the Anti-Faeries and swim right one screen.  On the next screen,
     swim up and to the right and surface.
E-8  Swim up and left against the current to the next room.
E-7  Swim left and head up to the next room.
D-7  Equip the Switch Hook and use it to kill the Ropes.  Open the Chest for a
     Small Key.  Backtrack to the first room of the dungeon (G-3).

1F
G-3  Go up two screens, left one, and up one to get to D-2.
D-2  Enter the hole you created with the Bomb before.
C-2  Ride the Wheel, then go around and ride it again.  Go around one more
     time and ride it one last time.  Head to the lower-left corner and dive
     down.

B1F
C-2  Swim up and exit through the upper-left opening.
B-2  Open the Chest for 30 Rupees then quickly swim right past the arrows.
     Exit to the right.
B-3  Avoid the Ropes and exit up.
A-3  Kill the 2 Ropes to open the door on the right.
A-4  Use the Switch Hook on the Diamonds until all 6 are on the 6 tiles above.
     Open the Chest that appears for a Small Key.  Backtrack to 1F C-2.

1F
C-2  Head left one screen.
C-1  Unlock the block, then keep placing Blocks (with the Cane of Somaria) on
     the switch until the red barriers appear like this: \\ .  Now use your
     Seed Shooter and angle your shot so it'll hit the Crystal Switch.  Cross
     the bridge and open the Boss Door.
B-1  This boss battle against Octogon takes place in both 1F B-1 and B1F
     B-1.  Check Bosses section for strategies.  Once you beat him, head
     right.
B-2  Collect the Lonely Peak.

------------------------------------------------------------------------------
                                Nayru's Rescue
------------------------------------------------------------------------------

NOTE: Now that you have the Mermaid Suit, it's possible to collect the Level 2
Shield, the Iron Shield!  Check the Side-quests section for more info!

Lynna Village and Ambi's Palace
^^^^^^^^^^^^^     *************
Exit Mermaid's Cave and use a Gale Seed to warp to the Ember Seed Tree in
Lynna Village.  Head to the entrance of Ambi's Palace, where you'll find
Ralph.  After a brief conversation, he'll rush in, which is your cue to do the
same.

Head up two screens.  Head left and get some Scent Seeds, which may be useful.
Now go down one screen and get your Solid Snake skills ready.  Quickly step on
the Switch in the bottom right corner, making sure the Guards do not see you.
Go up two screens and step on the Switch there.  Head right two screens and
once again step on the Switch.  Finally, head down two screens and step on the
final switch.  If the Guards catch you, you'll be thrown out of the Palace,
but your progress won't be reset.  Once all the Ambi Statues are out of the
way, head up one screen from the lower-right Switch and cut down the Bushes.
Head down the stairs.

Head right and dive down the water.  Head left two screens (avoid the
Whirlpools like you would a plague!) and resurface at the lower-left corner.
Go up the stairs.

Welcome to the interior of Ambi's Palace.  If the Guards INSIDE the Palace
spot you, they will attack you.  Just slash them a couple of times to make
them run away.  Push the lower-left block down and exit to the right.  Wait
for the Guards to pass, then exit down to end up back outside (do this just to
clear the space on your Map).  Head back inside, avoid the Guards, and go up
one screen.  Sneak around the room and open the Chest for a Ring.  Head down
one room and left another two.  Wait for the Guards to pass, then head down to
end up back outside (to clear the space).  Head back inside, avoid the Guards,
and head up one screen to find some Fairies.  Head back down and go up the
stairs.  Go right two rooms and prepare for the battle.  When ready, head up
and face Nayru (Veran)!  Check the Bosses section for strategies.

After the battle, Queen Ambi will rush in to see what happened.  Of course,
Veran has yet to be beaten, and will come back and inhabit the beautiful
Queen's body!  The Guards will rush in, and Ambi will command them to capture
you.  Ralph also appears.  The Guards surround the brave trio, but before they
come too near, Nayru transports them back to the Present at the Maku Tree.
Now that Nayru's back safe and sound, everything returns to normal.  However,
Veran remains in the Past, in control of Ambi, and that certainly can't be a
good thing...  A Shrouded Figure with a Staff appears, speaks, and disappears
as fast as he had come.  The Maku Tree looks worried...

Nayru teaches you the Tune of Ages, which allows you to warp to the Past
anywhere from the Present and vice versa.  With Tune of Ages in tow, it's time
to get the remaining Essences of Time...

------------------------------------------------------------------------------
                          Quest for the Rolling Sea
------------------------------------------------------------------------------

Sea of Storms and Zora Sea
`````````````     ````````
Now that you have the Mermaid Suit, I'd suggest swimming around, clearing any
spaces you can on your Map.

NOTE: If you don't want to be troubled later on, make sure to buy some Magic
Potion from Witch Syrup in Yoll Graveyard NOW!  The cost is 300 Rupees.
Otherwise, swipe some for free from Maple if you're lucky, or hope your Gasha
Nuts have them.

NOTE: Avoid any "Poison Bubbles" found within the next few areas!  They hurt!

When ready, head to the screen one screen left and three screens below the
Ember Seed Tree in Lynna City.  Swim off the port and go left once, down
twice, and left once more.  Swim up the steps, and when you're on dry land,
use the Tune of Ages (use it right in front of the doorway or else you'll warp
into a wall).

Once in the Past, go into the water and swim left two screens.  Go up the
steps and up one screen.  On dry land, play the Tune of Ages.

Back in the Present, dive down and swim right one screen.  Next, use the
Switch Hook on the Diamond and resurface.  Go to the dry land and play the
Tune of Ages.

Swim left two screens and down once.  Go up the steps and play the Tune of
Ages (stay at the top part of the small island).

Almost there!  Dive down, then head down one screen.  Use the Switch Hook on
the Diamond and swim left one screen.

Zora Village
^^^^^^^^^^^^
Welcome to the Zoras' happy home!  However, they're not quite so happy at the
moment, because they have no King to rule them!  Those Poison Bubbles that
surround all of Zora Village and Zora Sea aren't helping much either.  Perhaps
our hero can do something about it?

Don't resurface just yet.  First we'll explore Zora Village.  Swim around and
talk to the villagers, and when you're ready, head back to the first screen of
Zora Village.

Swim up one screen and surface.  Take some Gale Seed from the tree, and use
the Tune of Ages to travel back to the Past.

In the Past, dive down and head up two screens.  Enter King Zora's Palace.
Swim up and go up the staircase.  Speak with King Zora, who happens to be
rather sickly.  Give him the Magic Potion to make him all good and better so
that he'll appear in the Present.  Exit the Palace and return to the Present.

NOTE: If you didn't get the Magic Potion, you can use the Gale Seeds to warp
out of Zora Village!

Go back to the Palace in the Present and speak with the still-alive King Zora
(these guys live a long time, don't they?).  He'll give you the Library Key in
gratitude for saving his life.  Also, open the Chest on the first floor for a
Giganto Red Rupee worth 200 Rupees!

Exit the Palace and head right three screens, then surface.  Climb up the
steps to dry land and play the Tune of Ages.

In the Past, head right one screen and use the Library Key on the keyhole.
Head left one screen and use the Switch Hook on the Diamond.  Head left and
enter the cave.  Speak with the Octorok, who happens to really be a Fairy.  It
turns out that Veran turned her into an Octorok to prevent her from using her
magic to rid the seas of the Poison Bubbles.  Now she needs some Fairy Powder
to restore her.  That said, exit the cave and return to the Present.

In the Present, hop off the ledge and head right two screens.  Enter the
Library.

Many people visit the Library, despite the fact that the door always seems to
be locked...  Head up one room and speak with the Wise Man.  He will give you
the Sealed Book (only if you talked to the Octo-Fairy).  Return to the Past.

Enter the Library in the Past.  Head up one room and place the Sealed Book on
the pedestal.  Here comes the tough part.  You must follow the steps given to
you by the book to reach the next book.  If you do not follow the steps
correctly, you'll fall off and have to start over.  Once you open the next
book, the previous book will close.  The easiest way to solve this puzzle is
to use your Cane of Somaria.  Create blocks and push them around to see where
there is or isn't a floor.  The steps are random (I think), so I can't help
you much with that.  Once you reach the Wise Man, speak with him to get the
Fairy Powder.  He'll warp you back to the first room.  Exit the Library, head
left one screen, use the Switch Hook, and head left again.  Speak with
Octo-Fairy and give her the Fairy Powder.

With her body restored, the Great Fairy will spread her magic across the seas,
making the Poison Bubbles fade.

With the Poison Bubbles gone, it's now easier to navigate the areas.  At this
point I'd suggest exploring the rest of Zora Sea (getting the Treasure Chests,
etc.) and returning to Syrup to restock on Magic Potion.

Return to the Present and speak with King Zora.  The Zoras are grateful to you
for helping them.  King Zora will tell you to meet Lord Jabu Jabu.  Exit the
Palace and swim down one screen, left once, and up twice.  Lord Jabu Jabu will
open his mouth, allowing you access to Level 7 - Jabu Jabu's Belly.  Astroblue

------------------------------------------------------------------------------
                         Level 7 - Jabu Jabu's Belly
------------------------------------------------------------------------------

I originally translated it as Mr. Jabu Jabu's Stomach, but after playing
through OoT I realized my mistake :)  Jabu Jabu's Stomach would probably
be more accurate, but Belly would make it more true to the N64 game.

Anywho, speaking of Oot, I would describe Jabu Jabu's Belly as a combination
of Inside Jabu Jabu's Belly and the Water Temple.  It has the "feel" of being
inside the humongous fish and the challenge of that hideous Water Temple.
You'll spend a lot of your time swimming and backtracking just to lower the
water levels.  Have fun!  And for those who want to keep their sanity, don't
go through Jabu Jabu's Belly 7 times like I did.  Sigh, the things we do for
FAQs...

Level 7 - Lord Jabu Jabu's Belly

1F                       Places of Interest
                         Entrance-  1F G-5
   1 2 3 4 5 6 7         Boss- 2F E-5     Mini-Boss- 1F D-5 (Kinda)
                         Small Key-  1F: G-4, E-4, D-3, F-4
A                                    2F: E-7, E-2
B                                    3F: D-5
C      _ _ _ _           Dungeon Map- 2F F-3
D     |_|_|_|_|          Compass- 1F F-5
E     |_|_|_|_|          Boss Key- 3F A-6
F       |_|_|            Long Hook- 1F D-6
G       |_|_|            Rolling Sea- 2F E-4

2F

   1 2 3 4 5 6 7

A
B      _ _ _ _
C     |_|_|_|_|
D    _|_|_|_|_|_
E   |_|_|_|_|_|_|
F     |_|_|_|_|
G

3F

   1 2 3 4 5 6 7
       _ _ _ _
A     |_|_|_|_|
B       |_|_|
C       |_|_|
D       |_|_|
E
F
G

1F
G-5  Since you'll be spending a lot of time underwater, your Switch Hook will
     probably be your best choice, especially against the Biri.  Use your
     Sword for any Like-Likes or Sand Crabs.  Swim up to the next room.
F-5  Kill the Like-Like and Sand Crabs to make a Chest appear.  Open it for
     the Compass.  Swim back down to G-5, then swim left to G-4.
G-4  There are 4 Diamonds in this room.  Swim across the pits and move the
     upper-left Diamond so that it is above the lower-left statue.  Next, move
     the lower-middle Diamond so that it's below the upper-left statue.  A Key
     will drop down.  Head up one screen.
F-4  Go to the yellow water and surface.

2F
F-4  Head left one room.
F-3  Open the Chest for the Dungeon Map.  Head up one room.
E-3  The Lamps in this room will shoot Fireballs at you.  Avoid them and head
     up again.
D-3  If you haven't noticed, you can use the Switch Hook with the Hiploops
     (Iron Masks) to get rid of their masks easily.  Exit up.
C-3  Beware the Pincer lurking in the water and exit right.
C-4  Hurry past the Spinning Blades and unlock the block.  Head up the stairs.

3F
C-4  Head down one room.
D-4  Walk down and to the left, then exit up.
C-4  Exit up once again.
B-4  This is it- the Switch Room.  You'll be coming back here a lot, changing
     the water levels repeatedly.  Step on the "Red" Switch.  Backtrack to 2F
     C-4.

2F
C-4  Head down one room.
D-4  Fall down the pit on the right side of the room.

1F
D-4  Use the Switch Hook on the Pot on the left.  When on the platform, use
     the Switch Hook on the Pots to the left to reach the Chest with a Ring.
     Exit down.
E-4  Push the lower-middle block and open the Chest for a Key.  Exit right.
E-5  Place a Cane of Somaria Block on the Switch, then exit right.
E-6  Jump into the water, go up the steps, and go up the staircase.

2F
E-6  Exit up.
D-6  Head up and wind to the right.  Be careful of the Anti-Faeries and exit
     up.
C-6  I hope you've got your Boomerang.  Use it agaisnt the Sparks to receive
     some Fairies.  Use the Switch Hook on the Pots and exit left.
C-5  Use the Switch Hook on the Diamonds until you reach the staircase.  Head
     up the stairs.

3F
C-5  Head up one screen.
B-5  Unlock the door on the left and go through.
B-4  Good Ol' Switch Room.  Step on the "Blue" Switch.  Backtrack to 2F E-6.

2F
E-6  Now that the water has risen, you can cross the pit.  Jump in the water
     and exit right.
E-7  Kill the Mini-Moldorms to make a Chest appear.  Open it for a Key.  Exit
     left.  Then head up one room and left one room to D-5.
D-5  Dive down in the water.

1F
D-5  Open the Chest for a Gasha Seed, then go down the stairs.

     Swim down and kill the Cheep-Cheeps.  Climb up the ladders and drop down
     to the right.  Exit right.

     Time to face the Fat Angler.  Check the Bosses section for details.  When
     he's dead, climb up the ladder on the right.
D-6  Unlock the block and open the Chest for your new Long Hook.  Not only
     does it have more range, but it's also faster!  Try it out on the Diamond
     below, then exit down.
E-6  Exit left (the lower-left exit).
E-5  Swim left one screen then up one screen to D-4.
D-4  Go down the staircase.

     Swim down and then left one screen.  On the next screen, swim up a bit
     and head back right.  Swim right, climb up the ladder, and head back
     left.  Use the Switch Hook on the Pot, then jump to the left.  Go into
     the water and swim up.
D-3  Kill the Rope and Biri.  To kill the Gopongo Flower (which was in Link's
     Awakening), use the Switch Hook.  Once all the enemies are gone, collect
     the Key and exit down.
E-3  Surface at the yellow tiles.

2F
E-3  Head up twice and right once.  Next, head up the staircase to 3F C-4.

3F
C-4  Head back to B-4, the Switch Room, and step once again on the "Red"
     Switch.  Return to 2F C-4.

2F
C-4  Head down one screen.
D-4  Jump down the pit on the right.

1F
D-4  Head down two rooms to F-4.
F-4  Place a Cane of Somaria Block on the right switch.  Next, use the Switch
     Hook on the Diamond (make sure you're on the left side of the Diamond).
     Use the Switch Hook on the Pot to get out, then use the Switch Hook on
     the Diamond until it's on the other Switch.  Open the Chest that appears
     for another Key.  Head right once then up once to E-5.
E-5  Use the Switch Hook to get the Diamond on the switch, then exit right.
E-6  Go up the staircase.

2F
E-6  Head up twice and left once to C-5.
C-5  Use the Switch Hook on the Diamond and go up the staircase.

3F
C-5  Exit up.
B-5  Exit left.
B-4  Step on the "Blue" Switch, then exit back right.
B-5  Use the Switch Hook on the Diamonds on the upper-right of the room.  Exit
     up.
A-5  Head left and unlock the block.  Exit left.
A-4  Exit down.
B-4  Switch Room again, yay!  Step on the "Blue" Switch.  Backtrack to C-5.
C-5  Head down.
D-5  Use the Switch Hook on the Diamonds until you get to the Chest.  Open it
     for a Key.  Exit up to C-5 and go down the stairs.

2F
C-5  Swim right one screen, down three, left three, up one, and left once more
     to reach E-2.
E-2  Use the Switch Hook on the Diamond and open the Chest for a Key.
     Backtrack to C-5.
C-5.  Go up the stairs.

3F
C-5  Head up twice, then left twice to A-3.
A-3  Unlock the door and head right.
A-4  Open the Chest for a Gasha Seed, then unlock the door on the right.
A-5  Unlock the door and head right.
A-6  Open the chest for the Boss Key.  Use the Switch Hook on the Diamond,
     then head back to C-5.
C-5  Head down the stairs.

2F
C-5  Swim to D-5.
D-5  Dive down the pit.

1F
D-5  Swim left and surface at the blue tiles.

2F
D-5  Swim up the steps, then head right one screen, down two screens, and left
     once to reach F-5.
F-5  Open the Boss Door.
E-5  Face Plasmarine.  Check the Bosses section for details.  Once he's
     cooked himself, exit left.
E-4  Collect the Rolling Sea.

------------------------------------------------------------------------------
                          Quest for the Falling Star
------------------------------------------------------------------------------

The Black Tower has risen, and Veran grows closer to achieving her ultimate
goal.  The last Essence is in sight!  Rescue Ambi, help the Maku Tree to grow,
and save all of time itself!  Don't let Veran get away with what she did to
those poor bunnies!

NOTE: The Long Hook allows you to reach various treasures that could not be
reached with the Level 1 Switch Hook.  It's recommended that you explore the
world and get any such treasures.

Zora Village
^^^^^^^^^^^^
After exiting Jabu Jabu, a Zora will appear and give you a Zora Scale.  You
can show this to the Zora blocking the way in Storm Sea to remove him.

Zora Sea and Sea of Storms
````````     `````````````
Return to the Past.  Head to the first screen of Zora Village.  From there,
swim right five screens and dive down.  Show the Zora the Zora Scale and he
will move. (NOTE: If you are a playing a Password Game, this part will change!
Make sure to check the Password Changes sub-section of the Link System
section.).  Swim past where he was and surface.  Swim around Storm Sea
(and dive down and collect the Ring from the Chest in the cave) until you see
a Pirate Ship.  Swim to it and enter.

Speak with the Skull Pirates, then speak with the Ship's Captain.  Give him
the Zora Scale and he will give you the Tokay Eyeball.  The Skull Pirates
will drop you off at the shore.

Crescent Island
```````````````
With Tokay Eyeball in tow, journey to the Tokay Statue located on Crescent
Island in the Past.  Place the Tokay Eye inside and enter the mouth.

Defeat the Gibdos to open the door and exit through it.  In the next room,
break the Pots and run like heck from the Traps.  Exit right.  Try to kill the
Bats first.  Next, use a Block made with the Cane of Somaria to navigate
across the room.  Head down the stairs at the top of the room.

Jump into the water and climb up the ladders to exit.

Sea of No Return
````````````````
The Sea of No Return is where you shall emerge.  Resurface, then push the
middle Armos Statue left.

Head up to enter, well, the Sea of No Return  Obviously this part isn't a sea,
but I didn't make up the names.  Be careful of the Darknuts and Lyonels in
this area.  Head up, left, then down.  Use the upper-left path to go up, then
go up another screen.  Now head right twice, down, left, right (using the
lower-right path), down, up (using the upper-right path), up again, and left
once.  Enter the Ancient Tomb.

------------------------------------------------------------------------------
                            Level 8 - Ancient Tomb
------------------------------------------------------------------------------

The largest dungeon yet.  However, it's pretty light on puzzles (though I
suspect more than a few people will get stuck in the first few rooms).  I
breezed through it easily and quickly, and you should be able to as well.  I
still think Jabu-Jabu's Belly is much more confusing.  Just remember how the
rest of the puzzles in the game are solved and you should do great.

Level 8 - Ancient Tomb

1F                       Places of Interest
                         Entrance- 1F E-5
   1 2 3 4 5 6 7         Boss- B3F E-5    Mini-Boss- B2F C-5
                         Small Key-  1F: D-4
A                                    B1F: C-3, F-3, C-4
B                                    B2F: B-2
C        _ _             Dungeon Map- B2F D-3
D       |_|_|            Compass- B1F F-4
E       |_|_|            Boss Key- B3F F-4
F                        Slates- B2F B-3, G-3, F-7, B-7
G                        Power Glove- B1F F-6
                         Falling Star- B3F E-4

B1F

   1 2 3 4 5 6 7

A
B      _ _ _ _
C     |_|_|_|_|
D     |_|_|_|_|
E     |_|_|_|_|
F     |_|_|_|_|
G

B2F

   1 2 3 4 5 6 7

A    _ _     _ _
B   |_|_|_ _|_|_|
C   |_|_|_|_|_|_|
D     |_|_|_|_|
E    _|_|_|_|_|_
F   |_|_|_|_|_|_|
G   |_|_|   |_|_|

B3F

   1 2 3 4 5 6 7

A
B
C        _ _
D       |_|_|
E       |_|_|
F
G

1F
E-5  You can break the Pots in here to re-supply at any time.  Two of the Pots
     ALWAYS have Fairies in them.  Exit up.
D-5  Kill the Ghinis and light the Lamps.  Push the statue at the upper-left
     corner up.  Next, Bomb the wall to the left of where the statue was.
     Exit left.
D-4  Wait for the Floor Masters to appear and kill them.  Equip your Bombs and
     Bomb the cracked blocks.  Open the Chest on the lower-right for a Key.
     Bomb your way to the locked door and open it.
E-4  Take out your Seed Shooter (w/ Ember Seeds) and shoot at the Lamp to
     light it.  Use your Switch Hook to place the Diamond on top of one of the
     switches.  Place a Block with the Cane of Somaria on another switch and
     stand on the remaining switch.  The Stone Tablets will part, revealing a
     staircase.  Go up the steps and down the stairs.

B1F
E-4  Go up to the next room.
D-4  Ahh, good ol' Wheel.  Take a spin and exit left.
D-3  Kill the Ghinis, then push the lone block in any direction to make a
     staircase appear.  Go down those stairs.

B2F
D-3  Open the Chest for the Dungeon Map and go back up the stairs.

B1F
D-3  Exit up.
C-3  Open the Chest for a Key, then go down one room, right once, and down
     once more to return to E-4.
E-4  Unlock the block on the right and exit right.
E-5  Take a spin on the Wheel and exit down.
F-5  Kill the Ghini and exit up, then head left one room to E-4.
E-4  Hit the Crystal Switch so it turns Red.  Head right one room, down once,
     then left to end up in F-4.
F-4  Open the Chest for the Compass.  Return to E-4 and hit the Crystal Switch
     to turn it Blue, then return to F-4.  Exit up.
E-4  Climb up the steps and exit left.
E-3  Defeat the Darknuts and Bomb the cracked wall.  Exit through the hole.
F-3  Equip your Roc's Feather and jump over the Blad Traps.  Head right and
     jump over the Spinning Eye Blade Thingy.  Then head up and open the Chest
     for a Key.  Exit up, then head right one room to E-4.
E-4  Hit the Crystal Switch (with the Long Hook or any other long-range
     weapon) to turn it Red.  Head up and use the Switch Hook on the Diamond
     (it's kinda out of view), then exit right.
E-5  Exit up.
D-5  Exit left.
D-4  Use the Switch Hook on the Diamond and exit left.
D-3  Go down the steps and exit up.
C-3  Exit right.
C-4  Kill the Stalfos for a Key, then exit down.
D-4  Take a ride on the Wheel and exit right.
D-5  Defeat the Ghini and exit down.
E-5  Ride the Wheel and exit right.
E-6  Kill the Ropes (be careful of the Beamos) and go through the locked door.
F-6  Yay, it's Tile Room fun!  I suggest defeating the Mini-Moldorms before
     attempting the puzzle or else they can hit you and throw you off course.
     Follow these abbreviated directions to reach the Power Glove: R, D3,
     R2, U2, L, U, R3, D2, L, D, R, D, L3, D, R2, D, R, D, L3, U, L, U, L, U3,
     L, U2, L, D3, R, D, L, D2, R2, D, L5, U, R2, U, L, U, L, U, R, U, R, U,
     L2, U.  Open the Chest to receive the Level 2 Power Bracelet, the
     Power Glove!  You can use it to lift those Giant Blue Genie Statues.
     Exit up.  Next, head left one room, then up to D-5.
D-5  Go up through the locked door.
C-5  Kill the Ghini and head right.
C-6  Kill all the Keese and exit down.
D-6  Hit the Crystal Switch to turn it Blue.  Stand on top of where the Red
     Blocks would be and use the Switch Hook to hit the Crystal Switch.  You
     will now be walking on top of the Red Blocks.  Don't fall off or else you
     won't be able to get back on unless you hit the Crystal Switch again.
     Exit up.
C-6  Hopefully you've defeated all of the Keese, or else they may push you off
     the blocks.  Follow the Red Block path (you'll have to jump across at one
     point) and head left three rooms to C-3.
C-3  Head down the stairs.

B2F
C-3  Beat the Gibdos and exit right.
C-4  Exit right.
C-5  Face the Blue Stalfos.  Check the Bosses section for strategies.  Exit
     down.
D-5  Avoid the Wizzrobes and head left.
D-4  Avoid the Wizzrobes in here as well and exit left.
D-3  Kill the Darknuts and Switch Hook over the barriers.  Exit up.
C-3  Exit left.
C-2  Head across the platform (beware the Gibdos), Switch Hook over the gap,
     and exit up.
B-2  Equip your Roc's Feather and jump over the Spinning Eye Blade Thingies.
     Open the Chest for a Key and exit right.
B-3  Open the Chest for the first of 4 Slates, which you'll need to open the
     way to the next floor.  Head up the steps and exit down.  In the next
     room, hop off the ledge and make your way back to D-4.
D-4  Instead of exiting left, exit down.
E-4  Place the Slate into any of the empty slots, then exit left.
E-3  Kill the Ropes and Arm Mimics, then exit down.
F-3  Unlock the block and destroy the Pots.  Pull on the Switch until the
     floor appears.  Use the Pegasus Seeds and run to the upper-left of the
     room.  Exit up.
E-3  Switch Hook across the gap and go up the stairs.

B1F
E-3  Push the block to the right, then lift the Giant Blue Genie Statue and
     open the Chest for a Gasha Seed.  Go back down the stairs.

B2F
E-3  Hop off the ledge and head down to the next room.
F-3  Exit left.
F-2  Exit down.
G-2  Try to kill as many of the Keese as possible, then pull on the Switch all
     the way.  When the floor forms, quickly exit right.
G-3  Open the Chest for a second Slate.  Go up the steps and exit up.
F-3  Exit right.
F-4  Hop off the ledge and kill the Darknuts.  Lift the lower-left Genie
     Statue to reveal a staircase.  Go down them.

B3F
F-4  Push the lower-left block left, then the block above it up.  Use the
     Switch Hook on the Diamond to cross the gap and open the Chest for the
     Boss Key.  Head right one screen.
F-5  Head right, then up.  Go up the staircase.

B2F
F-5  Push the Cube down three times, then left once (that drained the mind,
     didn't it?).  Hop across the gap and take a ride in the Minecart.
F-6  Defeat all the Flying Tiles, open the Chest for a Gasha Seed, then exit
     down.
G-6  Jump over all the Traps, then step on the switch.  Exit right.
G-7  Defeat the Ball and Chain Trooper to open the door.  Exit up.
F-7  Open the Chest for the third Slate.  Hop on the Minecart.
F-6  Take a ride in the Minecart.
F-5  Exit up.
E-5  Light all 4 Wicks with Ember Seeds.  Lighting them is easy, but avoiding
     them isn't.  The ice floor and small confines guarantee you'll take some
     damage.  Once they're gone, exit right.
E-6  Kill the Gibdos and go down the stairs.

     Swim right and then up to surface.
D-6  Kill the Mini-Birii to open the door.  Exit up.
C-6  Swim up to the next room.
B-6  Swim right and let the current take you down to the next room.  Avoid the
     pits!
C-6  Allow the current to take you all the way down, then swim right to the
     next room.
C-7  Swim right and then go down the stairs.

     Swim down, then right to the next screen.  On the next screen, swim up
     and surface.
B-7  Open the Chest for the fourth and final Slate.  Head back down the
     stairs.

     Swim down then left to the next screen.  On the next screen, swim all the
     way to the left, then swim up to surface.
D-5  Step on the switch to make some steps appear, then exit left.
D-4  Exit down.
E-4  Place the remaining Slates in the empty slots.  Once again the Stone
     Tablets will part, revealing a staircase.  Go down them.

     Head right and go down the ladder.

B3F
F-4  Head right to the next room.
F-5  Cut down the Crystal and Bomb the cracked block.  Light the Lamp with
     Ember Seeds to make a bridge appear.  Lift the Genie Statue with the
     Power Glove and open the Boss Door.
E-5  Face Ramrock, a formidable guardian.  Check the Bosses section for
     strategies.  When you've crushed the boss, head left.
E-4  Collect the Falling Star.

------------------------------------------------------------------------------
                               The Black Tower
------------------------------------------------------------------------------

You now have all the Essences of Time in your possession, which means that the
Maku Tree is fully grown!  Return to her in the Present to receive the Maku
Seed.

It's suggested that you complete any loose ends before attempting the final
dungeon.  Check the Side-Quests section for various Side-Quests, and look
below for other things to do.

Sea of No Return
````````````````
After you exit the Ancient Tomb, lift the Blue Genie Statues around the Sea of
No Return to find a Chest with a Blue Ring in it.

Crescent Island
```````````````
Return to CI in the Past.  Enter the cave in the lower-right corner.  Use the
Switch Hook to reach the Chest.  Open it for a Level 2 Power Ring.

Zora Sea
````````
Enter an underwater cave in Zora Sea (Past).  Use the Switch Hook on the
Diamond, then swim to the Chest and open it to get a Sage Ring, Green.

Lynna City
^^^^^^^^^^
Return to Mayor Plen's house and use the Switch Hook to reach the Chest.  Open
it for a Peace Ring, Green.

There's plenty more left to do.  Again, it'd be a good idea to complete any
remaining side-quests (check side-quests section for info).

The Black Tower
***************
The Black Tower is not ordinarily a mapped dungeon, but I've provided maps
anyway.  Anywho, enter The Black Tower in the Past.

1F
Ahh, The Black Tower.  If you didn't notice, you could have entered this
place right after rescuing Nayru, but that would've been a mistake ;)  Make
sure you buy some Magic Potion, because the upcoming battles will be tough!

1F                       Places of Interest
                         Entrance- 1F B-2
   1 2 3                 Black Tower Turret Entrance- 3F B-2
   _ _ _
A |_|_|_|
B |_|_|_|

2F

   1 2 3
   _ _ _
A |_|_|_|
B |_| |_|

3F

   1 2 3
   _ _ _
A |_|_|_|
B |_|_|_|

1F
B-2  In the first room, exit right.
B-3  Be careful of the hidden Zol in this room and exit up.
A-3  Octoroks inhabit the next room.  Simply avoid them and exit left.
A-2  Ropes are rulers of this room.  Kill them and exit left.
A-1  Defeat the Tektites here and exit down.
B-1  Kill the Pig Warriors and go up the stairs.

2F
B-1  2 Shrouded Stalfos are in the first room.  Defeat them and head up one
     room.
A-1  A lone Beamos has its eye on you.  Avoid him and exit right.
A-2  Gibdos are generally not worth the trouble, so avoid them and exit right.
A-3  You can't afford to have your Shield stolen now, so beat the Like-Likes
     quickly and exit down.
B-3  Defeat the Darknuts and go up the stairs.

3F
B-3  More Darknuts.  You know what to do.  Exit up.
A-3  Again, more Darknuts.  Kill them and head left.
A-2  Just 2 Wizzrobes.  It's easiest just to avoid them and exit left.
A-1  Darknuts again.  Slash them and head down.
B-1  Wizzrobes again.  Exit right.
B-2  If you came here before and tried to enter one of the three doors, you'll
     notice you'll always end up back in the same room.  Well, with the power
     of the Maku Fruit and the Essences of time, the illusion will be
     dispelled revealing the true door.  Go through and face your destiny!

Black Tower Turret
******************
This is it, you're almost there!  However, the Tower's Top will test your
patience and mind.  There's no dungeon map, so I won't be providing maps.

A)   Forgive me for the incredibly crude ASCII maps, but it's the best I could
     do.  The x's represent walls, the @'s represent Lamps, the letters
     represent stairs and the # represents your goal.

1F                     2F

E    xIxL  xO          E  x xIxL   O
xx  xx xxx x           xx x x xxx xx
D  xG   Kx x           Dx xGx xK  xx
xxxxxxxxxx x            x xx@ @xxxxx
C  xF   Jx xN          Cx  Fx#xJ x N
xx x  x    xx          xxx x@x@x x
Bx xxxHxxxxxx          B   x H x
 x                     xxxxx   xxxxx
Ax    *     M          A           M

     Follow the stairs in this order: C, D, E, F, L, K, I, #.  On a side note,
     don't bother killing the Darknuts or Wizzrobes.  They'll only return once
     you go up or down stairs.  Since the space is limited, use the Switch
     Hook on the Darknuts to prevent them from hurting you.

B)   Another puzzle, woohoo.  Wait for the Flames to move before you move.  I
     would provide an ASCII map, but it's not necessary.  Just go up the
     stairs on the bottom row, next to last column.  If you're still stuck,
     follow the Flame that's behind you when you first enter.

C)   You'll end up on a platform above some Lynels.  Break the Pots for
     Fairies and Seeds, then head up the stairs.

D)   Head down the steps to the next room.  In the next room, head left or
     right, then up, then right or left (depending on which direction you went
     first).  Head up through the doorway.

You'll find Ralph confronting Ambi, but Ralph doesn't have the power of Time
with him!  Ambi will make quick work of Ralph, and disappear.  Speak with
Ralph, prepare yourself, and head up to face Ambi.

Check the Bosses section for strategies against Ambi and Veran's Fairy form!

After defeating Veran, Nayru and Ralph will rush in.  It seems like it's
finally over, and the three leave the Tower... But wait!  The Tower begins to
rumble, and a Wall Master comes down and captures link.  Strangely enough,
Nayru and Ralph do nothing to help.  Veran appears and tells you to fear her.
The she transforms into a monstrous..... turtle/beetle?!  Check Bosses section
for strategies for all of her fearsome forms!

After Veran is defeated, Link is able to escape from the Tower of Darkness.
Enjoy the ending!

   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\              6. L I N K E D  G A M E  C H A N G E S              /__\
 /\  /\             --------------------------------------             /\  /\
/__\/__\______________________________________________________________/__\/__\

If you played Oracle of Seasons first and beat it, you received a password.
Start a new Ages game and select Secrets, then enter the password to start a
"Linked Game."  A Linked Ages game will play a little differently than one
that isn't Linked.  Here's a list of the changes.

* Intro is slightly different (featuring Koume and Kotake).

* Link starts with 4 Hearts as well as his Sword.

* Impa gives you a Shield instead of your Sword.

* Hero's Cave is now present to the right of Maku Path.

* Bipin and Blossom's baby is now all grown up, and retains the name you gave
  him in the other game.

* A Ghini awaits you near Syrup's Potion Shop.  It has a password for you.
  (Appears after Level 1)

* A Deku Scrub awaits you in Deku Forest in the Past.  It has a password for
  you (Appears after Level 1).

* A Lady awaits you in Mayor Plen's House.  She has a password for you.
  (Appears after Level 2)

* A Great Fairy appears at the ruins of the Dungeon of Wings (Present).  She
  has a password for you.  (Appears after Level 2)

* A Girl awaits you south of The Black Tower, a few screens northwest of
  Rafton's house.  She has a password for you.  (Appears after Level 2, or at
  least reachable only after you've gotten the Roc's Feather)

* Rosa, the Subrosian, chases away Tokay who stole your Shovel.

* You must save Zelda who is held captive in the The Black Tower (Present).
  (Appears after Level 3)

------------------------------------------------------------------------------
                               The Black Tower
------------------------------------------------------------------------------

After you return from Crescent Island, you'll find Impa and a Bird outside The
Black Tower in the Present.  Apparently Zelda has been taken captive in The
Black Tower.  Speak with Impa, then enter the Tower.

Inside, you'll find Vire from Holodrum.  Speak with him, then go up the
stairs.

Equip your Roc's Feather for a boss fight.  Wait a second... the boss music is
playing, but where's the boss?  Well, there isn't one, really.  All you have
to do is avoid the fireballs thrown at you and keep climbing to the top to
save the Princess trapped in a cage...  Sound familiar?  Yep, it's basically
like playing Donkey Kong!  God bless Nintendo for inserting this piece of
nostalgia.

A few tips.  The fireballs "usually" don't go down the ladders, and they never
get onto the moving platform on the second screen.  They also tend to hurt A
LOT, so try not to get hit too many times.

Get to the top and walk to Princess Zelda's cage to free her.  You are
rewarded with a Blue Joy Ring.

* You will receive the Flute of the animal friend you got in Oracle of
  Seasons.

* A Lady appears next to the Ember Tree (Present).  She has password for you.
  (Appears after Level 4)

* A Goron appears in a usually abandoned cave high atop Rolling Ridge.  He has
  a password for you.  (Appears after Level 5)

* Rosa appears inside the Present Goron Dancing Hall.

* The two Thief Subrosians will appear inside the Past Goron Dancing Hall.

* Subrosians replace the Gorons in the Past Goron Dancing Mini-Game.

* A Subrosian awaits you in a cave in Rolling Ridge.  It has a password for
  you.  (Appears after Level 5)

* A Subrosian awaits you near the Mystery Tree in Rolling Ridge.  It has a
  password for you.  (Appears after Level 5)

* Maple will fly around on some sorta Flying Saucer (instead of a Broom or
  Vacuum) about halfway through the game.  She'll move faster with it.

* Koume and Kotake make another appearance after Nayru's rescue.  They replace
  the Shrouded Figure.  Hmm... who could that have been?

* A Master Diver awaits above Zora Village in the Present.  He has a password
  for you. (Appears after Level 6)

* Koume and Kotake appear yet again in place of the Shrouded Figure after
  Level 7.

* The biggest, most major difference is the placement of a particular Zora.
  The Zora guarding Sea of Storms in the Past will be moved to the Present.
  Show him the Zora Scale and you can now enter Sea of Storms in the Present!
  The Skull Pirates will also sail only in the Present.  The Chest in the Past
  contains a Gasha Seed and the Chest in the cave in the Present contains a
  Pegasus Ring.

* Before you visit the Maku Tree and enter the Room of Rites, it would be a
  good idea to try and beat Hero's Cave.

* Koume and Kotake will appear yet again after you meet with the Maku Tree to
  get the Maku Seed.

* After you dispel the door illusion in The Black Tower, Koume and Kotake will
  make another appearance.

* After defeating Veran, you will learn from Impa that Zelda has been
  kidnapped by Koume and Kotake.  Nayru and Din combine their power to send
  you to the final dungeon.

------------------------------------------------------------------------------
                                 Hero's Cave
------------------------------------------------------------------------------

Before even attempting this nightmare dungeon, make sure you've collected ALL
the items up to and including Level 7's Long Hook.  You MUST have those items
to complete Hero's Cave.  Also, get as many of the item upgrades as you can.
The Seed and Bomb upgrades aren't essential, but they help a lot!

1F                     Places of Interest
                       Entrance- D-1
   1 2 3 4             Small Key-  1F: C-1, C-2, B-2, C-4, B-3, A-3
   _ _ _ _                         B1F: A-3
A |_|_|_|_|
B |_|_|_|_|
C |_|_|_|_|
D |_| |_|

B1F

   1 2 3 4
       _
A     |_|
B
C
D

1F
D-1  Break the Pots and light the Lamps with some Ember Seeds to open the
     door.
C-1  Be careful of the Zol that appear in this room.  Kill them before
     attempting the puzzle.  Push the Pot on the left to the right.  Head up
     from where the Pot was and push the block up.  Push the Pot left once, up
     three times, right three times, and up onto the switch.  Now it's time
     for the other Pot.  Push the block above the Pot to the right.  Push the
     Pot left twice.  Push the block (left of the switch) to the left.  Then
     push the block above you up.  Next, push the block right of you to the
     right.  Finally, push the Pot down once, right twice, and down onto the
     switch.  Open the Chest that appears for a Small Key, then open the door
     on the right.
C-2  Jump over the gap (with a combination of the Roc's Feather and Pegasus
     Seeds) and kill the Keese so they won't interfere.  Break the Pots and
     push the right-most block down.  Next, head up 3 spaces, left 4, and down
     2.  Push the block on your right to the right.  Go down one space and
     right one space and push the block there right.  Head down then left and
     get ready for frustration.  I hope you got the Bomb upgrade, because
     you'll be needing it.  Equip the Bombs, and hold one in your hands for a
     couple of seconds.  Your objective is to throw it to the left so that the
     Bomb explodes and destroys the cracked block before the Bomb falls into
     the Pit.  This may take many tries.  After the cracked block is gone,
     push the block that was above it down, then push the Statue onto the
     switch.  Open the Chest that appears for a Key, then go through the
     locked door.
B-2  Kill the enemies in the room.  Next stand to the left of the bridge and
     equip the Seed Shooter (any Seeds) and Seed Satchel (with Pegasus Seeds).
     Use the Pegasus Seeds, then take out your Seed Shooter and angle it to
     diagonally down and to the left.  Shoot the Seed, then immediately run
     right across the bridge before it retracts.  Go down the new bridge and
     open the Chest for a Key.  Push the block above to the left and go
     through the locked door.
B-1  Like-Likes and Spiked Beetles... not a very nice combination.  Kill the
     Spiked Beetles before the Like-Likes get your Shield, then go for the
     Like-Likes.  Stand a little to the left and below the right-most Eye
     Thingy.  Equip the Seed Shooter (any Seeds) and the Seed Satchel (any
     Seed except Gale or Pegasus).  Angle the Seed Shooter diagonally down and
     to the left.  Launch the Seed and it should hit at least 3 Eyes.  Use the
     Seed Satchel Seeds on the remaining Eye.  Open the Chest for a Gasha
     Seed, then go into the Warp.
D-3  Kill the Stalfos in the room.  See the Colored Statues on the left?
     You'll have to push the other Statues into the same pattern.  Start by
     pushing the Blue Statue down three times.  Jump across the gap and push
     one of the Yellow Statues down twice, then right twice.  Push the other
     Yellow Statue left once for now.  Push the Red Statues into the upper 3
     spaces.  Now push the Yellow Statue down twice and right once.  But wait,
     there are no more Blue Statues!  Actually, there is one more.  Jump over
     the pit on the left and push the Blue Statue there right 6 times.  Open
     the Chest for a Key and go through the locked door.
C-3  This room is optional.  Kill the Zol first.  Push the right Pot up then
     the left Pot down.  Use the Long Hook on the right Pot.  Next, go to
     where the switch is and push the bottom block left and the block above it
     up.  Step on the switch to make a Treasure Chest appear.  Now use the
     Long Hook on the remaining Pot and open the chest for 200 Rupees!  Exit
     the room by going right.
C-4  Fire Keese hurt.  Defeat them quick.  Use the Long Hook on the left
     Diamond, then on the right Diamond.  Use the Long Hook on the left
     Diamond so that it's above the right Diamond, then push the Blue Statue
     onto the Blue Tile.  Use the Long Hook on the upper Diamond.  Use the
     Long Hook on the bottom Diamond.  Now use the Long Hook on the Diamond so
     it ends up in the upper-right corner.  (Get it to the left of the
     barrier, then head to the right of the barrier and use the Long Hook).
     Push the Blue Statue up once, then all the way to the right.  Use the
     Long Hook on the Diamond, then push the Blue Statue down onto the Tile.
     Collect the Key and go through the locked door.
B-4  Blech, Tektites and Hardhat Beetles.  Head above the left switch and push
     the blocks down and left to reach the switch.  Step on it to extend the
     bridge.  Head below the right switch and push all the blocks below it up.
     Take out your Cane of Somaria and create a Block to sit on the switch.
     Head across the bridge and equip your Roc's Feather and Pegasus Seeds as
     well.  It's possible to do it w/o the Pegasus Seeds, but use them anyway.
     Jump diagonally to the left, then immediately press right to jump across
     the pit and end up in between the blocks.  Jump again to end up where the
     Treasure Chest is.  Open the Chest for a Gasha Seed, push the block down,
     then exit left (don't go through the warp).
B-3  Kill the Arm-Mimics before attempting this mega Tile Puzzle.  If you want
     a visual reference, check out Astroblue's GIF at GameFAQs.  Follow these
     (abbreviated) directions: D4, L12, U8, R12, D3, L3, D, R2, D, L2, D, R2,
     D, L10, U6, R, D5, R, U2, R, D2, R, U, R2, D, R, U2, L3, U, L, U, L, U,
     R2, D, R6, U, L4.  Wait, you mean there's one space left?  Simple, just
     use the Cane of Somaria on the final space and the Treasure Chest should
     appear.  Open it for a Key and go through the locked door.
A-3  Jump into the water and dive down.

B1F
A-3  Swim to the left and surface.

1F
A-3  Hit the Crystal Switch to lower the Blue Block, then push the Pot right
     once, and up twice.  Now push it down four times.  Head up past the Blue
     Block and hit the Crystal Switch to lower the Red Block.  Stand a little
     to the left of where the Red Block would be, then throw a Bomb to the
     left so it lands near the Crystal Switch.  Quickly head right past the
     Red Block.  Step on the switch to make a Chest appear.  Head down and use
     the Switch Hook on the Pots.  Hit the Crystal Switch again to lower the
     Red Block and open the Chest for a Key.  Unlock the block and dive down.

B1F
A-3  Use the Switch Hook on the Diamonds (and kill the Birii as well).  Swim
     to the left and you'll find four switches and four Diamonds.  Gee, I
     wonder what you have to do?  Here's a diagram:

     1S2
     S S
     3S4

     Move 1 right one space, then down 4 spaces.  Move 2 left and both 3 and 4
     up.  Now just switch with 1 while on the last switch and you'll make the
     Chest appear.  Open the Chest for a Key.  Unlock the block then
     resurface.

1F
A-3  Head into the Warp.
A-1  NOOOOOOOOO!!!  This room will make you want to throw your Gameboy against
     a wall.  DO NOT fall into the lava!  If you do fall, you'll end up back
     on the Warp, which will warp you back to A-3 AND reset the puzzle!  If
     you think you can handle it, equip the Power Bracelet and the Roc's
     Feather.  Jump to the lever and pull it back as far as you can.  When the
     floor appears, switch quickly to some Pegasus Seeds and run to the Cube.
     Push it right twice onto the Blue Tile and make sure you're standing on
     solid ground when the floor disappears.  Pull the lever again and push
     the Cube left twice, up once, and left once more.  Pull the lever again
     and push the Cube up four times and right once onto the Yellow Tile.
     Before attempting the Red Tile, make sure to blow up the cracked blocks
     with some Bombs.  Now pull the lever and push the Cube right twice and
     down twice (again, make sure you're using Pegasus Seeds or you may not be
     quick enough).  Pull the lever again and push the Cube right four times.
     Then push the Cube down twice.  Pull the lever, then push the Cube right
     three times.  Pull the lever again, then (it's best to use Pegasus Seeds)
     push the Cube up 6 times.  A staircase will appear.  Head back to solid
     ground, then make your way to the staircase.

     Use the Boomerang on the Spark and collect the Fairy.  Now, go on top of
     the platform... and fall off.  Make sure you're holding left as you fall
     so you end up in the small opening.  Use the Switch Hook on the Pot.  To
     get that big Red Rupee, jump up then immediately create a Block below you
     with the Cane of Somaria.  Collect the 200 Rupees then strike the Block
     with your Sword to make it disappear.  Head up the ladder.
A-2  If you thought the Lava Room was hot, wait til you see this room.  Hop
     into the Minecart and defeat the Gibdos.  Open the Chest for a Gasha
     Seed.  Hop back onto the Minecart.  Now, your goal is to throw a Bomb at
     the cracked block.  Take out a Bomb, then immediately hop onto the
     Minecart.  Throw the Bomb down and it should land on the ground and blow
     up the cracked block.  Hop back on the Minecart.  Use the Switch Hook on
     the Diamond, then get ready for some jumping action.  Equip the Roc's
     Feather and Pegasus Seeds and jump across the large gap.  Now you'll have
     to do some brutal diagonal jumps.  Don't stand on the edges too long or
     the floor will fall!  After some practice this shouldn't be too hard.
     Head into the Warp.
A-4  Okay, be VERY careful in this room.  You must defeat 1 Gibdo, 1 Wizzrobe,
     1 Darknut, 1 Peahat, AND _2_ Wall Masters!  Don't forget about that
     second Wall Master!  After the enemies are defeated go up the new steps
     and collect your well-deserved L-3 Defense Ring!!

------------------------------------------------------------------------------
                                Room of Rites
------------------------------------------------------------------------------

The Room of Rites is where Koume and Kotake plan to sacrifice Princess Zelda.
Stop them before the ritual is complete!

1F                     Places of Interest
                       Entrance- D-1
   1                   Bosses- A-1
   _
A |_|
B |_|
C |_|
D |_|

1F
D-1   Head up.
C-1   The eyes of all the statues will spin around then stop.  Exit in the one
      direction that none of them are looking at.  After doing this 7 or so
      times, you will end up in the next room.
B-1   Head up.
D-1   Walk up to Zelda.  Suddenly the screen will go wavy and you will find
      yourself in the basement with Koume and Kotake.  Now the battle
      begins... (see Bosses section for strategies).

      After beating both forms of Koume and Kotake they will sacrifice their
      bodies and the Great Evil King, Ganon, will be resurrected (once again,
      see Bosses section for strategies).

      After you kill the Evil King, head up the stairs in the bottom right
      corner of the room.  Back upstairs, talk to the unconscious Zelda.

      Enjoy the *real* ending!

   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                     7. S I D E - Q U E S T S                     /__\
 /\  /\                    ------------------------                    /\  /\
/__\/__\______________________________________________________________/__\/__\

The Trading Game
----------------
The Trading Game isn't necessary to complete the game, but having a Level 2
Sword sure ain't a bad thing.  You can complete the Trading Sequence after you
receive the Switch Hook from Level 4.

Poe Clock
 Go to Yoll Graveyard (Present).  Speak to the Friendly Ghost.  After he
 disappears, push the tombstone nearby up and enter.  Speak to the ghost
 again, then exit.  Once outside, speak to him a final time to receive the
 [Poe Clock].

Letter Set
 Go to Lynna Village (Past).  Speak to the Postman in the Post Office.  Give
 him the [Poe Clock] and he will run out, dropping the [Letter Set] behind.

Stink Bag
 Go to Lynna Village (Past).  Speak to The Hand inside the Bathroom to trade
 the [Letter Set] for the [Stink Bag].

Tasty Meat
 Go to Crescent Island (Present).  Speak to the Tokay in the lower-right hut.
 Give him the [Stink Bag] and you'll receive the [Tasty Meat].

Doggie Mask
 Go to the Happy Mask Shop which is in Nuun Highlands/Talus Peaks (Present).
 Speak to the Happy Mask Dealer and trade him the [Tasty Meat] for the
 [Doggie Mask].

Dumbbell
 Go to Lynna City (Present).  Speak with Mamamu Yan (the lady with the dog)
 and trade the [Dog Mask] for the [Dumbbell].

Cheesy Moustache
 Go to Symmetry Village (Past).  Speak with the man in the basement of the
 Center House to trade the [Iron Dumbbell] for a [Cheesy Moustache].

Funny Joke
 Go to Lynna City (Present).  Speak with the guy in the tuxedo and give him
 the [Cheesy Moustache] for the [Funny Joke].

Touching Book
 Go to Lynna Village (Past).  Go inside the Decadent House (one screen to the
 right of the Bathroom).  Speak with the Boy inside and show him the [Funny
 Joke] in return for the [Touching Book].

Magical Oar
 Bump into Maple (Past or Present).  You will drop the [Touching Book] and
 Maple will pick it up.  She'll give you the [Magical Oar] in return.  This
 can be quite a pain because Maple tends to not show up when you want her to.
 If you have it, equip the Maple Ring to increase your chances of meeting her.

Sea Ukulele
 Go to South Shore (Past).  Specifically, head to Rafton's House.  Speak with
 Rafton inside his house and give him the [Magical Oar].  He will give you the
 [Sea Ukulele].

Broken Sword
 Go to East Lynna (the Forest east of Lynna Village (Past).  Head to the
 screen above the screen where the guys are playing ball.  Jump over the
 pits and head right.  Head down one screen and use the Switch Hook to cross
 the pits, then go down another screen.  Go inside the cave and speak with
 the Ancient Zora and give him the [Sea Ukulele] in return for the [Broken
 Sword].

Noble Sword
 Go Restoration Wall (Past) and speak with Patch.  He will agree to fix the
 [Broken Sword] to restore it to a [Noble Sword].  However, you must perform
 the ceremony again, this time with 8 (!) Hardhat Beetles!  Use the same
 strategies as before, but be aware that new Beetles will appear whenever you
 defeat one until you've made all 8 fall into the pits.  Also, you can use
 Gale Seeds to stop the Beetles in their tracks!  Congratulations, you've
 earned the Noble Sword, and you're one step closer to the legendary Master
 Sword.

The Iron Shield
---------------
Again, this is an optional quest, but it's so simple and easy there's really
no reason not to do it.  You will need the Mermaid Suit (from Level 6 -
Mermaid's Cave) to complete this side-quest.

Warp to the Ember Seed Tree in the Past.  Head down one screen and head into
the water.  Dive down and head down three screens.  Next, swim right one
screen and down twice.  Swim to the far-right and surface.  Enter the cave and
swim around until you reach the Tokay.  Speak with him to receive a shiny new
Iron Shield.

Seed Upgrade
------------
This one's easy to find.  The method was detailed in the Walkthrough, but just
in case you missed it, here we are again.  Once you have at least 3 types of
Seeds (which would be after beating Level 3), return to Tingle and he will
upgrade your Seed Satchel to allow you to carry up to 50 Seeds!

Bomb Upgrade
------------
Ooooh, a toughie to find (at least in the Japanese version).  Go to Talus
Peaks in the Present.  Remember that little pond with two Armos Statues?
Throw a Bomb into the pond and a Fairy will appear, asking you what type of
Bomb you threw in.  As in Link to the Past, honesty is the best policy :)

Shooting Gallery Mini-Game
--------------------------
You can find this aggravating mini-game in Lynna Village (Past).  It's where
the Ring Shop is located in the Present.  Play for Rings, a Flute, Gasha
Seeds, or other prizes.

Wild Tokay Food Mini-Game
-------------------------
Found in a cave on Crescent Island (Past), this annoying mini-game involves
throwing big hunks of meat to the Tokay that pass by.  Perhaps, if you're
lucky, you'll be able to play it in the Present.

1)Scent Seedling
2)20 Rupees
3)50 Rupees
4)Gasha Seed
5)100 Rupees

Goron Dancing Mini-Game
-----------------------
Found inside the caves in Rolling Ridge Base (Past and Present).  As you
may remember, Gorons are very fond of dancing.

Present
            6-7         Perfect
Bronze   30 Rupees     100 Rupees
Silver   50 Rupees     Gasha Seed
Gold     Gasha Seed    Fireworks Ring

Past
            6-7         Perfect
Silver   50 Rupees     Gasha Seed
Gold     Gasha Seed    Sage Ring, Green
Platinum Gasha Seed    Protection Ring

Target Carts
------------
Located in the heights of Rolling Ridge (Present).

Consolation (Loser) Prize- 20 Rupees
1)50 Rupees (Perfect)

Goron Shooting Gallery
----------------------
Located in the heights of Rolling Ridge (Past).

300 Points- Gasha Seed
400 Points- Boomerang

Bomb Game
---------
Located deep inside the caves of Rolling Ridge (Present).

1)30 Rupees
2)Toss Ring
3)30 Rupees

   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                        8. B E S T I A R Y                        /__\
 /\  /\                       ------------------                       /\  /\
/__\/__\______________________________________________________________/__\/__\

____________------------------------------------------------------____________
\                             Bosses & Guardians                             /
/___________------------------------------------------------------___________\

NOTE: All Sword hits assumes you have the Level 1 Sword, the Wood Sword.  If
you have a more powerful sword, it will usually take less hits.

Giant Ghini
-----------
Found in: Lv 1 Spirit's Grave
Strategies:
     Use your sword to defeat the 3 Mini-Ghini surrounding the big one, then
     slash at the Giant Ghini.  The Mini-Ghini can't actually hurt you, but
     they will slow you down so the Giant Ghini can charge you.  6 hits will
     kill it.
Attacks:
     Charge- The Giant Ghini will charge at you.

Pumpkin Head
------------
Found in: Lv 1 Spirit's Grave
Strategies:
     Equip your Sword and Power Bracelet.  Use your sword and hit him 4 times.
     The body will disappear and only the head will be left.  Pick the head
     up, then throw it at the Mini-Ghost.  Do this 2 times to defeat it.
Attacks:
     Fireballs- The Pumpkinhead will spit out 3 fireballs at you.
     Hopping Attack- He will jump around theroom, trying to crush you.

Swoop
-----
Found in: Lv 2 Wing Dungeon
Strategies:
     Darn, this one can be hard.  Wait in one placefor a while until Swoop
     starts flapping his wings really fast.  When he does, immediately move
     out of the way before he crushes you!.  When he comes down, hit him with
     your Sword.  The attack will leave a hole in the floor- don't fall
     through!  Repeat this pattern 5 more times.  After 6 hits or so, he'll
     start bouncing around 2-3 times after he comes down.  Walk away from him
     until hebounces 3 times before you try hitting him.  10 hits total will
     do himin.
     "Loren Peace" notes that standing on the Blue Tiles bordering the room
     will make the battle even easier because he can't make them fall down!
     Thanks for the tip!
Attacks:
     Big Drop- Swoop will flap his wings fast, then try to crush you!  This
               attack will leave a hole in the floor.  Be careful not to fall
               through!
     Big Drop x2, x3- As the battle progresses, Swoop will bounce around a
                      couple of times after the initial drop.

Head Thwomp
-----------
Found in: Lv 2 Wing Dungeon
Strategies:
     Equip your Bombs and Roc's Feather, and get ready for a heckuva battle!
     Climb up the ladders on either side of the room.  Use a Bomb, and throw
     it at the Head Thomp as you move.  Time your throw so that it'll land
     inside when it's Red.  It'll spin for a while, then finally stop at a
     color.  If it's Red, it'll drop a heart and be hurt, then it'll start
     spinning again.  Hit him 4 times when he's Red to defeat him.

     Also, you can try throwing the Bombs while you're on one of the moving
     platforms, but it's easiest and safest to throw them from one of the
     ledges.

     Every once in a while, it'll toss out some Bombs so you can replenish
     your supply.
Attacks:
     Podobos (Green)- If you throw the Bomb into the Thwomp when it's Green,
                      it'll toss out some Podobos (Flames) at you.  It will
                      also do this automatically if you don't hit it for a
                      while.  To evade it, just stand on one of the top
                      ledges.
     Fireballs (Blue)- If you throw the Bomb into the Thwomp when it's Blue,
                       it'll toss lots of little fireballs at you.  To escape,
                       immediately move to the opposite end of the room.
     Quake (Purple)- If you throw the Bomb into the Thwomp when it's Purple,
                     it'll crash to the ground, causing it to shake.  Little
                     boulders will come crashing down.  Simply stand beneath
                     one of the blocks near the ladders to escape unharmed.

Subterror
---------
Found in: Lv 3 Moonlit Grotto
Strategies:
     Wow, this is easy!  Equip your Shovel and Sword.  When he digs down, use
     your Shovel to get him back up, then strike him with your sword.  He will
     start moving faster after a few hits.  10 hits will do him in.
Attacks:
     Up-Drill- After Subterror digs down, he'll wander around a while and will
               eventually drill up.  Keep on movin'!

Shadow Hag
----------
Found in: Lv 3 Moonlit Grotto
Strategies:
     This one can be a little tough.  Equip your Roc's Feather and Seed
     Shooter.  Jump over the shadows, then, when she recombines, be ready.
     She'll  release butterflies, which you can just ignore.  She'll appear
     behind you, but don't turn around!  Instead, shoot the Seed Shooter (and
     seed) into the wall.  The seeds will bounce off and hit her!  Do this 6
     times in all.
Attacks:
     Shadows- The Shadow Hag will seperate into 4 shadows.  Simply jump over
              them to avoid.
     Butterflies- The Witch will release 4 butterflies when she recombines.
                  Ignore them or kill them with your Sword.
     Charge- When your back is turned, she'll charge at you.  Either look at
             her or hit her to make he go away.

Armos Warrior
-------------
Found in: Lv 4 Skull Dungeon
Strategies:
     Hmm, the Armos Warrior has slimmed down since his last appearance, eh?
     The Armos Warrior will release his sword then start pacing around the
     room.  Follow the Armos Warrior, doing your best to make his sword hit
     him.  3 hits from his own sword will break his shield, allowing you to
     attack him directly with your Sword.  Wait in one place for a second,
     then move out of the way to make him pass you.  Follow him and hit him
     after he hits the wall.  Repeat.  5 hits from Link's Sword will defeat
     the Armos Warrior.
Attacks:
     Flying Sword- The Armos Warrior will make his sword spin around the room.
                   Avoid at all costs.
     Charge- After he loses his shield, the Armos Warrior will start charging
             at you.

Eyesoar
-------
Found in: Lv 4 Skull Dungeon
Strategies:
     Equip your Switch Hook and Sword.  Use your Sword (or Switch Hook) to
     defeat the 4 Mini-Patras surrounding the big one.  Once the coast is
     clear, use the Switch Hook on the giant Patra, then slash it with your
     Sword.  10 hits will kill this easy boss.
Attacks:
     Surrounding Eyes- The Mini-Patras will surround Eyesoar.
     Flying Eyes- The Mini-Patras will fly randomly around the room.

Great Moblin
------------
Found in: Moblin Keep
Strategies:
     Pick up the large Bombs (you need to equip the Power Bracelet), wait a
     few seconds, then toss them back at the Great Moblin.  Evade the small
     Bombs by standing in one place and moving once the Pig Warriors toss them
     at you.  6 hits and he's a goner.
Attacks:
     Big Bomb- The Great Moblin will hurl large Bombs at you.
     Bomb- The Pig Warriors will toss regular Bombs at you.

Smasher
-------
Found in: Lv 5 Crown Dungeon
Strategies:
     Equip the Power Bracelet.  Wait for Smasher to throw the Iron Ball
     at you, then move away.  After the ball lands, pick it up and toss
     it at Smasher.  If you're not quick enough, the Iron Ball will
     disappear and reappear somewhere else in the room!  It's best to
     corner Smasher before attempting to hit him.  5 hits will do him
     in.
Attacks:
     Smash Throw- Smasher will bick up the Iron Ball and throw it at you.

Smog
----
Found in: Lv 5 Crown Dungeon
Strategies:
     Equip your Power Bracelet and Sword for this tough boss battle.  The Evil
     Cloud will split in two.  Your goal is to place a Block with the Cane of
     Somaria in front of a Mini-Cloud so that it will move onto it, then
     quickly create another Block next to it and move it over to the other set
     of blocks so that the two Mini-Cloud will collide and recombine.  This is
     easier said than done, however.  If you get rid of the Block before a
     Mini-Cloud attaches to another one, it'll disapppear and start over
     wandering around the regular blocks.  If you step on the switch at the
     upper-left of the room, you'll reset everything.

MAJOR TIP: If you slash the Mini-Clouds with your Sword, you stall them for a
while, allowing the other Mini-Clouds time to reach each other!

PHASE 1

Best place to put Block (#-Regular Block, X-Cane of Somaria Block):

      #
     ###

    X
     ###
      #

3 hits with the Sword when it's combined will defeat the first form.

PHASE 2

Best place to put Block (#-Regular Block, X-Cane of Somaria Block):

           #
     #  #  #
     #  # X
     #XX#

The right two Mini-Clouds are easy to combine, but the third can be a hassle.
Place a block where the left-most X is, then when the Mini-Cloud is on it,
immediately place another Block where the next X is.  Another 3 hits and it's
gone.

PHASE 3

Best place to put Block (#-Regular Block, X-Cane of Somaria Block):

          #
     ###XX XX###
          #

Phase 3 is harder, because you have to bring one Mini-Cloud to the other side
slowly.  Place Blocks where the Xs are, and try to get at least one Mini-Cloud
to circle one of the middle blocks.  Then just stall it until the other
Mini-Cloud comes by.  Again, 3 hits ends this phase.

PHASE 4

Best place to put Block (#-Regular Block, X-Cane of Somaria Block):

        ###
     #    #  # #
     #   #     #
     #      #  #
     #     # X #
     #X#XX#   X#

This is the final, and coincidentally, hardest, phase.  Combine the right two
Mini-Clouds first, then bring the one on the left to the right.  Thankfully,
the Big Cloud moves slower than a Mini-Cloud, so it shouldn't be too hard.

Attacks:
     Gas Cloud- The Mini-Clouds will repeatedly spew gas clouds at you.  They
                hurt, so stay far away!  You can also use your Sword to
                destroy them.
     Thunder Zap- The combined form will shoot little thunder bolts at you.

Vire
----
Found in: Lv 6 Mermaid's Cave
Strategies:
     Just use your Sword and Shield for this battle.  Use your Sword or Shield
     to block the fireballs, and wait for him to charge at you.  When he does,
     slash him with your Sword.  It's possible to chase after him and get in a
     hit, but usually he'll be too fast for you.  After 9 hits, he'll split
     into 2 Skull Keese.  Wait for them to charge or just jump up and slash
     'em to end the fight.
Attacks:
     Fireballs- These come in 3 flavors: Yellow/Orange, Red, and Blue.  The
                Red and Blue ones don't do anything special, but if you don't
                hit the Yellow ones, they'll split into 6 and spread out.  Use
                your Sword or Shield to block them.
     Charge- Vire will charge at you.
     Skull Keese- After a couple of hits, Vire will split into 2 Skull Keese
                  that will charge at you.

Octogon
-------
Found in: Lv 6 Mermaid's Cave
Strategies:
     Swim to the platform in the middle of the room.  DON'T break the Pots,
     because they'll offer some protection.  After he circles around the
     platform and spits rocks, he'll eventually dive down, which is your cue
     to do the same.  Down below, slash him with your Sword or just use the
     Seed Shooter.  It's also possible to hit him with the Sword when you're
     up above.  16 hits with the Sword will kill him.  Roughly 18-20 Seeds
     will do the same.
Attacks:
     Rock Spit- Octogon will spit rocks at you.  Very easy to avoid.  Just use
                your Shield or move out of the way.
     Bubble- Octogon will sometimes encase you in a bubble, rendering you
             immobile.
     Fireball- After Octogon has dived, it'll start spewing fireballs.

Veran (Nayru)
-------------
Found in: Ambi's Palace
Strategies:
     Actually an extremely easy battle, though first-timers will have a rough
     time!  Equip your Mystery Seeds (Seed Shooter recommended) and shoot them
     at Nayru.  This will cause her to fall asleep, while Veran while leave
     the body temporarily.  Immediately use the Switch Hook on the Shadow, and
     slash away!  3 hits is all it takes!
Attacks:
     Energy Balls- Nayru will release energy balls that will spread in a
                   counter/anti-clockwise direction.  Run away to avoid them!

Angler Fish
-----------
Found in: Lv 7 Jabu Jabu's Belly
Strategies:
     Equip your Roc's Feather and Seed Shooter.  As the Angler hops about,
     shoot the flashing part to deflate him.  Next, switch to your Sword and
     slash him while he's down.  It'l also possible to hit him with the Sword
     w/o deflating him, but it's not recommended.  10 Hits with the Sword is
     all it takes.  If you don't deflate him first, it'll take about 15-16
     hits with the Sword.
Attacks:
     Jump- Strange... fish usually don't jump, right?  Anyway, he'll jump
           around the room.  Very easy to avoid.
     Bubble- I still find it hard to believe that Bubbles can hurt our hero,
             but they can!  Slash at them to get rid of 'em.

Plasmarine
----------
Found in: Lv 7 Jabu Jabu's Belly
Strategies:
     Wow.  I can't believe how unbelievably easy this guy is.  Equip your
     Switch Hook.  Allow him to charge at you, then get out of the way.  If
     it's Red and releases a red energy ball, use the Switch Hook on him to
     turn him blue.  Do this so the red energy ball hits him.  Do the same
     thing if he launces a blue energy ball when he's blue.  Be careful,
     sometimes he charges himself with electricity, so don't use the Switch
     Hook then.  7 tastes of his own medicine will fry him.
Attacks: Charge- The big Biri will charge at you.
         Blue/Red Energy Ball- The monstrous Jellyfish will unleash energy
     balls at you.
         Zap- The humongous sea creature will charge its body with
     electricity.  Don't touch!

Blue Stalfos
------------
Found in: Lv 8 Ancient Tomb
Strategies:
     An easy battle reminiscent of the original Agahnim.  Hit back his energy
     balls at him, which will turn him into a Skull Keese.  Hit him with your
     Sword while he's in this form.  9 hits is all it takes.  Try not to get
     turned into Baby Link, because you're slow and defenseless in that form.
Attacks:
     Energy Ball- The Blue Stalfos will throw an energy ball at you.  Simply
                  use your sword to hit it back.  If you get hit, you'll be
                  turned into.... Baby Link!  Awww, how cute!
     Fake Energy Ball- Often he'll try to fake you out by launching an energy
                       ball that you can't hit back (similar to the original
                       Agahnim).  All you can do is run (and use your Shield).
     Slash- The Blue Stalfos will slash at you.  He usually does this while
            you're Baby Link.

Ramrock
-------
Found in: Lv 8 Ancient Tomb

Ramrock has many different forms, each with different attacks.  You'll also
have to use different strategies.

Dale Lambert was keen enough to discover this:

Re: Ramrock

Hi, I noticed in the bosses section how to beat the boss. If you also notice,
the way to get into the boss's room tells you how to defeat him. First you
have to use the sword to cut the crystal, then bomb the block, then use your
seed shooter, then the Power Glove. All in the same order to defeat the boss.
Nice of them to tell you how to defeat the bastich.

PHASE 1

Strategies:
     Relatively easy form.  He'll launce his hands at you, and it's
     your job to hit them back at him with your Sword.  About 3 hits is all it
     takes.
Attacks:
     Hand Missile- The Rock Head will launce his hands at you.  Hit them back
                   at him.

PHASE 2

Strategies:
     Possibly his hardest form.  Only Bombs will work on this monstrosity, but
     there's a catch!  You must place the Bombs so that they land in between
     his hands.  If you need more Bombs, cut the Bushes near the bottom of the
     room.  3 hits is all it takes.
Attacks:
     CRUSH!- Using his hands, Ramrock will try and crush you.

PHASE 3

Strategies:
     Ramrock will wear a mask, preventing direct attacks.  However, his back
     is still vulnerable.  Use the Seed Shooter to bounce seeds off the
     wall and into his back.  4 hits will do him in.
Attacks:
     Energy Ball- The Rock Head will launch balls of energy at you.  Don't try
                  to hit them with your Sword!
     Laser Eyes- He'll fire Lasers out of his eyes.  Make sure to run to the
                 sides or jump over them.

PHASE 4

Strategies:
     This form fooled us all for a looong time.  Equip your Power Glove.
     Wait for him to launce one of his balls (stop thinking dirty), then
     quickly grab his other ball and pull it back as far as you can.  Release
     it before he attacks you again and it will hit him.  Do this 3 times to
     kill him.

     ProtoBladeX adds this tip: A Major tip for the Ramrock boss is that if
     you use the Cane of Somaria, you can block his hand, and while it is
     dealing with the block, you can grab the other hand and pull it out.
     Ramrock will not move because you have his hand and every time he shoots
     the hand at you it will not get you because of the block.

Attacks:
     Iron Ball- He will throw his Iron Balls (that sounds so wrong) at you.
                Simply dodge them.

                                  V E R A N
                                =-=-=-=-=-=-=

The "final" boss comes in many forms.  Make sure you're well-prepared!

PHASE 1

Veran (Ambi)
------------
Found in: The Black Tower
Strategies:
     This is Technically Veran's first form, and is very similar to Veran
     (Nayru).  The only difference is she'll warp around a lot more and use
     different attacks.  Once again, use Mystery Seeds on Ambi to make her
     sleep, then use the Switch Hook on the Shadow.  Now you can slash at
     Veran.  3 hits is all it takes.
Attacks:
     Energy Balls- Ambi will release energy balls that will spread in a
                   counter/anti-clockwise direction.  Run away to avoid them!
     Spiders- Periodically Ambi will call some Spiders down to attack you.
              Sometimes they will fall without her having to call.

PHASE 2

Veran (Fairy)
-----
Found in: The Black Tower
Strategies:
     This is Veran's Fairy form, which is generally considered her toughest.
     There's not much to say other than keep using your Sword.  You can also
     use your Seed Shooter against her, which might be best while she's
     flying fast.  Also, make sure to defeat the Dark Links so they won't
     cause trouble.  It's hard to hit her without getting hit by her attacks,
     so make sure you have Magic Potion.  20 hits with the Sword will clip her
     wings.  20 hits with the Seed Shooter will also do the job.
Attacks:
     Energy Balls- Veran will throw single energy balls at you.
     Large Energy Ball- Veran will launch a big blue energy ball at you.
     Dark Link- When the battle begins, 4 Dark Links will be present.
                They act exactly the same as Arm Mimics, meaning they follow
                the reverse direction that you move.  Kill them quickly so
                they won't get in your way.

PHASE 3

Veran (Turtle)
-----
Found in: The Black Tower
Strategies:
     Pretty simple.  Just stand in one place and move as she comes down.
     Repeat until she shows her head, then use your Sword to hit her.  This is
     her most common form.  Roughly 50 hits total on all of her forms will
     kill her.
Attacks:
     Ground Stomp- Veran will jump up high and stomp the ground hard,
                   uncovering some lava.  Don't stand anywhere near her while
                   she stomps!

Veran (Spider)
-----
Found in: The Black Tower
Strategies:
     You'll have to use Bombs on her.  After the Bomb explodes, hit her!
     Roughly 50 hits total on all of her forms will kill her.
Attacks:
     Charge- Veran will charge at you.
     Web Spin- She'll spit some webbing at you.  Don't get caught!
     Stomp- Veran will swing to the ceiling and drop down.  Perfect time to
            plant a Bomb!

Veran (Bee)
-----
Found in: The Black Tower
Strategies:
     Just use your Sword (or Seed Shooter) on her.  Take a while to figure out
     her pattern and where you can stand to stay safe.  Roughly 50 hits total
     on all of her forms will kill her.
Attacks:
     Stinger- Don't get hit by these or else you'll not only be hurt, but
              you'll also slow down!
     Bees- These are truly a blessing!  Kill them quickly and hope they've got
           some recovery hearts.

                               T W I N R O V A
                              =-=-=-=-=-=-=-=-=

These cold hearted and hot tempered witches are the "penulitimate" bosses.
They are the masterminds behind Ganon's resurrection.  With the flame of
destruction and the flame of sorrow lit, all they need is the flame of despair
to complete their task.

PHASE 1

Koume & Kotake
--------------
Found in: Room of Rites
Strategies:
     Avoid them and hit their elemental balls back at the other witch with
     your sword.  In other words, hit Kotake's Ice Balls at Koume and Koume's
     Fire Balls at Kotake.  This can be extremely hard.  If you have the
     Mirror Shield, you can absorb their attacks, but can't deflect them like
     you could in Ocarina of Time.  Only the Sword can deflect shots, so make
     sure you get some practice in the Ages Target Practice Mini-Game.  From
     my count, it only takes about 3-4 hits to bring the sisters down.
Attacks:
     Ice Ball- Kotake with throw a ball of ice at Link.
     Fire Ball- Koume with throw a ball of fire at Link.

PHASE 2

Twinrova
--------
Found in: Room of Rites
Strategies:
     When she is Firerova, avoid the Lava.  When she is Icerova just avoid the
     bouncing Ice Crystals and hit the Ice Balls she throws with your sword.
     To kill her, slash her with your Sword (try to do Spin Attacks as often
     as you can) and when she reverts to Twinrova, shoot Seeds with your
     Seed Shooter depending on the background.  If the background is Fire, use
     Mystery Seeds.  If it's Ice, use Ember Seeds.  However, Scent Seeds can
     be used against either form, and evidently defeat her faster.  When
     hitting Firerova, you'll be forced back, often into the lava.  If you
     want, equip the Steadfast Ring to prevent this from happening. The
     Snowshoe ring is great to prevent slipping against Icerova.

     Quanta StarFire has a strategy: "First, if you're using the Master Sword,
     put Roc's Feather on the other slot in case you need to do an emergency
     jump. Stand under where Twinrova will appear and charge your sword, facing
     sideways so that you won't waste the charge. During the switch of terrain,
     let go of the button so that your charge attack starts immediately. You'll
     knock her into switching again, so quickly resume the stance you had
     previously and charge the sword again. Then release the button when the
     switch is in progress. After that, rinse and repeat until she's done."
Attacks:
     Backdraft- As Firerova she will throw an ember out.  Once it hits the
                wall it will split into three balls of fire which will head
                back towards Link.  To avoid her Backdraft attack, run through
                the gap between the Fireballs.
     Fire Keese- As Firerova she will summon four Fire Keese which will fly
                 towards Link.  Run from the bottom of the room up (or vice
                 versa), or kill them with a Spin Attack from your Sword.
     Ice Crystals- As Icerova she will create two ice crystals which will
                   bounce around the room.
     Ice Ball- As Icerova she will throw a ball of ice at Link.  Hit them with
               your Sword.

                                  G A N O N
                                 =-=-=-=-=-=

The "ultimate final boss" in the Oracles series.  One big ugly Gerudo pig!
The flames of destruction and sorrow burn bright, but it will take a complete
sacrifice of Princess Zelda to light the flame of despair and resurrect Ganon
to his former self.  For now, you will fight a mad, empty shadow of the Evil
King!

Found in: Room of Rites
Strategies:
     Ganon is one tough cookie.  He teleports all over the place unleashing
     random attacks.  Avoid all his attacks and keep charging your Sword.
     When he appears, unleash a Spin Attack.  I find it useful to equip the
     Roc's Feather/Cape and just keep jumping over attacks and releasing your
     own once you're near.  When the screen turns blue, your controls will be
     reversed.  Get used to it, because this is actually the best time to
     strike Ganon!  Having the Noble Sword will make this fight easier, but
     legend says the Master Sword is capable of hitting the giant beast
     without the need of charging up!  Note that the Biggoron's Sword will not
     affect Ganon, and the best way to defeat him is to use the Master Sword
     and equip the Red Ring.
Attacks:
     Tri-Blast- Ganon shoots one slow ball of energy then two fast balls of
                energy.  Get out of the way or guard with the Mirror Shield.
     Trident Slash- Ganon slashes with his huge Trident.
     Trident Flame- Ganon stabs his Trident into the ground causing a ball of
                    fire to land that will split twice into 12 small
                    Fireballs.
     Pound & Blast- Ganon pounds his fist in the ground immobolizing Link.
                    He then throws a giant ball of energy at Link.  Jump when
                    he stomps the ground, but keep moving as he will still
                    launch the energy ball!
     Anti-Matter Field- Ganon will cause the screen to flash blue.  During
                        this time your controls are reversed, so pushing left
                        makes you go right, etc.  He takes advantage of your
                        confused state by throwing balls of energy at you.

____________------------------------------------------------------____________
\                                  Enemies                                   /
/___________------------------------------------------------------___________\

____________------------------------------------------------------____________
\                              SPECIAL THANKS!                               /
/___________------------------------------------------------------___________\

Special thanks to Sledge Brotha for helping with enemy damage!!

Enemy Name
----------
Desc.  : A description of the enemy
Health : The amount of health an enemy has.  1 Health is equal to 0.25 Hearts
         which is equal to ONE slash from a Level 1 Wooden Sword.  Note that
         not all enemies are vulnerable to the Sword.
Damage : How much damage (in Hearts) an enemy will inflict upon you if they
         hit you.  ALL of these were taken down by Sledge Brotha, so a big
         huge thanks to him!
Comment: Notes on ways to defeat, avoid, etc.

Arm Mimic
---------
Desc.  : Shy Guy looka-likes.
Health : 5
Damage : 1
Comment: These do the exact opposite of Link's movements and sometimes are
         quite annoying when in rooms with spikes and moving floors. However
         usually they are easily disposed of.

Armos Knight
------------
Desc.  : Stone knight statues
Health : 4 (1 Bomb)
Damage : 1
Comment: These statues come to life once Link has touched them or got close
         enough to them. Destroy them with either the Magic Boomerang, Bombs
         or the Biggoron Sword.

Ball & Chain Trooper
--------------------
Desc.  : A knight that wields a giant mace
Health : 4
Damage : 0.5
Comment: This Trooper swings his giant mace around at Link. Just get in with a
         quick Spin Attack from your sword.

Beamos
------
Desc.  : A tower with a single eye at the top.
Health : N/A
Damage : 0.5
Comment: Beamos shoot lasers at Link once they see him.  They are invincible,
         though the Mirror Shield will allow you to block their lasers.

Beetles
-------
Desc.  : Small insects
Health : 1
Damage : 0.5
Comment: These creatures are relatively rare, only appearing in the ground
         when using the Shovel to dig.

Biri
----
Desc.  : Electric jellyfish
Health : 3 w/Hookshot
Damage : 1.0
Comment: Don't attack these monsters when they're flashing, or you'll be
         shocked.  Hookshots

Blade Trap
----------
Desc.  : Spiked Blocks
Health : N/A
Damage : 0.5
Comment: Beware if you've crossed the paths of these traps.  Once you get in
         front of them, they'll charge at you, which is your cue to get out of
         the way. Traps come in many varieties, Red one's are quite slow. Blue
         are very fast. And Green ones rotate very fast in a circle around a
         centre.

Boulders
--------
Desc.  : Large rocks the size of Link
Health : N/A
Damage : 0.5
Comment: Look above and watch for shadows when climbing Restoration Wall, or
         else these will cause a lot of trouble.

Bubble
------
Desc.  : A flying skull with a glowing aura
Health : N/A
Damage : 0.5
Comment: Kill them with the Boomerang, these guys float around hitting the
         walls. They can be VERY annoying.

Bumper Beetle
-------------
Desc.  : Black shelled beetles
Health : N/A
Damage : 0.5
Comment: Impenetrable black shells prevent these beetles from being defeated by
         normal weapons.  Only forcing them into a hole can defeat them.  You
         can also use Pegasus Seeds to freeze them.

Buzz Blob
---------
Desc.  : Cucumber looking blobs (green).
Health : 1
Damage : 1
Comment: If you hit them with your sword you will get zapped. So throw
         something at them or use your Slingshot and Scent Seeds. Shoot them
         with a mystery seed and they'll transform into a Cukeman.

Cheep-Cheeps
------------
Desc.  : Winged fish from the Super Mario. Bros series
Health : 2
Damage : 0.5
Comment: They aren't very aggressive.  Just slash them with your Sword.

Crow
----
Desc.  : Black birds
Health : 3
Damage : 0.5
Comment: Sit in trees waiting for Link. Once they see him they will swoop down
         to attack.

Cukeman
-------
Desc.  : Cucumber looking blobs with glasses.
Health : 1
Damage : 1
Comment: Talk nonsense. Can only be seen by hitting a Buzz Blob with a Mystery
         Seed.

Darknut
-------
Desc.  : The dark knights of Labrynna.
Health : Red  6
         Blue 9
Damage : 1
Comment: Either wielding Sword & Shield or Spears, these are quite strong
         for normal overworld enemies.

Deku Scrubs
-----------
Desc.  : A Shrub like race
Health : N/A
Damage : 0.5
Comment: Deku Scrubs jump up after being camoflaged as bushes and then
         proceed to spit seeds at Link.  Deflect their seeds back with any
         Shield to knock sense into them, and you will be able to talk to
         them.

Fish
----
Desc.  : Attacking fish
Health : 3
Damage : 0.5
Comment: Jump out of the water to attack Link, they swim in a very methodical
         way.

Face Lamp
---------
Desc.  : Lamps which produce fireballs
Health : N/A
Damage : 0.5
Comment: Avoid the fireballs they produce at all costs. Usually, to make them
         stop, kill every enemy in the room.

Flying Tile
-----------
Desc.  : Spinning Tile
Health : N/A
Damage : 0.5
Comment: Flying Tiles magically will fly up from the floor then into Link.
         Slash at them or use a good shield.

Gel
---
Desc.  : Small blobs.
Health : 1
Damage : 0.5
Comment: Gel's will jump on Link, they do not hurt him but they will slow
         him down thus leaving him more open to more dangerous attacks from
         other enemies. When they jump on Link press the A & B buttons rapidly
         to brush them off & then quickly slash them with your sword.

Ghini
-----
Desc.  : One-eyed Ghosts
Health : 10
Damage : 0.5
Comment: Ghinis only appear once you have touched their graves. Like in
         previous Zelda games, attack the original one to kill them all.

Giant Blade Trap
----------------
Desc.  : A giant faced Blade Trap
Health : N/A
Damage : 1
Comment: Run like hell to avoid these, it's the only way!

Gibdo
-----
Desc.  : Egyptian Mummies.
Health : 8
Damage : 1
Comment: Gibdos slowly go after Link.  Burn them with Ember Seeds to turn
         them into Stalfos.

Goponga Flower
--------------
Desc.  : A semi-indestructible swamp plant
Health : 2 (1 Bomb)
Damage : 0.5
Comment: Use Dimitri to eat these up, or use Bombs, Ember Seeds, Master
         Sword, etc. to destroy them.

Hiploop
-------
Desc.  : Little bugs with hard iron Masks.
Health : 2
Damage : 0.5
Comment: Also known as Iron Masks.  Use the Switch Hook to pull off their
         masks, then strike with the Sword.

Hoarder
-------
Desc.  : Little bugs that hide under rocks or bushes.
Health : 2
Damage : 0.5
Comment: Hoarders stay dormant until you walk past them, then they will
         suddenly scamper towards Link. At this time you should destroy them
         with a well timed sword slash.

Keese
-----
Desc.  : The bats that inhibit the many caves and dungeons of Labrynna.
Health : 1
Damage : Normal 0.5
         Fire   1
Comment: Keese flying annoyingly close to Link, and are sometimes hard to kill
         because of there erratic flying habits. Keese also come in a Fire
         form, when fire Keese dive into Link they will burn him and go back
         to being normal Keese.

Leever
------
Desc.  : Shell-like enemies which burrow up from the ground.
Health : Red  3
         Blue 4
Damage : 0.5
Comment: Leevers emerge from the ground without warning. They hurt Link with
         their serrated edges so quickly kill them with you sword.

Like Like
---------
Desc.  : Giant Leeches
Health : 5
Damage : 0
Comment: Like Likes tend to swallow Link, in which case you shield gets
         stolen 75% of the time. Avoid them at all costs.

Lynel
-----
Desc.  : Lions with swords for hands.
Health : Red   8
         Blue 12
Damage : 1
Comment: The toughest overworld enemies there are. Lynel's will charge on sight
         and will also shoot beams of light from their swords at Link.

Moblin
------
Desc.  : Half-Dog, Half-Goblins.
Health : 3
Damage : 0.5
Comment: They either throw Boomerangs or throw spears at Link.

Moldorm
-------
Desc.  : Worm-like creatures made of a bunch of orbs
Health : 8
Damage : 0.5
Comment: Moldorm will fly around, sometimes toward Link. Slash at them with
         your sword until it dies.

Octorok
-------
Desc.  : Four-legged Octopi.
Health : Red  2
         Blue 3
Damage : 0.5
Comment: Octorok's spit rocks at Link.

Peahat
------
Desc.  : Large flying flowers (well they are as big as Link).
Health : 3
Damage : 0.5
Comment: Peahats spin their petals to fly. While they do that they cannot be
         harmed by your sword. To kill them attack them furiously when they
         land and are stationary. Or you can fire a Ember Seed at them, even
         when they are flying to kill them.

Pig Warriors
------------
Desc.  : Pig like looking soldiers.
Health : 2
Damage : 0.5
Comment: Mistaken for Moblins a lot. Pig Warriors wield a Sword & Shield and
         will charge at Link when they sight him. Simple swipes of your sword
         should do.

Pincer
------
Desc.  : Centipedes with large Pincers.
Health : 5
Damage : 0.5
Comment: Pincers attack Link with it's large Pincers from holes in the ground.
         It's easier to avoid them than to kill them.

Podobos
-------
Desc.  : Fireballs
Health : N/A
Damage : 0.5
Comment: Pobodos usually constantly jump up from the lava, but occasionally
         they are produced by volcanoes or bosses.  You cannot destroy them.

Podobo Chains
-------------
Desc.  : A segmented chain of fire that looks like a Moldorm.
Health : 3
Damage : 0.5
Comment: Chains of flames will sprout from the ground and shoot fireballs at
         you.

Pokey
-----
Desc.  : The Walking Cactus from Super Mario Bros. 2
Health : 1
Damage : 0.5
Comment: Avoid it or slash it with your sword until it is no more. For fun, try
         shooting Mystery Seeds at it.

Pols Voice
----------
Desc.  : Bouncing blobs with rabbit ears.
Health : 2 (1 Bomb)
Damage : 0.5
Comment: Pols Voice bounce around virtually invincible. Until you destroy them
         with a well placed Bomb or by playing an Animal Flute :) .

Rope (Snake)
------------
Desc.  : Green Snake
Health : 2
Damage : 0.5
Comment: Ropes charge at Link on sight.  Kill them with a well timed slash
         before they get to you.

Sand Crab
---------
Desc.  : Crabs which scuttle around the shore.
Health : 2
Damage : 0.5
Comment: No real threat at all.

Shrouded Stalfos
----------------
Desc.  : Stalfos with green robes.
Health : 4
Damage : 0.5
Comment: Like Moblins they either wield a sword & shield or spears.

Spark
-----
Desc.  : A bolt of electricity
Health : N/A
Damage : 0.5
Comment: Hover around the perimeter of the room, hit them with a Boomerang and
         they will turn into a Faerie.

Spiked Roller
-------------
Desc.  : A long spiked roller
Health : N/A
Damage : 0.5
Comment: Rolls back and forth, jump it with a Roc artifact.

Spiny Beetle
------------
Desc.  : Beetles with spiked shells.
Health : 2
Damage : 0.5
Comment: Spiny Beetles charge at Link when they are directly across from him.
         To kill them use your Shield when they charge to flip them, then hack
         their underbelly to cause damage. If you don't have a Shield handy
         use your Shovel!!

Stalfos
-------
Desc.  : Skeleton Knights
Health : Blue   2
         Green  4
         Orange 4
Damage : 0.5
Comment: These enemies come in three varieties/colours. The Blue ones are the
         most basic and do not jump around or throw bones at Link, the
         Green ones jump at Link but don't throw bones & the Orange ones jump
         about and also throw bones at Link.

Tektite
-------
Desc.  : Erratic Multiple-legged Insects
Health : Orange 2
         Blue   3
         Water  3
Damage : 0.5
Comment: These come in two varieties. Land, two-legged an hop about, easy to
         destroy and Water, four-legged and skim across the surface of the
         water and are slightly harder to kill.

Thwomps
-------
Desc.  : Large one-eyed blocks with 3 spiked sides
Health : N/A
Damage : 0.5
Comment: When Link is vertically in line with them, they will drop down to
         crush him. Because of their flat top you can use them as platforms.

Wall/Floor Master
-----------------
Desc.  : Large severed hands.
Health : Floor 5
Damage : N/A
Comment: Wall/Floor Masters come from the walls/roofs, they will grab Link
         and take him to the entrance of the Dungeon. The Blue (Floor Masters)
         appear from the floors & walls and can easily be destroyed. The Red
         (Wall Masters) fall from the roof, and are much harder to avoid.

Whirling Cyclops
----------------
Desc.  : Whirling armoured anemones
Health : N/A
Damage : 0.5
Comment: Once they spot Link they will whirl in that direction until they hit a
         wall. Hideout in a crevace or jump over them.

Whisps
------
Desc.  : Red balls of light with a skull in the middle.
Health : N/A
Damage : 0
Comment: If Link touches them they will "jinx" him and he will not be able
         to use his Sword. There is no know way to kill them.

Wizzrobe
--------
Desc.  : Teleporting wizards
Health : Green 4
         Red   5
         Blue  7
Damage : 0.75
Comment: Wizzrobes will suddenly dissolve then they will shot evil magic at
         Link. The Green ones always dissolve in the same spot they disappeared
         from. The Red ones dissolve randomly in different places and the Blue
         walk around and go invincible/transparent periodically.

Whickies
--------
Desc.  : Candle monsters
Health : 1
Damage : 1
Comment: Light their whick and they will pop like a firecracker.

Zola/ River Zora
----------------
Desc.  : Mutated fishmen
Health : 4
Damage : 0.5
Comment: Around waterways these emerge from the water and spit fire at Link,
         then submerge into the water again.

Zol
---
Desc.  : Large Blobs.
Health : Red   1
         Green 2
Damage : 0.5
Comment: Zols will bounce around attacking Link, simply slash them. The Red
         one split into two Gels. The Green ones will simply dissolve.

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  /__\                           9. I T E M S                           /__\
 /\  /\                          ------------                          /\  /\
/__\/__\______________________________________________________________/__\/__\

____________------------------------------------------------------____________
\                                   Items                                    /
/___________------------------------------------------------------___________\

Wooden Sword
------------
This is Link's first weapon, given to him by Impa. The Wooden Sword's main use
is to defeat enemies with it's sharp blade. But it can also be used to slash
bushes that are in the way, change switches & to pick up items just out of your
reach. Also if you hold the button it is assigned to you can charge it up, once
you release the button Link with perform the Spin Attack which is much more
damaging then a normal slash.

Noble Sword
-----------
The Level 2 Sword increases Link's power immensely.  Unlike the Wooden
Sword it can destroy Pots and Signs with a single swipe. And if Link has
enough energy he can shot beams of light with it.

Master Sword
------------
This legendary blade has unimaginable power.  Even Link's greatest foes are
susceptible to its might. You get it via the Password system.

Biggoron Sword
--------------
This sword is so big it takes up both of Link's hands. Hence you cannot equip
another item to another button while using this. You get this from Biggoron,
after giving him a password.

Wooden Shield
-------------
Link's first shield. The Shield is used to deflect projectiles and to guard
from other attacks.

Iron Shield
-----------
A more powerful Shield, this deflects even more attacks.

Mirror Shield
-------------
A legendary item.  Few know how to forge such a powerful tool.  Even the
attacks of Link's greatest foes can be blocked. Get it via the Password
(Secret) system.

Shovel
------
The shovel can dig through soil and break some rocks.

Seed Satchel
------------
10 Seeds
50 Seeds
99 Seeds
     Ember Seed
          Light trees on fire, or light up darkened rooms.
     Mystery Seed
          Breath life into statues, or blow away enemies with a whirlwind.
     Scent Seed
          Enemies will be drawn to the strange smell.
     Gale Seed
          These magical seeds will warp you to any of the Mystical Seed Trees.
     Pegasus Seed
          Run like the wind.

Power Bracelet
--------------
The Power Bracelet allows you to lift Bushes, Pots, Rocks, and other
objects...

Power Glove
-----------
Lift giant blue Genie Statues.

Harp of Ages
------------
     Tune of Echoes
          Activate Time Portals.
     Tune of Currents
          Transport to the Present anywhere from the Past.
     Tune of Ages
          Transport to the Past anywhere from the Present and to the Present
          anywhere from the Past.

Bomb
----
These explosives can be used to create holes in walls and rocks.

Bombchu
-------
These mouse-like contraptions scurry around and explode on contact.

Roc's Feather
-------------
The Roc's Feather gives you the power to jump.

Seed Shooter
------------
Mystical Seeds become powerful projectiles with this Item.  Use the Seed
Shooter to shoot Seeds and bounce them off walls.

Switch Hook
-----------
After discharging it, it draws things towards Link and vice versa.

Long Hook
---------
Similar to the Switch Hook, with added range and speed.

Cane of Somaria
----------------
Create magic blocks from out of nowhere with this magical staff!  The best
part is, there's no Magic Bar in the Oracles games so you can use it as many
times as you want!  However, it no longer produces projectiles if you hit it
again.

Boomerang
---------
This rare item has the power to destroy enemies that could not otherwise be
beaten.  You can get it from Goron Target Carts or from the Goron Shooting
Gallery.

____________------------------------------------------------------____________
\                               Special Items                                /
/___________------------------------------------------------------___________\

Flippers
--------
Flippers that will allow Link to swim in water.  Don't wade too far, however!

Mermaid Suit
------------
Also known as the Merman Suit (which I suppose would be more fitting), this is
essentially a "Level 2 Flippers."  It takes a while to get used to, but allows
you to swim in the deep waters of the sea.

Magic Potion
------------
This special concoction totally heals all of Link's health when he loses all
his Hearts.  Don't leave home without it!

Maku Seed
---------
This Seed allows you to see the truth.

Gasha Seed
----------
These Seeds can be planted in Soft Soil.  They will eventually grow Trees that
will bear Nuts with Items.

Graveyard Key
-------------
Use this skull Key to open the way to the Spirit's Grave.

Cheval Rope
-----------
This water-proof Rope is essential in building a Raft.

Ricky's Glove
-------------
Ricky has lost his glove, so you should return it to him.

Island Chart
------------
Tingle's cartography comes in handy as this map helps you to sail on the rough
waters of the Sea of Storms.

Cracked Tuni Nut
----------------
With the Tuni Nut broken, Symmetry Village has been thrown off balance.

Tuni Nut
--------
This repaired Nut puts Symmetry Village back on balance.  For those that
haven't noticed, Tuni Nut is a palindrome.

Bomb Flower
-----------
Cultivated by Gorons, this rare flora packs a big bang.

Crown Key
---------
Unlock the entrance to the Crown Dungeon with this regal Key.

Brother Emblem
--------------
The symbol of the Gorons proves you are an honorary brother.

Slate
-----
These mystical slates open the way through the Ancient Tomb.

Rock Sirloin
------------
This tasty rock alleviates hunger.

Goron Vase
----------
An ancient heirloom of the Gorons.

Goronade
--------
This high-energy drink will wake anyone up!

Old Mermaid Key
---------------
Open the Present Mermaid's Cave with this rusty, fishtail-shaped Key.

Lave Juice
----------
Tasty, Lava-flavored juice.  Quenches any thirst.

Letter of Introduction
----------------------
Prove to the Graceful Goron you are worthy.

Mermaid Key
-----------
The Past Mermaid's Cave is unlocked with this Key.

Library Key
-----------
Opens the doors of the Library.  Get from King Zora.

Book of Seals
-------------
This sealed Book allows you to complete the Book Maze in the Library.

Fairy Powder
------------
Restore the Fairy that has been turned into an Octo-fairy. Receive as a prize
for completing the Book Maze.

Zora Scale
----------
Proof of your heroic deeds for the Zoras.  You'll receive it after ridding
Jabu-Jabu of his heartburn.  Show it to the Zora underwater in Sea of Storms
(Past or Present, depending on whether or not you're playing a Linked Game) to
access the dangerous waters, then give it to the Pirate Captain to receive Eye
of Newt, err, Lizard.

Tokay Eyeball
-------------
One giant Lizard Eye designed for one giant Lizard.  You'll get it from the
Skull Pirate Captain after giving him the Zora Scale.

Magic Ring
----------
Magic Rings that contain mystical powers.  Collect Magic Rings from Chests,
Mini-Games, Gasha Nuts, Maple, or through other means...

Ring Box
--------
Allows you to carry Magic Rings.  Vasu gives you a Level 1 Ring Box, which
allows you to carry a paltry 1 Ring.  You can buy an upgrade at the Lynna City
Basement Shop, and get yet another upgrade through a Password.

   /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯/\
  /__\                          10. R I N G S                           /__\
 /\  /\                         -------------                          /\  /\
/__\/__\______________________________________________________________/__\/__\

This ring info took a LOOOOOONG time to compile.  Do us the favor of not
ripping off our hard work.  SPECIAL THANKS to Meowth346 for his help!

Anyway, in order to start collecting Rings you have to talk to Vasu who is in
his Jeweler's in Lynna City. He will give you a L-1 Ring Box which only
can carry one ring but later you will be able to get a L-2 Ring Box which
carries 3 Rings and a L-3 Ring Box which carries 5 rings.

Anyway you will receive rings as useless Magical Rings, these have no use
and will appear as a number in your Sub-Screen. But if you go to Vasu Jewelers
and get them appraised by Vasu they will become the Rings Listed below. Then
you can fill up your Ring Box by talking to Vasu then selecting "List". Then
to equip a Ring go into your Sub-Screen and select it so a "E" appears, this
means the ring is equipped and you will witness it's effects.

All Rings except one that are received from people and chests are acquired
randomly from many sources. You can get rings from:

* Bumping into Maple, then collecting any Rings she drops.
* Planting a Gasha Seed in a Soil Patch, then picking the Gasha Nut from the
  Gasha Tree that grows.
* From the Chest Game.

ALSO!  Special special thanks to Nintendo Power's Official guide as well as
Meowth's website for SOME of the Ring Locations (mostly the Maple/Gasha Nut
locations).  Most of the Ring Locations did come from us, so don't steal it
without credit!

No. 1
Name:     Friendship Ring
Acquired: After getting the Ring Box from Vasu
Desc.:    Symbol of a meeting
Comments: No effects.  Just a momento of your first meeting with Vasu.

No. 2
Name:     Power Ring L-1
Acquired: Level 1 - Spirit's Grave
Desc.:    Sword damage > Damage taken >
Comments: Useful if you need that extra power.  Remember that your defense
          won't be as great if you equip a Power Ring.

No. 3
Name:     Power Ring L-2
Acquired: Crescent Moon Island (Past)
          Maple/Gasha Nut
Desc.:    Sword damage >> Damage taken >>
Comments: Even more power than the L-1 Ring, though your defense drops even
          more.

No. 4
Name:     Power Ring L-3
Acquired: Seasons Only
Desc.:    Sword damage >>> Damage taken >>>
Comments: Unbelievable power (more than a Red Ring), but your defense also
          takes a huge dive.  Remember that the Red Ring increases your power
          without decreasing your defense.

No. 5
Name:     Armor Ring L-1
Acquired: Moblin Keep (Present)
Desc.:    Damage taken < Sword power <
Comments: Semi-useful Ring, at least for the earlier dungeons.  Remember that
          your power does go down.

No. 6
Name:     Armor Ring L-2
Acquired: Seasons Only
Desc.:    Damage taken << Sword power <<
Comments: Offers more defense but also a decrease in power.  Useful, but the
          trade-off isn't that warranted.

No. 7
Name:     Armor Ring L-3
Acquired: Hero's Cave (Present/Password)
Desc.:    Damage taken <<< Sword power <<<
Comments: Will give you more defense than the Blue Ring, but remember that the
          Blue Ring doesn't decrease your power.

No. 8
Name:     Red Ring
Acquired: Seasons Only
Desc.:    Sword damage × 2
Comments: With the ability to increase your strength without also decreasing
          your defense, this Ring is definitely recommended, especially for
          boss battles.  Combined with the Master Sword, you're unstoppable :)
          And remember, the best defense is a good offense.

No. 9
Name:     Blue Ring
Acquired: Sea of No Return (Past)
Desc.:    Damage taken=1/2
Comments: With the ability to increase your defense without also decreasing
          your power, this Ring is also recommended.  However, I personally
          would prefer the Red Ring, but I suppose it's like choosing between
          the tunics in DX; it depends on your personal preference.

No. 10
Name:     Green Ring
Acquired: Maple/Gasha Nut
Desc.:    Sword damage > Damage taken <
Comments: Sort of like a Power and Armor Ring combined, though the
          increases/decreases aren't as much as a Power/Red Ring or Armor/Blue
          Ring alone.

No. 11
Name:     Cursed Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    1/2 Sword damage Damage taken × 2
Comments: Hmm, I seem to recall that there is a positive aspect to this Ring,
          but I can't seem to remember what it is.  Anyhow, less damage dealt
          and more damage taken does not make a good ring.

No. 12
Name:     Expert's Ring
Acquired: Maple/Gasha Nut
Desc.:    Punch when not equipped
Comments: A fun little Ring with no real use.

No. 13
Name:     Blast Ring
Acquired: Seasons Only
Desc.:    Bomb damage >
Comments: Roughly 25% more power.  Useful against enemies/bosses that can be
          damaged by Bombs.

No. 14
Name:     Rang Ring L-1
Acquired: Seasons Only
Desc.:    Boomerang damage >
Comments: Boomerang power increased a little.  Actually not much of a point to
          this Ring.  Only certain Seasons enemies can be killed by the
          Boomerang, so it's pretty much useless in Ages.

No. 15
Name:     GBA Time Ring
Acquired: Advance Shop in Oracle of Ages
Desc.:    Life Advanced!
Comments: No use.  A very mysterious ring that can only be found in the
          Advance Shop.

No. 16
Name:     Maple's Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    Maple meetings >
Comments: Maple appears more frequently.  Use if you are missing some of the
          Rings she drops or you need her Piece of Heart.

No. 17
Name:     Steadfast Ring
Acquired: Seasons Only
Desc.:    Get knocked back less
Comments: This is useful against stronger enemies that push you back when you
          attack them.  Bosses, for instance, often push you back.

No. 18
Name:     Pegasus Ring
Acquired: Storm Sea (Past, Present [Password])
Desc.:    Lengthen Pegasus Seed effect
Comments: Very useful for those long gaps.

No. 19
Name:     Toss Ring
Acquired: Bomb Game
Desc.:    Throwing distance >
Comments: Don't recall any place where you need a greater throwing distance.
          Could be useful if you need to throw Bombs farther.

No. 20
Name:     Heart Ring L-1
Acquired: Seasons Only
Desc.:    Slowly recover lost Hearts
Comments: Takes a bit too long to recover Hearts.

No. 21
Name:     Heart Ring L-2
Acquired: Fortune/Maple/Gasha Nut/Shop Game
Desc.:    Recover lost Hearts
Comments: This is more like it.  Still, I'd recommend a Red Ring or Blue Ring
          so you don't lose Hearts in the first place.

No. 22
Name:     Swimmer's Ring
Acquired: Seasons Only
Desc.:    Swimming speed >
Comments: A fun Ring that makes getting around in water easier.

No. 23
Name:     Charge Ring
Acquired: Maple/Gasha Nut
Desc.:    Spin Attack charges quickly
Comments: Very useful against bosses that can be damaged only by a Spin
          Attack.

No. 24
Name:     Light Ring L-1
Acquired: Nuun Highlands
Desc.:    Sword beams at -2 Hearts
Comments: Relatively useful if you absolutely must have the sword beams.
          Obviously there's a L-2 ring, which probably makes the requirements
          for hearts even less, so wait for that.

No. 25
Name:     Light Ring L-2
Acquired: Lynna Village Target Aim
Desc.:    Sword beams at -3 Hearts
Comments: It'd be nicer if there was a Ring that allowed you to shoot beams
          at any time (not counting the Energy Ring), but there isn't, so this
          is as good as you're going to get.

No. 26
Name:     Bomber's Ring
Acquired: Goron Dancing
Desc.:    Set two Bombs at once
Comments: Semi-useful against enemies that can be damaged only by Bombs.

No. 27
Name:     Green Luck Ring
Acquired: Crescent Island
          Mayor Plen's House
          Fortune
Desc.:    1/2 damage from traps
Comments: Only useful in the trap laden areas at the start of the game. Wear
          a Blue Ring later on.

No. 28
Name:     Blue Luck Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    1/2 damage from beams
Comments: Useless.  Wear a Blue Ring.

No. 29
Name:     Gold Luck Ring
Acquired: Inside Ambi's Palace
Desc.:    1/2 damage from falls
Comments: Useless.  Wear a Blue Ring.

No. 30
Name:     Red Luck Ring
Acquired: Target Aim Mini-Game
          Fortune/Maple/Gasha Nut/Shop Game
Desc.:    1/2 damage from spiked floors
Comments: Useless.  Wear a Blue Ring.

No. 31
Name:     Green Holy Ring
Acquired: Goron Dancing Game (Past) (Gold, Perfect)
          Fairies' Woods (Present)
          Zora Sea (Past)
          Fortune/Maple/Gasha Nut/Shop Game
Desc.:    No damage from electricity
Comments: I think electricity refers to Birii.  Slightly useful in areas
          populated by the stinging jellyfish.

No. 32
Name:     Blue Holy Ring
Acquired: Fortune/Maple/Gasha Nut/Shop Game
Desc.:    No damage from Zora's fire
Comments: Useless.  Zoras aren't that common and it's not hard to avoid their
          fireballs.

No. 33
Name:     Red Holy Ring
Acquired: Zora Sea (Past)
          Fortune/Maple/Gasha Nut
Desc.:    No damage from small rocks
Comments: Useless.  Just use a Blue Ring since small rocks don't do much
          damage in the first place.

No. 34
Name:     Snowshoe Ring
Acquired: Mamamu Yan Secret
Desc.:    No sliding on ice
Comments: I can think of only a few dungeons where this would be useful, but
          even then there are very few rooms that have ice.  It could be
          useful against certain bosses though. Especially Twinrova.

No. 35
Name:     Roc's Ring
Acquired: Maple/Gasha Nut
Desc.:    Cracked floors don't crumble
Comments: It's probably called the Roc's Ring because it makes Link light, but
          this Ring can be useful in certain dungeons.

No. 36
Name:     Quicksand Ring
Acquired: Maple/Gasha Nut
Desc.:    No sinking in quicksand
Comments: I don't really recall a use for this Ring in Ages.  I have heard
          that it also prevents currents from pushing you, so it COULD be
          useful in the underwater places.

No. 37
Name:     Red Joy Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    Beasts drop double Rupees
Comments: Useful for building up your Rupee collection.

No. 38
Name:     Blue Joy Ring
Acquired: Tower of Darkness (Present)
               -Save Zelda (Password game only!)
Desc.:    Beasts drop double Hearts
Comments: I'd rather have a Ring that prevents damage, but this Ring does help
          replenish your health faster.

No. 39
Name:     Gold Joy Ring
Acquired: Rolling Ridge (Present)
Desc.:    Find double items
Comments: Many, many thanks to KingZapdos over at the GameFAQs board for
          helping us find this elusive Ring.  Here's his message from the
          boards:

"In order to get the Gold Joy Ring, go the Goron Village in the Present.  Go
through the entrance where you saved the Elder in the Past, and go to the
staircase.  If you get to a Goron walking back and forth, jump down the cliff.
Bomb the ENTIRE right wall next to you (there's no crack), and you will find a
ring.  Appraise it."

          Otherwise, this Ring is very useful for collecting Bombs or Seeds.

No. 40
Name:     Green Joy Ring
Acquired: Seasons Only
Desc.:    Find double Ore Chunks
Comments: Obviously, this is absolutely useless in an Ages game.

No. 41
Name:     Discovery Ring
Acquired: Level 1 - Spirit's Grave
Desc.:    Sense soft earth nearby
Comments: Not the most useful ring around.  However, some soil locations are
          well hidden, so have it equipped if you have a Ring Box that holds
          more than one ring.  Once you find all 16 soft soil locations, ditch
          this Ring.

No. 42
Name:     Rang Ring L-2
Acquired: Maple/Gasha Nut
Desc.:    Boomerang damage >>
Comments: Kind of useless in an Ages game because very few enemies (if any)
          can be killed by the Boomerang in Ages.

No. 43
Name:     Octo Ring
Acquired: Maple/Gasha Nut/Shop Game
Desc.:    Become an Octorok
Comments: No use, though wearing it prevents you from being eaten by Like
          Likes.

No. 44
Name:     Moblin Ring
Acquired: Maple/Gasha Nut
Desc.:    Become a Moblin
Comments: No use, though wearing it prevents you from being eaten by Like
          Likes.

No. 45
Name:     Like Like Ring
Acquired: Level 7 - Jabu Jabu's Belly (Present)
          Maple/Gasha Nut
Desc.:    Become a Like Like
Comments: No use, though wearing it prevents you from being eaten by Like
          Likes.

No. 46
Name:     Subrosian Ring
Acquired: Seasons Only
Desc.:    Become a Subrosian
Comments: No use.  Wear the stylish clothes of a Subrosian.  Maybe Rosa will
          like you more ^_~

No. 47
Name:     First Gen Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    Become something
Comments: What is this something, exactly?  You'll have to find out for
          yourself :)  And YES, we already know what it does!

No. 48
Name:     Spin Ring
Acquired: Mayor Plen Secret
Desc.:    Double Spin Attack
Comments: This is an unbelievably useful Ring.  If you combine it with the
          Master Sword, you'll be unstoppable against a certain boss that are
          very vulnerable to spin attacks.

No. 49
Name:     Bombproof Ring
Acquired: Goron Dancing Game (Present) (Gold, Perfect)
          Fortune/Maple/Gasha Nut
Desc.:    No damage from your own Bombs
Comments: Not the most useful ring, unless, of course, you're in a place where
          Bombs play an important role.  It's most useful for enemies that can
          only be killed by Bombs but move far too fast to time your Bomb
          throw easily.

No. 50
Name:     Energy Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    Beam replaces Spin Attack
Comments: Some people find it useful, but why would you want to replace a
          powerful Spin Attack with a relatively weak Beam?  Again, it's up to
          your personal preference.

No. 51
Name:     Dbl. Edge Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    Sword damage > but you get hurt
Comments: Why do they bother making some of these?  You're much better off
          with a Power Ring or the Red Ring.

No. 52
Name:     GBA Nature Ring
Acquired: Seasons Only
Desc.:    Life advanced!
Comments: No use.  A very mysterious ring that can only be found in the
          Advance Shop.

No. 53
Name:     Slayer's Ring
Acquired: Kill 1000 enemies, then talk to Vasu.
Desc.:    1000 beastsslain
Comments: No use.  Proves you like to kill things.

No. 54
Name:     Rupee Ring
Acquired: Collect 10,000 Rupees, then talk to Vasu.
Desc.:    10,000 Rupees collected
Comments: No use.  The game keeps a tally of how many TOTAL Rupees you've
          collected.  Even after you collect 999, any Rupees you get afterward
          still contributes to your TOTAL.

No. 55
Name:     Victory Ring
Acquired: Start a New Game with the Hero's Secret.
Desc.:    The Evil King Ganon defeated
Comments:Nouse.  Proves that you slayed some giant pig.

No. 56
Name:     Sign Ring
Acquired: Seasons Only
Desc.:    100 signs broken
Comments: No use.  Rejoice in the fact that you have nothing better to do than
          destroy 100 signs.

No. 57
Name:     100th Ring
Acquired: Have Vasu appraise 100 Rings, then talk to Vasu.
Desc.:    100 rings appraised
Comments: No use whatsoever.  Just get it so your collection is complete.

No. 58
Name:     Whisp Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    No effect from jinxes
Comments: Not too useful, really.  Very few dungeons even have enemies that
          can jinx you, and even then it doesn't last too long.

No. 59
Name:     Gasha Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    Grow great Gasha Trees
Comments: It's still unknown exactly how this Ring works, but supposedly
          you'll receive better items from your Gasha Nuts.

No. 60
Name:     Peace Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    No explosion if holding Bomb
Comments: Useful only with certain enemies and bosses that can only be hurt by
          Bombs.  Armos Statues and the Head Thwomp come to mind, but
          otherwise, equip something else.

No. 61
Name:     Zora Ring
Acquired: Fortune/Maple/Gasha Nut
Desc.:    Dive without breathing
Comments: This Ring can be pretty useful in some of the water dungeons,
          particularly Mermaid's Cave, where the Water Tektites can be quite
          annoying.  Otherwise, there are few water enemies on the overworld
          (aside from Zolas), so you're better off with something else.

No. 62
Name:     Fist Ring
Acquired: Maple/Gasha Nut
Desc.:    Punch when not equipped
Comments: Fun little Ring, but I wouldn't want to fight Ganon with it ^_^.

No. 63
Name:     Whimsical Ring
Acquired: Maple/Gasha Nut
Desc.:    Sword damage < Sometimes deadly
Comments: Not worth it.  Critical Hits go up randomly,but generally you'll end
          up with weaker blows.  Go with a Power Ring instead.

No. 64
Name:     Protection Ring
Acquired: Goron Dancing Game (Past) (Platinum, Perfect)
          Maple/Gasha Nut
Desc.:    Damage taken is always one Heart
Comments: This can be very useful against some of the tougher bosses and
          enemies that take away more than one heart.  However, make sure not
          to equip it against weak enemies!

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  /__\                 11. H E A R T  L O C A T I O N S                 /__\
 /\  /\                --------------------------------                /\  /\
/__\/__\______________________________________________________________/__\/__\

If you want more detailed directions, check out our Piece of Heart guide at
GameFAQs.

1) Location: The Black Tower (Past)
   Item(s) Needed: Shovel
2) Location: Maku Path (Past)
   Item(s) Needed: None
3) Location: Yoll Graveyard (Present)
   Item(s) Needed: Power Bracelet
4) Location: Deku Forest (Past)
   Item(s) Needed: Seed Satchel (Ember Seeds)
5) Location: Maple (Past or Present)
   Item(s) Needed: None
6) Location: Talus Peaks (Past)
   Item(s) Needed: Power Bracelet & Roc's Feather
7) Location: Talus Peaks (Present)
   Item(s) Needed: Tune of Currents
8) Location: Lynna City (Present)
   Item(s) Needed: Tune of Currents
9) Location: Rolling Ridge (West)
   Item(s) Needed: Bombs
10)Location: Rolling Ridge (East)
   Item(s) Needed: Tune of Currents
11)Location: Gasha Nut
   Item(s) Needed: Gasha Seed
12)Location: Crescent Island
   Item(s) Needed: Mermaid Suit

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  /__\                 12. G A S H A  L O C A T I O N S                 /__\
 /\  /\                --------------------------------                /\  /\
/__\/__\______________________________________________________________/__\/__\

Yes, the Japanese Katakana translates into Gacha, not Gachiya or Gachia as
previously thought.  However, for some reason the translators chose to
translate it as Gasha.  Go figure.

Seeds
-----

1) Lynna City (Present)- At the Shop.  Buy for 30 Rupees.  ONLY in a Password
   game!
2) Lynna Village (Past)- Gardener's house, upper-left of Lynna Village.
3) Lynna Village (Past)- Shop Advanced.  Buy for 100 Rupees.  ONLY while
   playing on a Gameboy Advance.
4) Level 1 - Spirit's Grave (Present)- In a Treasure Chest in 1F C-3.
5) Deku Forest (Past)- Inside a Chest inside one of the underground caves.
6) Level 2 - Wing Dungeon (Past)- In a Treasure Chest in 1F C-5.
7) Yoll Graveyard (Present)- Buy it at the Witch's Shop for 300 Rupees.
8) Crescent Island (Past)- In the cave that leads to the Bombs.
9) Crescent Island (Past)- 4th prize in Lizardman Food Mini-Game.
10) Level 3 - Moonlit Grotto (Present)- In a Treasure Chest in 1F D-4.
11) Level 3 - Moonlit Grotto (Present)- In a Treasure Chest in B1F E-4.
12) Talus Peaks (Present)- Transport to the Present from the Past.  It's
   inside a Chest on the lower-right most screen of the area.  Transport one
   screen below Restoration Wall (the place with all the vines).
13) Lynna City (Present)- Transport to the Present from the Past to reach the
   other door at the Shop.  Go inside, then down the stairs, and buy the
   Gacha Seed for 300 Rupees.
14) Maku Tree (Present)- Upper-left of the top of the Maku Tree.  It appears
   after you beat Level 4.
15) Rolling Ridge (Past or Present)- Play the Goron Dancing Mini-Game on
   Silver and get 8/8 (Perfect).  Gold/Platinum you only need 6-7.
16) Rolling Ridge (Past)- Play the Goron's Target Aim Mini-Game and get at
   least 300 Points.
17) Rolling Ridge (Present)- In a room near the Bomb Game.
18) Rolling Ridge (Past)- Inside a cave one screen left and one screen above
   Mermaid's Cave.
19) Level 6 - Mermaid's Cave (Past)- In a Treasure Chest in 1F G-4.
20) Maku Tree (Present)- Upper-right of the top of the Maku Tree.  It appears
   after you beat Level 6.
21) Zora Village (Present)- It's in East Zora Village.  You must dive down to
   get it in the Chest.
22) Level 7 - Jabu Jabu's Belly (Present)- In a Treasure Chest in 1F D-5.
23) Level 7 - Jabu Jabu's Belly (Present)- In a Treasure Chest in 3F A-4.
24) Storm Sea (Past)- Inside a Chest in an underwater cave.  Accessible only
   in a Password game.
25) Level 8- Ancient Tomb (Past)- In a Treasure Chest in B1F E-3.
26) Level 8- Ancient Tomb (Past)- In a Treasure Chest in B2F F-6.
27) Maku Tree (Present)- Middle of the top of the Maku Tree.  It appears after
   you beat Level 8.
28) Hero's Cave (Present/Password)- In a Treasure Chest in 1F B-1.
29) Hero's Cave (Present/Password)- In a Treasure Chest in 1F B-4.
30) Hero's Cave (Present/Password)- In a Treasure Chest in 1F A-2.
31) Lynna Village (Past)- Play the Shooting Gallery Game.  Unlimited.
32) Syrup's Potion Shop (Present)- Buy for 300 Rupees.  Unlimited.

There are other places for you to find Gasha Seeds!

Soil Locations
--------------

1) Lynna Village (Past)- Same screen as "The Hand's" house.
2) Yoll Graveyard (Present)- Two screens west and one screen north of Level
   1 - Spirit's Grave.
3) Talus Peaks (Past)- The soil is surrounded by 4 rocks that can be
   lifted by the Power Bracelet.  Use a Shovel to reveal it.
4) South Shore (Past)- South of The Black Tower.  A few screens northwest of
   Rafton's house.  The soil is surrounded by 5 rocks that can be broken by
   the Shovel.  Use a Shovel to reveal it.
5) Crescent Island (Present)- On the highest cliff.  Make sure to push all the
   plants in the Past to the proper place so you can climb to it in the
   Present.  Lift the rocks to reveal it.
6) Crescent Island (Present)- A small island northeast of CI is the of this
   soil.  Slash the bushes to uncover it.
7) Nuun Highlands (Present)- The soil is on the northwest most screen of the
   Nuun Highlands.  Just keep digging around until you find it.
8) Talus Peaks (Past)- One screen right of the upper-most screen.  You must
   transport there from the Present.
9) Talus Peaks (Present)- Lower-left most screen.  You must transport there
   from the the Past.
10) Rolling Ridge Base (Past)- Northwest most screen of Rolling Ridge Base.
   The soil is beneath one of the bushes.
11) Rolling Ridge (Past)- On the same screen where Crown Dungeon is in the
   Present.  Transport here from the Present and dig where the ground is
   surrounded by bushes.
12) Rolling Ridge (Present)- On the same screen as the vine.  Lift the
   rocks to discover it.
13) Fairies' Woods (Present)- Lower-left screen.  It's behind some trees, so
   you'll need to warp there from the Past.
14) Zora Village (Past)- Lower-left screen.  Cut the bushes.
15) Sea of Storms (Present)- On dry land that's surrounded by rocks.
   Accessible only in a Password game.
16) Crescent Island (Past)- In the sand one screen below the Tokay Head.

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  /__\                     13. L I N K  S Y S T E M                     /__\
 /\  /\                    ------------------------                    /\  /\
/__\/__\______________________________________________________________/__\/__\

                                  Passwords
                                  ---------

NOTE: Grid Locations are based on the Select Button Map Screen, with Letters
going across and Numbers going down.  Start by across for the Letter, then go
down for the Number.  For example, to find B-3, go right two spaces then down
three.  For visual representation, visit demajen's site at:
templeof4seasons.cjb.net

The Labrynna Secret and Ring Secret are received in an Oracle of Seasons
"Non-Linked Game."

Labrynna Secret
---------------
Received: After defeating Onox in a non-Password Seasons Game, you'll receive
          a Secret to Labrynna and have the opportunity to save.  Take down
          the Secret and make sure to save your game.
Given to: Play Oracle of Ages and choose to begin a New Game.  Next, choose
          the Secrets option and enter your Password.  The password transfers
          your name to the "Story of Continuation", gives you an extra Heart,
          and starts you off with the Sword AND Shield.  It will also transfer
          the name of Bipin and Blossom's child.

Ring Secret
-----------
Received: From the Red Snake in Vasu's Ring Shop (Horon Village).  (I-15)
Given to: The Red Snake in Vasu's Ring Shop (Lynna City) (Present, I-6).  This
          will transfer your Rings from Seasons to Ages.

The following Secrets are received in an Oracle of Ages "Linked Game."  Give
the Secrets to people in Oracle of Seasons, then use the new Secrets they give
you to Farore in the Maku Tree (in Ages) to transfer any items/upgrades.

Clockshop Secret
----------------
Received: From the Elderly Woman that is on the same screen as the Ember Seed
          Tree in South Lynna (Present, I-8).  (Appears after Level 4)
Given to: Dig behind TickTock's Clock Shop (H-14) to find some stairs.  Speak
          with the person down there and give him the Secret.  Play a
          mini-game involving defeating enemies in certain amount of time to
          earn the (L-3) Master Sword!  Use the new password given to you in
          your Ages game to transfer the upgrade.  Note that you'll only
          receive the (L-2) Noble Sword if you only have the (L-1) Wooden
          Sword when using the Password.

Smith Secret
------------
Received: From the Subrosian near the Mystery Seed Tree (Past, N-3) in Rolling
          Ridge.  (Appears after Level 5)
Given to: Give to the Subrosian Smithy (Subrosia, D-4) for the (L-3) Mirror
          Shield!  Use the new password given to you in your Ages game to
          transfer the upgrade.  Note that you'll only receive the (L-2) Iron
          Shield if you only have the (L-1) Wooden Shield when using the
          Password.

Pirate Secret
-------------
Received: From the Girl (Past, G-10) south of The Black Tower, a few screens
          northwest of Rafton's house. (Appears after Level 2, or at least
          reachable after Level 2)
Given to: Go to the House of Pirates (Subrosia, C-8) and speak to the Pirate
          on the second floor.  Prove that you're lucky by showing him that
          you have 777 Ore Chunks.  You'll receive a Bomb upgrade allowing you
          to carry 50 Bombs!  Use the new password given to you in your Ages
          game to transfer the upgrade.  Note that if you did not receive the
          previous upgrade from the Subrosian Market, you'll only be upgraded
          to 30 Bombs.

Deku Secret
-----------
Received: From the Deku Scrub in the Deku Forest (Past, A-10).  (Appears after
          Level 1)
Given to: Up by Moblin's Keep, go inside a cave (J-6).  Give the Deku Scrub
          the Secret (which completes his song) for an upgraded Seed Satchel
          that allows you to carry up to 99 Seeds!  Use the new password given
          to you in your Ages game to transfer the upgrade.  Note that if you
          did not receive the previous upgrade from Horon Village Basement
          Shop, you'll only be upgraded to 50 Seeds.

Ruul Secret
-----------
Received: From the Plen's Grandmother in Mayor Plen's House (Present, H-5).
          (Appears after Level 2)
Given to: Give the Password to Mayor Ruul (I-13) in Horon Village.  He will
          give you an upgraded L-3 Ring Box!  It carries up to 5 Rings.  Use
          the new password given to you in your Ages game to transfer the
          upgrade.  Note that if you did not receive the previous upgrade from
          the Goron, you'll only be upgraded to the L-2 Ring Box.

Graveyard Secret
----------------
Received: From the Ghini near Syrup's Potion Shop (Present, N-6).  (Appears
          after Level 1)
Given to: Dig around the graves one screen below Explorer's Crypt (Spring,
          A-15).  Specifically, dig below the grave that has no flowers below
          it.  Go down the stairs and give the Ghini the password.  Now you
          must play a game in which Red and Blue Ghosts appear then disappear.
          You must tell the Ghini whether there were more Blue Ghosts than Red
          Ghosts or more Red Ghosts than Blue Ghosts.  If you do this right 3
          times, you'll receive a Heart Container.  Use the new password given
          to you in your Ages game to transfer the Heart Container.

Biggoron Secret
---------------
Received: From the Goron that appears in a usually abandoned cave high atop
          Rolling Ridge (Present, L-1).  (Appears after Level 5)
Given to: Speak with Biggoron (I-1) (after giving him Lava Soup).  Give him
          the password to receive the powerful Biggoron Sword.  Use the new
          password given to you in your Ages game to transfer the Sword.

Subrosian Secret
----------------
Received: From the Subrosian in a cave in Rolling Ridge (N-2).  (Appears after
          Level 5)
Given to: The Subrosian in a cave in the Subrosia Volcanoes (Subrosia, E-2.
          Play the Grass Cutting Mini-Game (which can be rather hard) to
          receive Bombchus.  Use the new password given to you in your Ages
          game to transfer the Bombchus.  You can restock at Syrup's place,
          but the price is ridiculous.  100 Rupees for 5 Bombchus!

Diver Secret
------------
Received: From the Dive Master in Zora Village (Present, A-11).  (Appears
          after Level 6)
Given to: The Master Diver in Sunkey City (N-6).  Beat the Swimming Mini-Game
          and you will receive a Swimmer's Ring.

Temple Password
---------------
Received: From the Great Fairy that is in the ruins of the Wing Dungeon in
          Fairies' Woods (Present, D-9).  (Appears after Level 2)
Given to: Give the Password to the Great Fairy behind the waterfall in the
          Temple of Seasons (Subrosia, J-1).  She will give you a Heart Ring
          L-1.

                                  Link Cable
                                  ----------

Starting a Linked Game
----------------------
1. Put the Gamepak with the completed (Onox or Veran defeated) Oracle of
   Ages/Seasons game in a Gameboy Color (This will be referred to as Game A).
2. Put the other Gamepak (for example, Ages if you completed Seasons) in
   another Gameboy Color (This will be referred to as Game B).
3  Connect both Gameboy Colors with a Link Cable.
4. Turn on both Gameboy Colors.
5. Select an empty save slot in Game B and then select "Game Link". Do not
   touch the controls of Game A!!!
6. After Linking it will ask you to pick a file, choose the completed file in
   Game A and you will now have continued your quest to the 2nd and final
   chapter.

Transfering Rings
-----------------
1. Insert your Gamepak with the completed non-password game in a Gameboy
   Color.
2. Insert your other Gamepak with the corresponding Linked Game in another
   Gameboy Color.
3. Connect them both with a Link Cable.
4. In the Game you want to transfer the Rings to, select the Game file and go
   talk to the Blue Snake in Vasu Jewelers. (Do not touch the controls of the
   other Gameboy Color).
5. Now select the Blue Snake's "Link" option.
6. After Linking it will ask you to pick a file, choose the corresponding file
   and all your Rings from the other game will be transfered over.

Ring Fortunes
-------------
NOTE: You cannot do a Ring Fortune between a Non-Password Game and it's
corresponding Linked Game.

1. Connect your friend's Gameboy Color with a Oracles game in it with your
   Gameboy Color with an Oracles game in it using a Link Cable.
2. Turn both of your Gameboy Colors on.
3. Start both of your games and head to the Blue Snake in Vasu Jewelers.
4. Talk to the Blue Snake and select it's "Fortune" option.
5. When the Blue Snake prompts "Ready," select "Start" at roughly the same
   time.  Both you and your friend will now get a Ring that "represents your
   friendship."  In other words, the closer your games are (in terms of
   completion) the better the Ring.

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  /__\                  14. C O D E S  &  S E C R E T S                 /__\
 /\  /\                 -------------------------------                /\  /\
/__\/__\______________________________________________________________/__\/__\

Secrets of the Maku Tree
------------------------
Retrieve the Eternal Spirit to open the upper-right bush on the middle of the
top of the Maku Tree.

Retrieve the Ancient Wood to open the lower-left bush on the middle of the
top of the Maku Tree.

Retrieve the Echoing Howl to open the bush on the right of the top of the
Maku Tree.

Retrieve the Sacred Soil to open the bush on the left of the top of the Maku
Tree.

Fairy Spring Locations
----------------------
Maku Tree (Present)- Upper-right "bush" on the top-middle of the Maku Tree.
Crescent Island (Present)- Lower-left of the island.
Nuun Highlands (Present)- Inside one of the caves.
Rolling Ridge (Present)- One screen below and two screens right of Moblin
     Keep.
Rolling Ridge (Past)- On the same screen as the Mystery Seed Tree.
Zora Sea (Past)- The Octo-Fairy will gladly heal you.

Cucco Fun
---------
PETA would not be very happy about it, but there are some fun things you
can do with those cute little chickens:

-The Zelda tradition continues as you can get attacked by a whole flock of
Cuccos by constantly attacking them.  It seems to take very few hits to get
them angry at you.
-Sprinkle some Mystery Seeds on the Adult Cuccoos to turn them into Baby
Cuccos.
-After making a flock of Cuccos attack you, toss a Mystery Seed onto the Cucco
you originally attacked to turn it into a GIANT Cucco.
-Baby Cuccos follow you around.  Awww, how cute!
-Obviously Cuccos make effective watch-chickens.  Witch Syrup has trained hers
to catch any potential thieves!  Pick up something from her shop and try to
leave with it to find out what I mean.

The incredibly observant Darkblade adds these:

-Lift any type of cucco
-Stab a giant cucco and it will pursue you and step on you to death!
-When turning the poor wounded cucco into a giant cucco, quickly equip your
power bracelet and get ready to lift it.  This is your only chance to carry
it!  If you decide to drop it, run!

Hand Fun
--------
Try:
Pushing the Pot onto the Hand
Throwing a Bomb onto the Hand.
Using Ember Seeds on the Hand.
Using Scent Seeds on the Hand.
Using Mystery Seeds on the Hand.
Using Gale Seeds on the Hand. (Thanks to Darkblade and Seraphimon)
There are other things you can do, too!

Chest Game
----------
Buy everything from the Lynna City Basement Shop, (Piece of Heart, Ring Box,
Gasha Seeds).  The Shop Keeper will turn the basement into a Chest Game.  It
costs 10 Rupees to play.  There are two Chests, and you must guess which one
has the Red Rupee.  The trick is choosing the Chest the Shop Keeper looks at
the longest (it's rather hard to do this).  If you choose correctly 3 times,
you will have a choice to go for double or nothing.  If you quit after
choosing the right chest 3 times in a row you will win a common Ring.  After
choosing the right chest 4 times in row will get you a semi-rare Ring and if
you choose the right chest 5 times in a row you will win a rare ring.  If you
pick the wrong chest even once you will get nothing.  Thanks to Vitor Loureiro
Bastos for info!

Shop Advanced
-------------
Access this secret shop only on the Gameboy Advance!  Where is it, exactly?
Remember the door next to the Target Aim Mini-Game in Lynna Village (Past)?
Well, it only opens when you're playing the game on a Gameboy Advance.  Inside
are Gasha Seeds and Rings for you to buy.  All the items cost 100 Rupees.
You can buy a Gasha Seed, an Advanced Ring, or a random Magic Ring.

Maple
-----
Defeat 30 enemies to make Maple appear.  With the Maple's Ring, it only takes
15!

Not yet confirmed, but the amount of Rupees you let Maple take from you may
affect what she's flying!  She starts off on a Broom, but later she starts
flying a Vacuum!  In a password "Linked Game" she'll be riding a Flying
Saucer!

Check out my Maple FAQ for more Maple Secrets.

Link's Guide to Parenting
-------------------------
Depending on your choices, Bipin and Blossom's Child may grow up differently.
In my two games, he's become a music-loving, lazy adult (who gives you money),
or a Master Gardner (who gives you a Gasha Seed) much like his father.  Try to
make him grow up like his father.  If you do, he'll give you tips on those
Mystical Seeds!  Reports also say he can grow up to be a soldier!

____________------------------------------------------------------____________
\                              SPECIAL THANKS!                               /
/___________------------------------------------------------------___________\

Meowth346's hacking skills have once again proved to be extraordinary!  MANY,
MANY thanks for the hacked passwords!  To anyone else- DO NOT STEAL!  Not so
much for our sake, but for Meowth's sake!  And besides, we'll know when you've
stolen them >^)

Check out his Oracles site at:
     http://www.geocities.com/meowth346/LOZ/index.htm

The following are Passwords that have been hacked by the great Meowth346!
These are for people who didn't have enough money to buy Oracle of Seasons but
still want to see the real ending!

NOTE: Do not copy these codes, because they are unique!  The only way you
     could have codes exactly like these is if you called your character Link and then played through the game exactly like Meowth346 did, then to hack the codes in exactly the same way Meowth346 & AstroBlue did, which is
     exactly a 1 in 2256414857000000000 Chance.  CheatCC, GameSpot, and
     GamePro have already stolen them.  Don't you do the same!

[p] = Spade
[h] = Heart
[d] = Diamond
[c] = Club
[o] = Circle
[t] = Triangle
[s] = Square
[^] = Up Arrow
[v] = Down Arrow
[<] = Left Arrow
[>] = Right Arrow

Labrynna Secret
---------------
Start a new game and then select "Secrets."  Next input this code to start an
Ages Linked Game.  Your name will be Link and Bipin & Blossom's Child will be
called Astro & you will get Moosh as your Animal Friend:

W  [>]  Y   (  [<]   h   j   y   M   N
n   Y   8  [<]  w    7   $   :   F   4

Ring Secret
-----------
Now go to the Red Snake in Vasu Jewelers and select "Say."  Input this code
to get all 64 Rings.  You must talk to Vasu to get a Ring Box in order to get
the Red Snake to ask "Say."

NOTE!  This Ring Secret will ONLY work if you've used the above Labrynna
Secret to start a new Linked Game!!!  If you didn't use our Labrynna Secret to
start the game, you will not be able to use these Secrets!

S  [>]  Y   @   (    D  [h] [p]  5  [t]
H   Q  [<]  s   7

Memory Secrets
--------------
You give these passwords to Farore for the Master Sword, Mirror Shield,
Biggoron Sword, Bombchus, etc.  You can only get to her after saving the Maku
Tree in the Past and in order to get these codes to work you must talk to the
corresponding "Secret Givers" (In order to get the Graveyard Secret to
work you must talk to the Ghini near Syrup's Potion Shop, etc.).

NOTE!  These Memory Secrets will ONLY work if you've used the above Labrynna
Secret to start a new Linked Game!!!  If you didn't use our Labrynna Secret to
start the game, you will not be able to use these Secrets!

------------------+--------------------
 ClockShop Secret |  y   M   (   r   !
 Smith Secret     |  y   M   (   t  [t]
 Pirate Secret    |  q   7   5   w  [v]
 Deku Secret      |  q   7   5   &   (
 Ruul Secret      |  q   7   5   r   @
 Graveyard Secret |  q   7   5   s  [>]
 Biggoron Secret  |  y   M   (   s  [o]
 Subrosian Secret |  y   M   (   y   +
------------------+--------------------

Hero's Secret
-------------
This code is used to start a normal Non-Linked Game in either Ages or Seasons,
you will start with 4 Hearts, the Victory Ring & a Triforce on your save file.
Start a new game and then select "Secrets."  Next input this code. Your name
will be Link and Bipin & Blossom's Child will be called Astro, but you will
have a choice to change the Baby's name. The names are not cause we're vain
and want our aliases in every 10 year olds Game Boy CoLoR, it's just a
security precaution against certain sites *coughCHEATCODECENTRALcough*.

NOTE: I have hacked this Code so it's fully compatible with the Ring Secret
      stated above, it is however not compatible with the Memory Secrets.

 W  [>]  Y  [v] [<]   h   j   y   M   N
 n   Y   8  [<]  w    7   $   m   F  [<]

For those who would like to create their own passwords, check out Paulygon's
unbelievably useful password generator:

http://home.earthlink.net/~paul3/

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  /__\                  15. M I S C E L L A N E O U S                   /__\
 /\  /\                 -----------------------------                  /\  /\
/__\/__\______________________________________________________________/__\/__\

Shameless Self-Promotion
------------------------
GameFAQs CONTRIBUTOR PAGE for ShdwRlm3:
www.gamefaqs.com/features/recognition/4811.html

GameFAQs CONTRIBUTOR PAGE for AstroBlue:
www.gamefaqs.com/features/recognition/4127.html

Email Addresses
---------------
Shdwrlm3: shdwrlm3(at)yahoo(dot)com
AstroBlue: tetsuwan_blue(at)yahoo(dot)com(dot)au

Naughty People List
-------------------
As previously mentioned, we've had quite a few plagiarists already.  To
"honor" these peeps, we've added a special section listing those who have
ripped off our hard work!  If you wish to get off this list, e-mail us and
apologize or prove you didn't take our info!  Note: None of these people are
"evil" or "bad" with the exception of CheatCC.  Just misguided!  So please
don't "hunt" them down and "SPAM" them, don't even "flame" or "SPAM" CheatCC.
They are not worth it.  Special thanks to Becky for the idea.

Kenny Shook- Know what _REALLY_ upsets me?  People who take our walkthroughs
and submit it to sites as their own.  Now this idiot took the walkthrough from
the Oracle of Ages FAQ, messed up the formatting, removed the maps, and added
his name to the top and bottom!  He claimed he wrote both the Ages and Seasons
walkthroughs in 3 days!  For the love of god, you stupid idiot, if you're
going to lie, at least make up believable lies!  While CheatCC remains number
1 on our naughty people list, Mr. Shook certainly comes a close second.  Très,
très bête.

ultimate_trunks101- A "Grade A Moron," this idiot posted our Ring Info at the
Gamewinners MB and repeatedly denied that he swiped our info!  He claimed that
his used "Uses" instead of "Desc." but any long-time reader knows that earlier
version did in fact list it as "Uses."  Don't be stupid like him!

CheatCodeCentral- The most popular video game site on the web is also the one
that is run the most immorally.  They stole our Hacked Passwords (complete 
with mistakes) then posted them up on their site, now the codes have trickled 
on to every code site on the net.

Please see Oracle of Seasons FAQ for extended rant.

All I will say is "You're a bad man, Charlie Brown!".  One thing is for sure,
Cheat Code Central have the best cheaters in the world, not the best cheats.

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  /__\                 16. V E R S I O N  H I S T O R Y                 /__\
 /\  /\                --------------------------------                /\  /\
/__\/__\______________________________________________________________/__\/__\

V 0.1-February 26, 2001- First version. Basic stuff done and an extremely
      small fraction of the walkthrough done!

V 0.2-March 2, 2001- Walkthrough done up to about halfway through the Quest
      for the Forest of Memory.  Various sections added.

V 0.3-March 8, 2001- Walkthrough complete up to and including Level 3.
      Sections revised.

V 0.3a-March 11, 2001- Lots of stuff added, yet not enough walkthrough added
      to warrant a full number update :P

V 0.4-March 16, 2001- Beware the (day after the) Ides of March!  Walkthrough
      complete up to and including Level 4.  Lots of stuff added.

V 0.5-March 21, 2001- Level 5 completed.  Massive updates to Link System
      section (thanks to Demajen) and the Rings section (thanks to Meowth346).

V 0.6-April 1, 2001- Level 6 completed.  Side-quests section updated with
      Mini-Game info and updated Trading Game info.  Passwords completed.
      Bestiary section received a huge update.

V 0.7-April 13, 2001- Level 7 completed.  Silly me, I just realized that the
      Tune of Ages also allows you to go from the Past to the Present, not
      just Present to Past.  I'm too lazy to change any references, though :P
      Just in case I don't update by then, Happy Easter!

      Hall of Shame added!  If you wanna be stupid, steal our info and get
      your name in the Hall of Shame!

V 0.8-April 20, 2001- Level 8 completed!  That means the basic Walkthrough is
      FINISHED!  Oh happy day!  I'm gonna take a break from the FAQ until the
      U. S. versions come out, so don't expect many updates until then.  Enjoy
      the game!

V 0.9-May 13, 2001- All references to Anbi changed to Ambi.  Those Learn
      Japanese books are helpings tons!  Started Englishizing the FAQ.  Added
      walkthroughs for Room of Rites and Hero's Cave.  Unreleased version!

V 1.0-May 24, 2001- Too many changes to note.  Changed most names to English
      versions, and redid first 4 dungeon walkthroughs.  Lots of new stuff!!!

V 1.1-June 7, 2001- I'm pretty sure I've gotten all the names translated
      within the actual walkthrough by now.  Added more FAQs, more Secrets,
      and, well, lots of stuff!

V 1.2-July 6, 2001- Been a while, eh?  Well, I think I've finally changed all
      the remaining Japanese names.  Added more FAQs.  Fixed some typos and
      stuff.  Also changed FAQ-hosting policy.

V 2.0 Rebirth EX++ Omega³ FINAL - February 26, 2002-  Been a very long while,
      eh?  Final Edit, so the entire FAQ/Walkthrough has gone through a
      complete overhaul.  This is our FAQs first year anniversary, so we
      thought we'd give it one final update ^_^  It's been fun, really, but
      all good things must come to an end.  Have fun, all, and may Zelda live
      forever!

      December 30, 2002 - Not really an update, just fixed some annoying
      mistakes, and added a Gasha tidbit thanks to Brandon.

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  /__\                        17. C R E D I T S                         /__\
 /\  /\                       -----------------                        /\  /\
/__\/__\______________________________________________________________/__\/__\

Thanks to all of the people who have made this FAQ possible:

Nintendo/Capcom/Flagship-For making these Zelda games!

CJayC-For hosting our FAQs at GameFAQs!

Al Amaloo-For hosting our FAQs at Gamewinners.com and all its partners.

JWPce and Edict-For helping with translations.

____________------------------------------------------------------____________
\                              SPECIAL THANKS!                               /
/___________------------------------------------------------------___________\

emholl, St90, RK9X, no name guy, truthseeker, and all the rest at the GameFAQs
Zelda Message Board-For helping with some of the particularly tricky stuff.
MANY thanks!  I couldn't have done it without you guys.  Thanks for the
support and help!

darkakuma-For the saved games that helped make the Rings section more
complete!

demajen-For help with passwords and other such stuff.

Astroblue and I will be working closely with him to help make the definitive
Oracles site!

Meowth346-For help getting all 64 Rings!!!  Many thanks in helping us get our
Ring section completed faster!

KingZapdos-For helping us find the elusive Gold Joy Ring!  Many thanks!

Paulygon-For his wonderfully useful program that allows you to generate your
own password (useful if you can't get both games).  Go here to get it:

http://home.earthlink.net/~paul3/

____________------------------------------------------------------____________
\                              SPECIAL THANKS!                               /
/___________------------------------------------------------------___________\

Nintendo Power-For some "official" names.  Also, thanks for the Dungeon Map
format originally used in the "The Legend of Zelda: Link's Awakening" Player's
Guide!  One can only hope the Oracles guides will be just as great!
              -Thanks to Nintendo Power also for some of the Ring Locations!

Powerlord-For informing me about how to get Dimitri's Flute.

DaBomb4Eve-For informing me about how to get Ricky's Flute.

JayZ-For the Maku Path tidbit.

Squidgirl-For the idea of a Naughty People List.

Loren Peace-For the Swoop tip.

Vitor Loureiro Bastos-For telling us about the Chest Game.

Megamanx589-For some corrections.

Jeffrey Donahue-For a correction.

Nlzhou91817-For informing us about the stupidity of Kenny Shook (now listed in
the Naughty People List).

JupiterPaladin-For alternate way to get your Shield.

rainingmadcows-For a correction.

ProtoBladeX-For a tip on Ramrock.

Dale Lambert-For an interesting tidbit about Ramrock.

Darkblade-For various tips and interesting stuff to try.

Seraphimon-For the Gale Seed on Hand trick.

100LeaguesUnderTheSea-For telling Astro about a funny mistake he made. For
your amusment it was "Slash at them with sword until you die".

Quanta StarFire-For a Twinrova Strategy.

TB2000-For the Ring Info correction.

DarkTemplarGuy-For the Armos Knight info.

XrayteD-For the Dancing Game tip.

Brandon-For the Gasha tidbit.

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  /__\                  18. C O P Y R I G H T  I N F O                  /__\
 /\  /\                 ------------------------------                 /\  /\
/__\/__\______________________________________________________________/__\/__\

This FAQ is © Copyright 2001-2002 to Shdwrlm3 and AstroBlue.  This file is for
non-profit use only.  Do not print it out and sell it or use it to profit in
any way.  You may keep a copy of this file on your hard drive and you may 
print it out for personal use.  Do not use information from this FAQ that is 
not general knowledge without asking for permission first.

Zelda and related characters are trademarks of Nintendo Pty. Ltd
All other elements are copyrights of Capcom Co. Ltd

The following sites are the only *official* carriers of this FAQ:

* GameFAQs (www.gamefaqs.com)
* IGN FAQs (faqs.ign.com).

Those sites always have the most up-to-date version, so please check them for
newer versions before sending us a question.  You may also post this FAQ on
your site as long as you abide by the following rules:

1. We are given clear and complete credit.
2. No advertisements are present on the same page the FAQ is viewed.
3. All material is kept in its complete entirety.
4. No material is changed or re-formatted in anyway.
5. You *try* to keep up to date with the newest version.
6. The name of your site isn't Fresh Baked Games or Cheat Code Central.
7. You don't take any information from the FAQ and use it in other forms.

You no longer need our written permission to host the FAQ!  Just give us
credit (not some small print credit- make it clear!) and leave it unedited and
you may post it.  However, we reserve the right to ask you to remove the file
for any reason!

PLEASE NOTE that just because we give your site permission to host our FAQ
DOES NOT mean you can take info from it without crediting us!

If you see this FAQ anywhere else, please e-mail us the URL of the site or
the name and e-mail address of the magazine/publication.

More information on copyright laws can be found at the copyright section of 
the official Library of Congress web site. (http://www.loc.gov/copyright).

"I wash mahself with a rag on a stick."

_______________________________________________________________________________
                                    © Copyright 2001-2002 ShdwRlm3 & AstroBlue