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Legend of Zelda: The Wind Waker Strategy Guide by Alasdair Lo
System: Nintendo Gamecube
E-mail: kylohk@netvigator.com
Date: 4 August, 2003
Version 1.1
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Contents
1. Introduction
2. Updates
3. Story
4. Characters
5. Basics
6. Tips and Tricks
7. Link's Quest part 1: The Quest for the Pearls
8. Island Hopping Run 1
9. Link's Quest Part 2: The 2 Temples
10. Island Hopping Run 2
11. Link's Quest Part 3: The Quest for the 8 Triforce Shards
12. Conclusion
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1. Introduction
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One of the many successful Nintendo adventures series apart from Mario 
is the Legend of Zelda, featuring our Green hero, Link. After the successful 
release of Legend of Zelda: The Ocarina of Time for the Nintendo 64, 
Nintendo made a rather rapid departure from the realistic look of Link, 
and the graphics looked a little more cartoony than before. Anyway, it 
is nice to see more successful exclusives coming back on the Nintendo 
Gamecube, and it will again, persuade people to buy a Gamecube for this 
game.
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2. Updates
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Version 1.1:
Fixed some typos concerning the Knight's Crests.
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3. Story
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There really is no timeline for the Legend of Zelda series, but it seems 
that we are going to the very beginning. There was once a legend about 
a Kingdom with a Green hero, the hero of time defending it from the clutches 
of Ganon, but the kingdom somehow disappeared all along, and when things 
started to go uneasy, people will appeal to the Gods, hoping the green 
hero will someday return. On a certain Island, people cloth mature boys 
in green, and the story starts, as a certain boy reaches his birthday, 
and is clothed in green like the others. That person is Link.
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4. Characters
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Link --> The Hero of Time:
Yes, the world famous santa's elf reject is back for another adventure. 
Due to the lack of timeline in the Legend of Zelda series, the Link is 
a Young Link, in fact, he still doesn't know that he is the Hero of Time 
until much later on. Everyone calls him kid, so well, Link may be just 
16 years old in this game, how sad. Hopefully, the next Zelda game will 
feature the adult Link as in Legend of Zelda: The Ocarina of Time.

Tetra --> Princess Zelda:
Tetra is the leader of the band of pirates you see in the adventure. She 
is very proud of herself, and has a tendency to talk down others. She may 
be older than Link, but for some strange reason, she is no taller. Later, 
it will be revealed that Tetra is Princess Zelda, as she has kept the 
Triforce of Wisdom with her in her whole life. As usual, Zelda is a 
non-playable character in the game, so I guess she gets a bad rap all the 
time.

Quill:
Quill is a Rito Postman, whom flies around the Great Sea to deliver letters. 
Being a member of the Rito tribe, he is like a humanoid bird. Quill knows 
a lot of intelligence, and can help Link out in the early stages of his 
adventure.

Medli --> Sage of Wind Temple:
Medli is the newest Rito Attendant for the dragon Valoo, of Dragon Roost 
Island. She can fly like the other Ritos. Being a new attendant, she is 
not so confident on herself, but after knowing that she is the Sage of 
the Wind Temple, Medli has found her new mission in life.

Makar --> Sage of the Earth Temple:
Makar is a Korok, a race of humanoid plants with leaves as faces. Makar 
is a clumsy oaf, and was late in the ceremony of the Great Deku Tree. Makar, 
being the musician of the Koroks, can play the violin rather well, and 
so was able to play the Earth God's Aria, and become the new sage of the 
Earth Temple.

The Boat --> King of Red Lions --> King Daphnes Nohansen Hyrule:
After Link was ejected from the Forsaken Fortress, he was saved by the 
Great Sea's one and only talking boat! This boat is rather intelligent, 
and saw Link to be the hero of time. The boat calls himself the King of 
Red Lions, and later Link can meet the King of Red Lions in person, which 
is the King of Hyrule!

Ganondorf --> Ganon:
The all time evildoer all the Legend of Zelda series is back! As always, 
Ganondorf has the Triforce of Power in his hands, and wishes to get the 
other 2 Triforces, in order for the Gods to grant his wishes. His entire 
army of minions are back for Link to fight, and he himself can only be 
defeated by the ultimate weapon, the Master Sword!
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5. Basics
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Button Configuration:
The button configuration is self explanatory, and will be visible at all 
times in the top right hand corner of the screen. This is the configuration:
A Button: Action Button
B Button: Swing Sword
C Stick: Adjust Camera Angles
X, Y and Z buttons: Use Items
L Button: L-Targeting
R Button: Grab, Defend or Jump on boat
Control Stick: Moves Link Around
Directional Pad: Show Map

Grabbing Crates:
In Legend of Zelda, heavy objects can be pulled or pushed. Just stand in 
front of the object, and hold down R, then you can use the Control Stick 
to move the crate in the direction you want.

L-Targeting:
Whenever you see a character or enemy, as long as you get close, you should 
be able to see a yellow arrow above his or her head. Now, you can be able 
to talk or attack the target with greater accuracy.

Map System:
Green areas are areas that you have explored. Black areas are the ones 
you haven't. if you have a compass, the chests will also be shown on the 
map. In the sea, you will have to consult the man-fish to update your sea 
charts.

The Wind Direction:
When using the boat, make sure you adjust the wind so that it blows in 
the direction you are going, otherwise, you cannot travel very quickly, 
or will not even move at all! Use the Wind's Requiem to change the wind 
direction.
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6. Tips and Tricks
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Cracked Walls:
Whenever you see walls or rocks that are cracked, it is a sign that it 
can be broken. In that case, use bombs to blow it up. Many hidden objects 
can be found.

Friendly Fire:
Most enemies in this game are very stupid. When they attack, they don't 
care about whether they will hit another enemy in the process. Using this 
trick, you can easily get rid of large groups of strong enemies. For example, 
there were 4 darknuts in a room, and I chopped the armor of one off, and 
then defended myself with my shield. As a result, the other 3 darknuts 
kept hitting the darknut without armor on, and therefore, they really are 
the ones that are doing the killing, not me!

Interactive Objects:
Most enemies are equipped with weapons. After the enemy is killed, its 
weapon stays. You can pick it up using the A Button, and then you can press 
B to swing it. Try this in many areas, sometimes, there are some objects 
or barriers that cannot be broken unless you use the enemies' weapons

Some Effective Sword Moves:
There are many sword moves, but I find these to be the most useful:

Thrust: Press B while holding down L button
As you are L-targeting your opponent, the chance of hitting him increases 
a lot!

Spin Attack: Swing the Control Stick around in an anticlockwise direction 
once, and then press B, or simply press B and hold a while before releasing.
The Spin Attack can really help you if you are surrounded by many enemies.

Parry Attack: Press and hold L, until the A Button on screen flashes.
This is essentially a surprise move. Link will roll behind the enemy and 
attack him from behind.

Hurricane Swing: Press and hold B until your sword flashes. Then release.
The Hurricane Swing is the fastest move in the game, Link will swing around 
very fast, defeating a large group of enemies in an instant! Note that 
this requires magic power, and you will have to give Orca 10 Knight's Crests 
before he teaches you this move. Link will also feel a little dizzy after 
the move.
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7. Link's Quest Part 1: The Quest for the Pearls
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The story begins on Outset Island. It is Link's birthday, his sister Aryll 
has come to find him at the tower, and gives him his telescope. That's 
when you get to control Link.
*****OUTSET ISLAND (2, 1)*****
As soon as you have control of Link, climb down the ladder and head to 
your house. On your way, an old man will call Link to L-target him and 
talk to him. He asks you to go to his room, but don't go there yet.

Instead, cross the stream until you see a black wild pig. Crawl near it 
and grab it, then with it in hand, go up the hill and throw it into a pen, 
there will be a woman there. After throwing, you can go and talk to the 
woman, and she will give you 20 rupees for reward, then you can go and 
find that old man earlier.

In that room, the old man will offer you to have a look at his files, then 
suddenly, the ground shakes, all vases fall onto the ground. He really 
is mad! He tells you that his brother is practicing with his weapons below, 
and that he is stupid.

After this interesting conversation, go down to the bottom floor to find 
his brother Orca. He will teach you some basic skills. Do it and leave.

Remember!
Wait! There is more! You can return to Orca and train with him even more 
later, if you pass his test, you will be rewarded!

Return to your house. Your grandma is in the alcove above, so climb the 
ladder to see her. She will give you the Hero's Clothes, so this is the 
costume Link will wear throughout the game!

Go and find your sister at the Aryll's Lookout. She lends you a telescope, 
and teaches you how to use it.

New Gadget! Telescope
The Telescope is the item you get to spy on things. As simple as that. 
After pressing the button you assigned it into, use the C Stick to zoom 
in and out.

Aryll will ask you to look at something. Looking at it reveals a giant 
bird in the sky, carrying a girl with him. Suddenly, a ship fires its cannon 
at it, and it lets go of the girl. The girl drops into the forest. Aryll 
says it is god to investigate. Unfortunately, there is nothing for Link 
to defend himself with. So go find Orca!

Train again. After the training, Orca trusts you. You finally get your 
first sword, the Hero's Sword!

New Weapon! Hero's Sword
The Sword is the weapon that is permanently fixed into the B button. It 
is the standard weapon of the game. There is a large variety of tricks 
to do, and are all taught to you by Orca. Use it, have fun!

With your new sword, you can hack away the trees and go to the Forest of 
Fairies.

Tip! There is a house near the path leading to the Forest of Fairies. Inside, 
there is a gap for Link to crawl into, there is a chest with 20 Rupees 
inside.

The bridge to the Forest is broken, so you will have to jump over. Enter.

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Forest of Fairies
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In the Forest, locate the girl. As you go closer, 2 more enemies will be 
airdropped upon Link, take them out as before. Then the girl will be safe.

Remember!
See the giant rock? It is blocking something. Better come back and blow 
it up when you have bombs.

That girl is called Miss Tetra; one of her men came worriedly after her. 
Tetra herself is rather arrogant and looks down on Link. Get out of the 
forest anyway.

Outside, Aryll comes out to meet Link, but the giant bird captures her! 
Link tries to go after her, but almost fell off a cliff. Luckily Tetra 
was there to save him.

Upon return to the village, Tetra is surprised that link wants to come 
with them on her ship as she is leading some pirates, so she refuses. But 
suddenly, the Rito postman (bird-like) came and told them that it was all 
the pirates' fault that Aryll was kidnapped, he also tells that it is a 
trend that long haired girls like Tetra are kidnapped, the kidnapped bird 
likes to nest at a place far north called the Forsaken Fortress. Tetra 
finally relents, and asks Link to take a shield.

Return to your house, and a rather sad grandma will give you your Hero's 
Shield when you climb up the ladder and come back down. Now you can defend 
yourself while in Fighter Stance by pressing R. Now, leave on the ship.
*****PIRATE SHIP*****
On the ship, Link waves goodbye to all the islanders. Then you will be 
left to play again, after Tetra taunts Link to go back. Now, go into the 
lower decks.

In the lower deck, you will find Niko, he has a challenge for you. You 
have to raise all the platforms by the switch, and swing over to the other 
side. Complete it, it is very simple. The reward? A spoils bag! Use it 
to carry the things enemies drop.

Go back outside now, the ship has reached the Forsaken Fortress. Go up 
the crow's nest. Tetra gives Link an item. It is a stone used as an intercom. 
Whenever the A button on screen flashes, press it to receive the message. 
They are using a very old-fashioned way to send Link in. By catapult! It 
works! But Link loses his sword. Boy, you are in a rough time!
*****FORSAKEN FORTRESS (1, 7)*****
What do we have here? A lot of searchlights! Avoid them, grab the rupees, 
and head through the door. Inside, there is are 2 doors, go through the 
one on the right, there is a second room, go through the other door while 
avoiding the monsters crying "nyah-nyah", do not climb up the ladder yet. 
In the next room, there are many 2 moblins, you must not be spotted, or 
they will imprison you! Use a barrel to sneak around them. Do not move 
while they are looking at you, and you will be fine. After sneaking past 
them, you will come to a jail cell. There is a switch behind the barrels, 
so take them aside, and step on the switch to open the door. Inside is 
a chest, with a piece of heart! Goody doody gumdrops. For your information, 
there are 44 pieces of heart in this game, contributing to 11 heart 
containers, so be sure to get them all, in order to get a complete lifeline.

Go all the way back to the first room you came in, and to the left, use 
the barrel to sneak past the Moblin as before. Go through the door. In 
the next room, avoid the bats and take another barrel to sneak past the 
other set of Moblins. In the next room, there is a chest with 10 Rupees. 
Climb up the ladder to the top, avoiding the Moblin laser. Presto, you 
are on the second floor of the fort. Remember this area. Now, go exploring 
the second floor for now.

GO through the door you do not have to use a rope to reach that is the 
one directly in front of the ladder. In the next room, there is a ladder. 
Tetra gives you a hint to use the shield to make the monster above the 
ladder drop its weapon. Then you can use it on him to kill him and shut 
down the searchlight.

To kill the monster, L-target it, and press R to go to a defensive stance. 
When the monster hits, the blow will be reflected on him and he will lose 
his weapon. Take the weapon and use it on him!

After the monster is dead, the searchlight will point up to the sky. So 
it is deactivated. Now, climb down the ladder and go through the door on 
the other side.

In the next room, there is a chest on the other platform. Swing over and 
open. It is a dungeon map! Now you can know the schematics of the fortress!

Swing back and go through the other door. In the next room, you will find 
yourself in the large courtyard with the lights shining again. There is 
a path leading to another searchlight tower. Kill the monster as before 
to deactivate the lights. Go back to the room with the monsters saying 
"nyah-nyah" and climb up the ladder to the top and jump onto the platform. 
Swing over to the chest and open. It is a compass, now you know whether 
if you have missed any chests in the fortress as they will be shown on 
the map. Now, go all the way back to the room with the Moblin laser. Go 
up, and swing over to the door, and go through. In the next room, simply 
use the barrel and sneak past the Moblins and go through the double doors.

New Enemy! Moblins
Moblins are the heavier troops in Ganon's army. As with most monsters, 
just slash them to death. However, you must avoid their spears,as they 
do a considerable amount of damage. Moblins tend to carry Skull Necklaces.

In the next open area, climb up the stairs, and you will see even more 
Moblins on patrol. Sneak past them as done before. After sneaking past, 
you can find a narrow section on the wall that you can sidle. Sidle to 
the other side. Sidle across the other section, and go up the stairs. 
Finally, your sword! Take it, and fight the monster, I think he is called 
a Bokoblin. Then go through the door. You won't be going back there with 
the spikes on the floor.

New Enemy! Bokoblin
The standard troops of Ganon's Army, they carry all sorts of clubbing 
weapons. Slash them to death, but only in the front as their jacket provides 
"Armor" for them. They tend to carry Joy Pendants.

Inside, you will find your sister Aryll, along with 2 other girls, the 
rich being Mila, the poor being Maggie. Suddenly, the giant bird swoops 
down and grabs Link! The bird shows you to a familiar person with a familiar 
costume. But you cannot see his face yet. Then you are ejected, and thrown 
out to sea, only to be saved by a boat before you drown.

Apparently, the boat can talk! he reveals the identity of that familiar 
figure, he is Ganon! He tells you to looks for a sail. You are now on Windfall 
Island.
*****WINDFALL ISLAND (4, 6)*****
Let's have an overview of the Island, shall we?

You will first meet girls, the Little Tipsters, they will tell you a tip 
later, but not now. The first building you see is the bomb factory, inside, 
the man is to sell you bombs at extremely high prices, but someone will 
soon fix him up.

Up the hill is a cell block. There is a man in white outside, who will 
teach you the song of passing once you have the Wind Waker. Inside the 
cell block, there is a switch, press it, and the prisoner, Tingle will 
be saved. He gives you a Tingle Tuner. Now, you can use your Gameboy Advance 
to contact him, if you have the cable. Tingle offers you many skills, like 
the Balloon, which allows you to hover, and he can also drop bombs on enemies. 
He also gives you Tingle's Chart, which shows you the location of Tingle 
Island in the Great Sea. Tingle also can help you with charts, so come 
to his island when you need to. There is a crawlspace as well, revealed 
by puling a crate aside. Go in these directions:

Right, Forward, Left, Left, Forward, Right, Forward, Left, Forward, Left, 
Forward, Right, Forward, Forward, Right.

I know my directions are all screwed up, but use trial and error, if they 
are wrong. Eventually, you will avoid being ejected by the mice, and reach 
a room with a chest. Inside is a Picto Box, which is essentially a camera.

New Gadget! Picto Box
The Picto Box allows Link to take up to 3 pictures at once. Set it to one 
of the assignation keys, and then press that button to use it. Use the 
C-stick to zoom in and out, and press A to take the picture. Press R to 
swap mode, and review or erase your pictures.

Now, go back to the area with the bomb factory, and go into the village 
via the main way. There is a poor man, who tells you that his daughter 
Maggie has been kidnapped.

Then it is time to scour the houses one by one.

The first house to the right is the potion shop, the man there only sells 
red potion for the time being, but can create Green and Blue Potion is 
you collect 15 Green and 15 Blue ChuChu Jelly in your spoils bag and give 
it to him.

The next house to the right has 2 floors, you are on the bottom floor, 
do not break the vases, or the owner on top will demand compensation. The 
top floor can be reached by another passage you will find in front. The 
chest there can be reached by jumping down from the second floor. It 
contains Rupees.

Remember!
There is a man sitting on the stairs, and if you talk to him, he says that 
if you give him the picture of a pale round thing that he is thinking of, 
he will reward you. So remember!

The open booth to the right is Zunari's shop, he is selling a sail. Buy 
the sail off him. Above his shop is a cafe. There is nothing you can find 
there in the meantime.

Above the stairs, there is a school ahead, the windmill to the left, and 
a photo gallery to the right. Enter the school first.

Talking to the Teacher, Mrs. Marie reveals that the boys outside are very 
naughty. She asks you to talk to their leader Ivan. Then go out and talk.

Ivan is leading the Killer Bees, he is the one with the brown hat. Talk 
to him. To make them listen, you will have to play hide and seek with them, 
they are all outdoors.

After the talk, your mission to hunt them down begins. The first one is 
behind the stone where the man in white is hiding on a platform behind 
some bushes opposite the potion shop. To catch him, run to him and touch 
him. The second boy is behind the bomb factory.

At this time, the little tipsters will tip you about the traveling merchants 
who are on Bomb Island, Greatfish Island and Mother and Child Isles if 
you give them 2 Rupeees. Remember the islands now. Then continue with the 
chase.

The third boy is behind the rock with the man in white in front. Ivan is 
up a tree near the Bomb Factory. Use your rolling attack on each tree until 
he falls. Then you can capture him.

After the 4 are captured, Ivan will apologize and give you a Piece of Heart 
as a gift. How kind. Then go back and find Mrs. Marie. She will reward 
you with 50 Rupees. Exit, and the Killer Bees will tell you that Mrs. Marie 
likes Jewelry more than anything, particularly Joy Pendants. Now go into 
the Windmill.

Inside, there is a game for Kids. Pay the man 10 rupees to play.

Minigame Time! Game for Kids
This is practically a battleship game. You are to hunt down the giant squids 
in only 24 tries. There is a record, 20 at the moment which you can beat. 
The 3 squids are in large, medium and small sizes, and occupy 4, 3 and 
2 squares respectively, you are to blow them out. As simple as that. Win, 
and you will gain one Piece of heart! Beat it a second time to get a Treasure 
Chart. When you break the record, you get Treasure Chart 23, a second one.

Remember!
Now, go up the stairs and through the door, and talk to the man, the man 
will tell you that the Windmill is not working, as the power-switch is 
of, and the wrong wind direction is blowing. Now, go down, and climb up 
the ladder. There is a switch, but it does not work yet. Remember to come 
back when you have the both the Wind Waker and the Flaming Arrows.

After this, go into the photo shop. As long as you have your own Picto 
Box, the man will let you pass. You can then go and admire his gallery.

There are pictures of ChuChus, one of the enemies in this game, the Private 
Oasis, Tingle's Island, Outset Island, your home island, a Ghost Ship.

Remember!
At this point, the man tells you of a person who draws a chart to illustrate 
the Ghost Ship's movements, but that man died, and the chart was lost. 
Remember this for now, as you will need that chart later.

The next photograph is that of a statue on the Triangle Isles. There are 
3 in total, and they are where Link must place the 3 pearls in. There are 
3: Northern, Southern and Eastern Islands. The last photo is that of the 
Forsaken Fortress. Then you can leave.

Remember!
You can find the man later and he will give you a mission to do.

Tip!
There is a door above the one you came in. You will have to climb up the 
white wall via the ladder, and jump onto the blue and white awning. After 
that, use Tingle Balloon to hover there. Open the door. There are 2 chests. 
One has a Treasure Chart, the other has 50 Rupees.

Tingle Calls!
Tingle will ask Link to check the postbox. Go there, and press check on 
the Gameboy Advance. He asks you to locate the 3 benches on Windfall from 
the closest to the furthest. The first is by the rich man's house. The 
second is by the sea. The 3rd is outside the school. Then Tingle will call 
you and ask you to locate the Rupees he hid. The Rupees are hidden in one 
of the trees to be precise, but use Tingle on the GBA to find it. Then 
he will ask you to use tingle bomb on the jail door. Blow up the jail door, 
and a pot will be revealed, inside are 20 rupees. Now go back to the boat.

The Boat gives you a sea chart, now you can go east, before that, open 
your 2 Treasure Charts, they are Nos. 7 (Star Island) and 29(Mother and 
Child Isles)

Now, you can get into the boat, and set the sail to X,Y or Z and use it 
to activate the sail, sail east to Dragon Roost Island.

On your way to the island, there is a sea platform, climb up and defeat 
the Bokoblins. A chest will appear, inside are 20 Rupees.
*****DRAGON ROOST ISLAND (6, 6)*****
As soon as you arrive, the boat will give you a wind waker, you can use 
it to conduct songs. As soon as you have control of Link, go after the 
boat ship. Inside Beedle's Shop Ship, buy the bait bag, some all purpose 
bait and some hyoi pears. Then leave.

Remember!
Save up to 30 points (30 purchases) for a Silver Membership, 60 for a Gold 
Membership.

New Gadget! Wind Waker
This legendary conductor's baton, allows Link to conduct melodies by the 
gods. Tilt the control stick left to conduct in 4/4 time, keep it in neutral 
position to conduct in 3/4 time, and to the right to conduct in 6/4 time. 
The music notes involve yellow arrows. Tilt the C-stick in the direction 
pointed to conduct that note. Understood?

With the wind waker, go to the Wind Shrine and use the Wind Waker there. 
The Wind God Zephos will teach you the Wind's Requiem, a song for changing 
wind directions. The sequence is Up, Left, Right. He tells you that his 
brother Cyclos likes to make cyclones. Remember that for later. Now, go 
back to the rocks, and blow them all up. There is another section for you 
to sidle across. On the other side, blow up the rock, and jump down, pull 
the crates outwards to create a bridge, then you can reach the mall much 
more easily.

Remember!
There is a sign with an upward pointing arrow. If you look up with your 
telescope. You will find a line of bombs leading to a rock. Come back when 
you have the arrows and bow, and you can blow up that rock, revealing a 
chest with 200 Rupees!

Follow the path, the Rito postman called Quill is there. He tells you to 
enter the mall and meet the chieftain. Enter the mall then.

Inside, you will meet the chief, apparently, the Dragon Valoo is going 
in a rage. He tells you of his son Prince Komali of his weakness, and asks 
you to find a girl called Medli to take something for him. Quill will then 
give you a delivery bag. Take it, and go upstairs via the swirling passage.

Go up, searching room by room until you find Medli.

Remember!
There is a guard by one of the doors, he tells you his girlfriend wants 
Golden Feathers, so when you collect 20 of them, come back and see him.

Minigame! Letter Matching
There is a Rito behind the counter, talk to him, and do some letter matching. 
You have to match the picture on the letter with the picture in the shelves. 
You get paid by the number of letters you can process. If you get 25 or 
more within the limit, then you can get 75 Rupees as pay!

Equip the letter, and go all the way down to Prince Komali's room, it is 
accessed via a corridor on the bottom floor. Inside, give Komali the letter. 
Komali says that he will not give Link the pearl until he calms Valoo down! 
So, go back to the main mall, and go through one of the doors to the outside 
of Dragon Roost Cavern. Medli is there, she explains that Prince Komali 
turned bad as his grandmother died. Meanwhile, she asks Link to give her 
a boost, so she can fly to the shrine there. The wind direction is wrong, 
so use the wind waker, and set the wind to blow to the north. Then lift 
Medli, go up that ledge there and throw! She gives you an empty bottle 
before she leaves.
Now, go to the puddle and collect some water by equipping the bottle with 
one of the 3 buttons, and pressing the button as you are in the puddle. 
Then go up to the wilted bomb flowers and pour water onto one of them, 
and a bomb will grow out. Use the bomb fruit and blow up that rock! The 
pond fills up and Link can swim across. Next, you will see more bomb fruit, 
and 2 sections of the walls over the lava pit each have a pot in them. 
Throw a bomb in each hole, to knock the walls down, creating a bridge over 
the lava. Cross, and enter.
-------------------
Dragon Roost Cavern
-------------------
This is officially the first dungeon of this Zelda Game. There are 2 statues 
in the entryway. Pull them aside to reveal a hole you can go through.

Kill the Bokoblins, and take a torch, and ignite the 2 torches sticking 
out of the ground. A Chest appears. Inside is a small key. The Green cauldron 
is a teleport device, so use it well when you find other cauldrons.

Use the small key to unlock the door and go through.

The next room has a giant lava pit below, slash the wooden barrier, and 
turn left, go past the locked door, and jump down to the platform below. 
There is a crate. Pull it out. Climb up and jump to the next platform, 
avoid the lava spew, and jump forward, killing the bats if you like. There 
are more bomb fruits across the bridge, use it to blow up the rock in the 
way. A door is revealed. Go through.

In the next room, Link is facing a lava pit, which will fry him if he jumps 
in what to do now? The answer is simple. Simply throw the water vases into 
the lava to reveal a temporary platform, then Link can jump on it as a 
stepping stone. The chest contains a dungeon map, with it, go to the other 
side. Climb up the ladder, there is a Red ChuChu. Kill it to get a Red 
Chu Jelly.

New Enemy! Red ChuChu
The Red ChuChu is a primitive enemy in the game, slash them to death in 
one shot, and they will leave behind their Jelly, which when given to the 
man in the Potion Shop at Windfall island, will give you Red Potion, which 
heals damage. One of the water vases on the top shelves has a Joy Pendant. 
When you have 20, go find Mrs. Marie on Windfall Island.

Go through the door above, a Blue Bokoblin burst out behind a wooden barrier. 
Kill him, and use his knife to open up the other barriers. 2 more Red ChuChus 
are waiting for Link in a platform in front of the second barrier. Kill 
them, get their Jelly, and knife the barrier. There is a chest inside. 
There is a small key inside. With this, go through the other door you have 
seen just now.

You are back in the lava room. Throw a rock at the bomb fruit to blow up 
the rock. The locked door which you passed is revealed again. Unlock it 
and go through.

In the next room, 4 Red ChuChus are here to play, kill them all, break 
the fragile wooden barrier, and a Bokoblin will jump out of one of the 
vases when you smash it. Kill his, and take his club. Light the club up 
and burn down the other wooden barrier. Burning the barrier reveals a switch 
press it, and the barred door will open. There is a chest that cannot be 
reached by jumping for now, and it is in front of a lava pit. You will 
need a grappling hook for that.

Link is outside. Kill the Bokoblin on the other side of the bridge, and 
climb up the ladder, avoiding the lava spurt. There is a bird on top, kill 
him, and take his Golden Feather. Sidle along the plank, and avoid the 
lava spurt. There is another wooden plank that link can grab onto, move 
to the other end, and take the bomb fruit. Blow up the rock and go through 
the door.

New Enemy! Bird (Kargoroos)
The Giant Birds are enemies that like to swoop down and peck Link! Slash 
them to death as usual. It is much easier to hit them with a boomerang 
though. They tend to carry Golden Feathers.

In the next room, you will have to pull crates outwards to create steps 
for Link to climb up. Pull the left and middle crates outwards, and climb 
up to the hole above. You will then be given a tip, that is, whenever you 
see rats around, spreading bait near their nest will cause them to share 
their treasure with you. A chest with a compass is above the ladder. Take 
a club from the vases, and light it up, throw it at the wooden barrier 
to burn it away. Then you can open the revealed chest. There is a small 
key. Use it to open the door. You are outside again. Go up the steps, and 
kill the bird. Take the Small Key and unlock the door. Go through.

Now, you can go in and out of this area, and continuously fighting the 
Kargoroos until you get 20 golden feathers, then proceed. Take a club, 
light it up, kill all bats, and light up the torch. Then open the chest 
for a Joy Pendant. Burn the wooden barrier to reveal another barred door. 
Light up the next 2 torches to remove the bars. Go through.

The next room is another lava filled room. Use a bomb fruit to reveal the 
blue cauldron. Then cross the bridge and go through the door. Climb up 
the ladder, and get a club from a vase. Light it up, and use it to light 
up the other torch to reveal a chest. Inside is a treasure chart.

Now, smash vase by vase to find 2 Bokoblins, kill them both, and the door 
you came in, as well as the one above will open. Go through the one above.

The next room is lava filled. There is a magtail on the next ledge. Throw 
a water vase at it and it will be stunned, then slash it to death quickly!

New Enemy! Magtail
These ugly caterpillar like enemies are very fiery indeed. They attack 
by clamping Link between his paws. Luckily, some water can effectively 
stun him, when he's rolled up, slash him to pieces! Now, throw a water 
vase into a lava spurt, and jump on. The lava will blow the platform upwards, 
allowing Link to get to the top. Go through the door there.

You are now in the boss's area, but you cannot get over there with the 
Grappling Hook. The giant rock can be blown up to reveal a yellow cauldron. 
Another rock to the left can be blown up to reveal another door. GO through 
that door.

You are outside again. Valoo is in a bad mood. Now, climb up the stairs, 
the stairs ollapse! So it's the point of no return. Enter the "arena". 
Apparently Medli has been captured. It is time for the mid-time fight! 
Kill the 2 Bokoblins. Then a Moblin will be airdropped against Link. Kill 
him as well. Then Medli will be freed. She explains that Valoo's tail has 
been tampered about y someone, that's why he is so angry! She gives you 
a Grappling Hook before she flies off.

New Gadget! Grappling Hook
The Grappling Hook is back in Zelda! Equip it, then use it, now, you can 
aim with the red dot. If something can be latched on, a star sign will 
be shown. Then press the assignation key to latch on! The Grappling Hook 
can be used to haul treasure from the sea while you are on the boat. Press 
the assigned button to take out the hook. Then press and hold again to 
haul up the treasure. If you L-target enemies, the Grappling Hook can be 
used to steal stuff off them too!
With the hook, climb up the stairs, and swing from that pole as instructed. 
Then swing from the next pole, and break the barrier. Then drop down. See 
the poles? Swing over with them! After a few more swings, you will come 
to a door, go through. 

We are in another lava filled room. Kill the 2 Bokoblins, one on the bridge, 
one in a vase, and a chest will appear below. Chop the bridge suspenders, 
and fall down to the platform below. Open the chest. It is a Joy Pendent. 
Go through the door in the other end.

There is a birdcage, with a platform suspended by 3 cables, Spin Attack 
and the platform will be released. When it drops down, move into the alcove. 
Jump on the platforms, and then climb up the ladder in the other end. You 
will see a barred door. Use the grappling hook on the red switch you see 
on the ceiling, and the door will be unbarred. Then go through. In the 
next room, swing to the right, and go through the next series of platforms. 
Then swing to the next door.

Tingle Item!
See that suspiciously looking alcove opposite the door you came in? With 
Tingle, you can use Tingle Bomb and reveal a chest. Inside is a Dragon 
Tingle Statue! Save this or Tingle island Later.

The next room has a magtail, stun him into a ball, and place him on a switch. 
The fire surrounding the chest will stop, and the Big key is inside, now 
you can find the boss.

Now, you can go back to the room with the chest that you cannot reach earlier. 
Use the hook to swing over. Smash through the barrier, and open the chest. 
It's a treasure chart! (note: If you can use Tingle Balloon, you can come 
here earlier, instead of backtracking.)

Now, let's go to the room outside the boss's room. In that room, swing 
over, avoid the magtail. There are 10 Rupees in one of the chests. A knight's 
crest in the other. One of the vases has a fairy in it. I strongly advise 
you to catch it in a bottle or later. Another vase has a Joy Pendant in 
it.

Open the door into the boss's room.

Boss Battle! Giant Magtail
Move a few steps forward, and you will find that Valoo's tail is stuck. 
Suddenly, a giant creature springs out from the lava pit! It's a giant 
magtail! This Magtail's armor protects him for the time being. So you will 
find some way to shatter it. Now, just use the hook and swing from Valoo's 
tail to a platform above. The ceiling will fall down onto the Magtail, 
damaging his shell. The Magtail then pushes the ceiling back up again! 
Now, repeat again for 3 to 4 times, and the armor will shatter. Then you 
can come down and fight him man to man. As long as his head is down, you 
can slash him until he is dead. After he is dead, he and the lava pit will 
disappear, revealing a heart container! Take it now! You now have 4 Hearts! 
Now, walk into the little tornado like thing in the center.

Link is warped back outside to the seaside, and Medli and prince Komali 
joins him. He gives you Din's pearl which is one of the pearls. Medli then 
says goodbye and follows Komali. Now, go back into the mall, and give the 
guard his 20 feathers. He will give you 100 Rupees for that, then go onboard 
your boat. Check with your charts, you now have Treasure Charts 11 and 
39.

The boat tells you to sail to the south. So, use the Wind Waker and change 
the wind direction to the south. Then go in and sail to the place indicated 
on your sea chart. Don't stop at any islands on your way, as it is not 
the time to go island hopping yet.
*****FOREST HAVEN (6, 2)*****
If you have bought bait and bait bag, then the Man-Fish will stop Link 
in the sea. He updates his charts for Link. Now, wherever you go, as you 
sea a fish jumping in the sea, go near the fish, and throw some bait near 
the arrow, and the Man-Fish will some and update your chart, and give you 
a little tip. The tip here is that, there is a peculiar cave behind Dragon 
Roost Island. However, Link cannot get there unless he can fly. 

Upon Arrival to Forest Haven, the boat will tell you that you can find 
the great Deku Tree inside. He tells you to talk to him in order to receive 
the Fayore's Pearl. The letterbox is wriggling, so there are letters inside. 
It is from the Rito guard's girlfriend. She thanks you and gives you a 
Piece of Heart! Great! Now you have 5 Hearts!

There is a new enemy, the Boko Baba Plant.

New Enemy! Boko Baba Plant
These are practically Zelda versions of the Piranha Plant. They are not 
hard to defeat. Just smack them until they expose their stem, then slash 
it to kill them. The boomerang works best. They tend to carry Boko Baba 
Seeds.

Kill all Boko Babas with Care, and proceed up the hill. Do not enter the 
water, as the currents can easily carry Link back to where he's started. 
Instead, use the grappling hook to move between platforms. There are some 
octoroks in the water. OS be careful.

New Enemy! Octorok
The Octoroks have returned to the Zelda series. They still phrow spiked 
balls at Link. To kill them, simply play Tennis with them! When the ball 
is about to hit Link, use the sword to knock it back towards him!

You will finally come to a cave. Enter.

Inside, you will find the Great Deku Tree. Come closer, and you will find 
that he is being harassed by ChuChus. Shake them off with a Rolling Attach 
and kill them all!

New Enemy! Green ChuChu
They behave like Red ChuChus, but they take one more swipe to kill. They 
tend to carry Green Chu Jelly.

After the ChuChus are all dead, the Deku Tree will carry Link up and thank 
him. Then he will introduce to you his Koroks. The Deku Tree will give 
Link the pearl as soon as their ceremony is over, but one of them, maker 
is missing. He was lost in the Forbidden Woods, and people cannot enter 
it from the sea, so the Great Deku Tree will give Link a Deku Leaf to float 
there. But it is on his top branch, so Link will have to use the Boko Baba  
Buds as springboards to get up there. Once you are on the top platform, 
take the Deku Leaf. Then float to where the green arrow is. There is a 
door, go out.

New Gadget! Deku Leaf
The Deku leaf is the flotation device of the game. Jump of a ledge and 
press and hold the button that you assigned it to to float. However, this 
takes magic power, so watch that power meter. When you are on the ground, 
you can use it to blow wind into enemies. Isn't that nice?

Outside, there are 3 Islands. You are supposed to go to the one in the 
center. But I suggest you go to the other 2 Islands first. Set the wind 
so that it points to that Island and use the leaf. The left island has 
a chest, inside is Treasure Chart 3.

Go back to the sea, and find the Man-Fish and have him update your map. 
He gives you a tip. A merchant with a giant backpack can be found a little 
north of Forest Haven. What could he be doing there? 

Now, go all the way back to the platform you began with, and now, float 
to the right. The right island has an entrance to the Nintendo Gallery. 
A boy there will show you the switch to open it. It is in an alcove on 
the cliff side of the main island. SO you will have to use a Hyoi Pear 
to entice a seagull to press the switch. Then the hatch will open. A ladder 
is dropped into the sea, now Link can get there much more easily by boat.

Remember!
Inside the Gallery, the man will offer to give you a membership if you 
can take some impressive pictures with the Picto Box. You will have to 
wait until you have the color Picto Box before you can do it, though.

Back to business! Go back to the platform and float back to the central 
platform, and the float to the entrance of the Forbidden Woods, using the 
updraft as a boost. Avoid the Peahats on the way.

New Enemy! Peahats
These are some airborne monsters that behave like helicopters. To deal 
with them, stun them by blow wind into them with a Deku Leaf. Then slash 
them! Simple.

Enter the Woods now.

---------------
Forbidden Woods
---------------
IN the first room, kill all Green ChuChus. Explore the room for a treasure 
chest in an alcove. Inside is a dungeon map. There is a Boko Nut in a corner. 
Sue it on the eye of the plant barring the door to kill it. Then you can 
open the door and go through.

The next room is a very large open area which occupies a few floors. I 
suggest you drop to the bottom first. There are Boko Baba plants there. 
Kill them, and take the stick they leave behind. Light it up, and use it 
on the eye blocking the treasure chest. Now you can open the chest. Inside 
is a Knight's Crest. With these things jump back up to the first floor 
through combined use of the Deku Leaf and the Baba Buds. Avoid the thorny 
tentacles! Continue our way, moving from bud to bud. You will arrive at 
another platform with a bomb fruit. Kill the ChuChus and blow up the plant 
blocking the door. Then go through.

The next room has a gondola. Use the Deku Leaf to blow onto the fan-like 
mechanism on the left to make the gondola come to you. Then get on, and 
use the other mechanism to carry you to the other side. Go through the 
other door there.

In the next room, kill all 3 Boko Babas, one of them will turn into a Baba 
Bud, which you can use to jump to the platform above. There is a chest 
with 20 Rupees in an alcove. Float there with the Deku Leaf if you want 
extra cash. At the top, there is another plant blocked door. Ride the 
Gondola to the other side, and you can find a Boko Nut behind a Wooden 
Barrier. Take it with you as you ride the Gondola back. Then throw it at 
the plant as it reveals its eye. Go through the revealed door.

In the next room, the Boko nut is being surrounded by thorns. SO Link will 
have to use the Deku Leaf to blow it out of the area guarded. Then he can 
unblock the door and go through.

In the next room, use the Grappling hook to swing all the way up and reach 
the Korok House. On your way, get pass the locked door, and unblock another 
door you see with the Boko Nut. Go through.

There is a treasure chest in the next room in the pit. It contains 10 Rupees. 
There are some spiky balls that like to cling onto you. Use the Spin Attack 
to shake them off and kill them. Go through the door at the other side.

The next room is a maze of thorns sticking out of the ground. First, navigate 
to the bomb fruit and blow up the first Wooden Barrier you see for a chest. 
Inside is the compass. Then blow up the next one and navigate to hat alcove 
for a chest with a small key. Now, use the baba bud to jump to a higher 
platform. You will see a set of platforms with vases. The vase in the highest 
platform has a Joy Pendant inside! Then, go back to the room with the locked 
door you passed just now, and open that door.

The next room has another gondola. You know what to do, go through the 
door on the other side.

In the next room, use the Boko Baba and go up to the platforms above until 
you see an unblocked door. Go through that door. By the way, notice that 
insect creature?

New Enemy! Mothula
Mothulas are just like the Magtails of Dragon Roost Cavern. However, they 
have an attack which spawns those sticky balls. Just slash them to death.

The door is barred! It's time for our mid-level boss!

Boss Battle!
This giant evil butterfly just likes to do dive attacks. Luckily, when 
Link slashes his wings away, he can be slashed to death very quickly. 
However, this butterfly just likes to spawn those balls that stick into 
Link in order to slow him down. Anyway, just keep slashing and you will 
win. After the battle, a chest is revealed. Inside is a boomerang!

New Weapon! Boomerang
Yes, the powerful ballistic weapon is finally in Lin's hands. Press and 
hold the button you assigned into to aim. When a target can be hit, a star 
will show up. You can target up to 5 objects at once. Otherwise, L-target 
enemies.

To get out of the room, target the 2 switches above the door, and throw 
the boomerang. Presto! You can get out now.

Back outside, use the grappling hook on the green pole, and climb up and 
step on the pole. Then garb onto the next pole onto the platform above. 
Then go up through the rising platforms.

Use the boomerang on the 2 eyes blocking the door. Then you can go through 
the door revealed. There is a chest with a Joy pendent up there.

In that room, clear the spiky nuts, and float to the other side. There 
is a chest with a Joy Pendant. Take it and go through the door.

You are on top of the central room again. Float back to the rising platforms, 
and go to the very top. Blow away the pile of leaves to reveal a Blue Cauldron. 
Then use the Bommerang, target the 5 sticks that hold up the Korok House, 
and it will fall into the basement. Then you can drop down to B1. Down 
there, open the door.

In the next room, avoid those balls and those blue magic sucking tubes, 
and go through the door on the right.

In the next room, jump to the chest and get the 10 Rupees, then chop the 
flower's suspenders down with the boomerang. There is a bomb fruit, blow 
up the barrier and go through the door revealed.

In the next room, kill a Boko Baba on one of the platforms, and it will 
turn into a Baba bud. Use it to jump up to a platform above. Ten ride the 
gondola to the other side. Take the bomb fruit. Throw the bomb down the 
hole. Then jump down the hole and open the chest. It is a treasure chart. 
Now, the door will be unbarred. Go back to where you found the flower.

Tingle Only!
One of the islands along the wall in that room hide a treasure. When you 
are in the right spot. Tingle will tell you that it smells of treasure. 
Use a Tingle Bomb there, and a chest will be revealed. Open it for the 
Forbidden Tingle Statue! If you have followed my tips above, you have 
recovered 2 out of 5 of the Tingle Statues!

Get on the flower, and use the Deku Leaf to propel the flower to the platform 
on the other end of the canal. Go through the door there.

Inside the next room, the door is blocked by thorns. Trapped? Not exactly. 
See the switches above the cacti? Climb on top of the tower with the chest 
inside, and target all 5 switches at once with the boomerang. The chest 
is revealed. Now, you can take the Big Key from the inside!!! After you 
take the key, 2 Moblins will be airdropped against you. Kill them, and 
a door high above will be unbarred. Use the Grappling Hook to reach it. 
Then go through the door.

Now, get back to the place where you first dropped down to B1. Use the 
deku leaf of the fan to activate an updraft. Then Drift into the draft 
to go back to 1F. Now you have the Big Key, it's time to hunt down the 
chest which you have missed.

Go all the way back to the giant room with all those thorny tentacles. 
There is a chest in an alcove at the very top. Kill the eye with the boomerang. 
Inside is a Treasure Chart.

When you are done, head to the room with the big hole in the ground, caused 
by the falling Korok House. There is a door blocked by 2 eyes, kill them 
to unblock the door. Go through.

In the next room, kill the 2 mothulas, and the 2 doors will be unblocked. 
A chest containing a Joy Pendant will also appear. Move on.

The next room is the room before you meet the boss. Break the nuts to get 
some rupees, healing items, and fight some Green ChuChus and groups of 
spiky balls. You can take a stick and burn the lid covering the yellow 
cauldron. When you are ready, go through the door.

Maker is inside suddenly, a giant bud grows around him and eats him!

Boss Battle! Giant Bobo Baba
This is not too hard, use the boomerang to sever all suspenders before 
they regrow, then the bud will open, revealing the tender part. Run to 
it and slash it as many times as you can before the bud covers up again. 
Repeat again. Then when the plant is dead, take the Heart Container. You 
now have 6 hearts. Step into the wind.

You are back in front of the Great Deku Tree. He congratulates you and 
gives you the Farores Pearl. After listening to the Koroks play their music, 
they all leave. You can go back to your boat now. The postbox will be 
wiggling, examine it to get your letter. Is from the Rito Chieftain, he 
encloses a Piece of Heart for you!

Check your Charts you should have Treasure Charts 1 and 15.

Now, go to the spot marked on your sea chart. No island hopping until I 
say so!
*****GREATFISH ISLE (2, 4)*****
As soon as you get close to the Island, a storm brews up. The boat tells 
you that Jabun, the water spirit has disappeared from here. Suddenly, the 
Rito postman tips you off that Jabun is seeking shelter on Outset Island. 
He is hiding behind a giant stone door on the back of the island. He advises 
you to find the pirates first on Windfall Island, as they are after Jabun 
too. Now, leave, but first, ask the Man-Fish to update your sea chart. 
He gives you a tip. Link should come around this area at night when the 
left part of the moon is missing, That's when IT appears. (we don't know 
what IT is)

Sail to Windfall island.

*****WINDFALL ISLAND (4, 6)*****
The boat asks Link to look for the pirates without them knowing you. Go 
to the Bomb Factory, attempt to open the door, and you will hear the manager 
yelling at someone. Who could they be? Remember the back? There are some 
vines for Link to climb up. Crawl into the hole there.

Apparently, the pirates have tied up the bomb shop owner as they are 
dissatisfied by his poor service attitude. Heh heh. Tetra wants to move 
on quickly, but the pirates want to party in the town. Tetra sees Link 
above, and winks at him. She decided to party after all. Before they leave, 
mako, the short sighted one, asks Gonzo, the tall green one about the 
password. It is a random word, e.g. "swabbies" "treasure", etc. Remember 
it! Now, get out. 

The postbox is wiggling again. It's from Orca, he tells you to show him 
some knight's crests if you want to be a true swordsman. He encloses 20 
Rupees for you.

You cannot untie the manager, so return to the ship. Attempt to enter the 
cabin, and Niko will ask you for his password. Say it and he will let you 
in.

Inside, down below, Niko will offer you a challenge, it is the same again, 
swing to the other side before the bars come down. No explanations needed. 
Once you get over to the other side, and you get 30 bombs as a reward!

New Weapon! Bomb
What can I say? Press the assignation button to take a bomb out. Then press 
A to throw it, and R to drop it at your feet. Whenever you see rocks or 
our suspicious cracked surfaces. Using bombs may just work. At sea, you 
can deploy a cannon to use against your enemies.

Now, Tetra will call you on the stone. She tells you that Jabun is hiding 
in the back of the Island that you are in, he is blocked by a giant stone 
doorway. She asks you to hurry up, as they will sail there the first thing 
in the morning.

You heard the lady? Leave and sail for Outset Island. But before that, 
take the letter from the postbox. It's from Beedle. He tells you hat he 
is selling bombs now. He encloses a Beedle's Chart to you. Now you know 
where to find his Shop Ships.
*****OUTSET ISLAND (2, 1)*****
Upon arrival, the boat will tell Link that time has frozen, so we need 
not worry about the pirates overtaking Link. This is good. 

Before you go and find Jabun, I suggest you Island Hop. Visit Orca first. 
Talk to him and how off your sword skills! You are to hit him as many times 
as you can before he hits you 3 times. It is not that hard. L-target him, 
and thrust him 4 times. Then press R to hold up your shield to block his 
attack. Repeat until you manage to hit him 999 times! Then he will reward 
you with a piece of heart! How kind. That's the 6th so far. If you show 
him a knight's crest, he will tell you to find him after you have 10 of 
them.

The next thing to do is to go back to the forest of fairies. The bridge 
is completely out. Souse the Deku leaf from the highest point possible 
and Link should just make it. Inside, blow up the giant rock and you will 
find a fairy fountain. Walk closer, and a giant fairy will come and extend 
your Rupee carrying capacity to 1000 Rupees! Capture a fairy now if you 
have not done so.

When you have returned from the fountain, come to your house. There is 
a letter. It's from Beedle again, apparently, he is selling one empty bottle, 
one piece of heart and one treasure chart on his shop ship near Rock Spire 
Isle. 1 Rupee is attached. How ridiculous! Find your grandma, and give 
her the fairy you captured. She will make some Elixir Soup, which is 
essentially a healing item. It also doubles your attack powers when you 
drink it as long as you do not take damage. One bottle has 2 servings.

Now, it's time to go to the back of the island. Sail to the stone door. 
Apparently it's guarded by a whirlpool. You have to blow up the door before 
you are trapped. Afterwards, the whirlpool will subside, and you can enter 
the cave.

Inside, we meet Jabun, and he is speaking in a language that I cannot 
understand. But Ganon's return has been confirmed. He gives you Nayru's 
Pearl. All 3 pearls are obtained!

Back outside, the boat marked the places you have to place the pearls into. 
The guide covers them in this order: (4, 3), (6, 4), (4, 5).

*****SOUTHERN TRIANGLE ISLAND (4, 3)*****
Find the Man-Fish, and update your sea chart. The tip here is, there is 
a famous pictographer on Windfall (You have met him already). He has 
legendary pictographs which people say he keeps in a special safe.

Get on the island, avoiding the Madhats that guard the island. Then place 
the Nayru's pearl on the statue. Now, leave, you don't have to return until 
you are going for a treasure hunt, so don't worry. Go for Island (6, 4).

New Enemy! Madhat
They are some sinister helicopter fish that like to ram into your boat, 
knocking Link off. Avoid, as they often team up to get you.

Tip!
By the way, when I was at square (5, 3) on the sea chart, and I sailed 
right into the group of seagulls, suddenly, a Big Octo came out of the 
sea. After I defeated it, it left behind something shining, so I went to 
that spot and used the grappling hook. I managed to scoop up a chest! Inside 
was 100 Rupees!

New Enemy! Big Octo
These are practically giant Octoroks. When they appear, they create a 
whirlpool, so you must defeat him before you can leave. To defeat him, 
simply target his eyes with your boomerang. Repeat until all of them turn 
red! Then he will leave behind treasure! Now, as long as you see a large 
group of seagulls grouping together in the sky while you are at sea, sail 
there, and most likely a giant Octo will appear! There are 3 types of Giant 
Octos. Some have 12 eyes, some 8 and some 4. The rewards vary depending 
on the type you beat. Happy hunting!

Now, back to work.
*****EASTERN TRIANGLE ISLAND (6, 4)*****
Update your sea chart as usual. The tip here is that, fairies can be captured 
and put in a bottle (You know that already, don't you?) To find one, go 
south until you see a submarine there. Investigate the sub. (But not now!)

Nearby, are some treasure hunters. Talking to them will net you a Treasure 
Chart 34. And it is right here on this island! So, find the large pillar 
of light in the sea, and use the grappling hook there! Check the chart 
to make sure you are at the right spot. The Treasure here is, a Silver 
Rupee! That's 200 Rupees! Get on the island now. Place the Farore's pearl 
onto the statue, and head for the next island.

On my way to the Northern Triangle island, I stopped at square (5, 5). 
It is the Eastern Fairy Island. I got the following tip from the Man-Fish. 
Every night, the people of Windfall Island hold an auction. They gather 
at the Hall of Wealth (The Rich Man's House) to do the auctions. One of 
the things sold is a Piece of Heart. I then used Treasure Chart 3 to locate 
the treasure. The Treasure is 200 Rupees. Now, go to that lone platform 
there. Blow up all gun ports with your boomerang and climb up. Defeat the 
Bokoblins. A chest is revealed. Inside, is a Boko Baba seed. Now, go back 
to the island and blow up the rock, a hole is revealed, jump down. It is 
a fairy fountain. The big fairy there can increase your bomb load to 60! 
Now, get back out. The letterbox may wiggle. Inside, there will be a letter 
from Grandma, she encloses 20 Rupees for you.

Remember!
There is a Korok with a withered tree. You can come back to help him later.

Continue to the 3rd Triangular Island.
*****NORTHERN TRIANGULAR ISLAND (4, 5)*****
Update your chart. The Man-Fish tips you off again. He tells you to teach 
the Killer Bees on Windfall Island a lesson (You have done that already. 
Have you not?) There is a barge of treasure seekers, but they do not have 
anything to give you. Get on the island.

Remember!
There is a cyclone nearby. It is the work of cyclos. But you cannot get 
him yet. So come back later.

On the island, place the Din's pearl into the statue. The 3 Goddesses awake. 
The statue explodes, and the 3 form a triangle in the sea. IN the middle, 
the symbol of the Triforce appears. Ten a tower sticks out! Link gets 
knocked into the wall of the tower.
*****TOWER OF THE GODS (5 ,4)*****
The boat tells Link that he is taking the trial from the God's, update 
your sea chart. The Man-Fish will give you the following tip. HE tells 
you that you are destined to some here many times, and the fate can be 
controlled by something called the Triumph Forks. To learn more about the 
Triumph Forks, talk to Tingle.

Now, sail into the Tower of the Gods. This guide will assume you begin 
from the bottom floor first. From the map, there are 5 doors arranged in 
a rectangle, as well as one door behind a gate. Wait for the water level 
to drop, and go through the lower right door in the rectangle.

In the next room, kill the Yellow ChuChu, he is electrical, so be careful. 
Then wait for the water to rise, and blow up the cracked walls to reveal 
some alcoves. One of them will have a chest there. It's a dungeon map! 
One of the alcoves has a Joy Pendant hidden in a vase. If you have trouble 
reaching the alcoves, push the boxes so when they float up, they are in 
front of the walls. Then you can easily bomb them.  With all the items, 
get out of this room.

The next room to visit is the door in the upper right hand corner of the 
rectangle. To open the barred door, place one of those urns onto the green 
panel on the floor. Then it will be unbarred. Go through.

In the next room, drop down the pit when the water level is down, and place 
a box on the panel. A bridge will be revealed above. Cross the bridge before 
the water level rises, and take the urn from its spot. Then with it in 
hand, go back out to the main area, and place the urn into the blue square. 
The gate will open. Now, go to the door revealed, place the 2 urns on the 
2 panels, and go through the now unbarred door.

In the room that follows, arrange the boxes in a line, so they can form 
stepping stones for Link to cross when the water level rises. After that, 
take a stick, and light it up. Carry it to the other side. Then light up 
the 2 torches. A chest with an old key is revealed. Take the key, and go 
back to the entryway.

Get onto your boat, and deploy your cannon. Blow up the 2 cracked walls. 
Then go through. There are 2 doors. Go through the one at the top first.

There is a skull hat called a Red Bubble. Slash it to death with your sword. 
Then open the chest you see. It's a compass. Now get out, remember the 
eye on the wall.

New Enemy! Red Bubble
They are skull heads, what can I say? Disable one with a Deku Leaf and 
slash him!

Back outside, take a stick, light it up, and wait for the water level to 
drop. Then light up the 2 torches below. A chest is revealed. There is 
a Joy Pendanat inside. Now, go through the locked door below.

In the next room, kill the Yellow ChuChus. A staircase appears. Go up them, 
and take the urn. With it in hand, take it back out, and place it on the 
red square near the door above the stairs. A waterfall will stop running, 
revealing a passageway. Go through the door there.

There is a new enemy in that room.

New Enemy! Beamos Eye
These are the eye lasers of the game. Just don't hang around, and they 
cannot zap you. Red ones are homing on Link, while Blue ones just try to 
block your path. If you must kill them, use an arrow on the eye.

Take the 2 urns and place them on 2 of the panels. Then step on the third 
panel yourself, and the platforms will be activated.

Use the platforms to reach the top of the room.

Tingle Only!
On the very top, notice a very suspicious no-moving platform? Move Tingle 
there and you can see a question mark on the GBA Screen Use a Tingle Bomb 
there and a chest is revealed. Inside is the Goddess Tingle Statue. That 
makes the 3rd out of 5 statues!

Go through the door on top anyway.

You are now in the heart of the Tower of the Gods. There are 3 other doors, 
2 of them are barred. Go through the Red one first.

In the next room, ride the platform to the other side. Then go through 
the other door. Remember the eye on the wall.

In the next room, go over to the altar with the statue, and press R to 
call the statue. It will follow you. Guide him back to the door, and lift 
him up, you can jump with him in hand. Carry him back all the way to the 
central room.

The statue moves to one of the circular panels.

Move to the altar with the markings that indicate directions. Take out 
your Wind Waker and use it. You will be taught the Command Melody. It is 
in 4/4 Time. The directions are left, Neutral, Right, Neutral. Another 
door is unbarred, and turns red. The statue tells Link that you can now 
command the other statues and guide them to this room. Go through that 
door.

In the next room, there is a large pit. Swing to the door on the opposite 
side and go through.

In the next room, swing to the altar, and call the statue, then stand on 
the pad. A bridge is formed. Command the statue with the Command melody, 
and move him to the other side. Swing back and carry him through the door.

Back in the room you were, place the statue onto the pad, and a door will 
be unbarred. Swing to that door and go through, leaving the statue behind.

In the next room, you are introduced to a new swordsman enemy the Darknut!

New Enemy! Dark Nut
The Darknut is a heavily armored swordsman of Ganon. As they are protected. 
You cannot hurt them when they have their armor on. Seems an invincible 
foe, eh? Wrong! Press R to defend against his blos, and when he pauses 
between slashes, go behind him and slash his red straps! His armor will 
come off, and you can slahs him as you please. Now, just use your shield 
at the right times, and he cannot slash you! When they are dead, Darknuts 
tend to leave behind Knight's Crests. After the Darknut is dead, a chest 
containing the hero's bow is revealed!

New Weapon! Hero's Bow
We now have the Bow. Set it to the assignation buttons, and press that 
button to aim, and press the button again to fire. You can swap between 
Fire Arrows and Ice Arrows if you get the ability later by pressing R.

Leave the room.

Back at the room before, fire an arrow at the eye. 2 platfroms are activated. 
Swing back to the statue, and carry him across, return to the central room, 
avoiding the Armos that come out.

New Enemy! Armos
Armos are those evil urns you see. Stop them with an arrow in the eye. 
Then slash their red butt! Now, laugh as the thing spins around 
uncontrollably before exploding!

The statue is in place. Go through the 3rd Red Door.

There are 4 doors here. The one opposite you is locked. So let's put an 
urns onto the left platform, and weight it down. Then blow up the cracked 
wall and go through the door there first. Shall we?

There is a green pad symbolizing wind. Conduct the Wind's Requiem on it, 
and a chest with a Treasure Chart will be revealed. However, the 2 Giant 
Urns awake and became Giant Armos!

New Enemy! Giant Armos
They are giant versions of the Armos. They basically attack in the same 
way, but they open their mouths periodically, so feed them with a bomb! 
Then when it explodes. They will again spin out of control before exploding! 
It's fun to watch!

Exit the room, and go through the door opposite.

This room is full of moving platforms. Shoot an arrow into the eye to 
activate that platform. Then jump on. Jump onto the platform above for 
a chest with a Small Key. Look up, there is another eye. Shoot it to activate 
the platform. Use another rising platform to get to that platform, and 
on that eye pillar platform, aim and shoot another eye above the door you 
came in to make a chest appear. Inside is a Joy Pendant.

Now, go back to the room with the 2 platforms above water, and open the 
locked door. The 2 platforms behave like a scale. When the contents on 
one platform are heavier than the other, that platform will sink while 
the other one rises. So, place 3 urns on one platform, and you can go to 
the other side via the other as that has risen high enough.

The statue in the next room is guarded by Laser Walls. Float to the statue 
using the Deku leaf from the high yellow ledge. Call the statue, then 
command him to the panel. The laser walls will be deactivated. Then you 
can go to the statue and carry him out of the room.

Back in the room with the 2 platforms, place the statue on one platform, 
then go back and place 4 urns on the other. Then you can jump to the urn 
and carry him back to the central room.

By the way, notice those birds throwing fireballs at Link?

New Enemy! Wizzrobe
These are bird wizards. They just like to burn Link with their Fireballs. 
When you meet one, you should slash them to death, or shoot them with arrows 
to kill them.

After the 3rd Statue is in place, you can get up to the next floor with 
the light.

On the 3rd Floor Central Room, kill the 2 Beamos Eyes, and break the vases, 
a Joy Pendent is found on one of them. Then place the 2 urns on 2 of the 
panels, and then step on the 3rd. The chest containing the Big Key is revealed! 
Kill the 2 Armos, and laugh as they run berserk! Ha ha!
Now, before you go any further, let's hunt the chests that we missed, shall 
we?

Remember the room on the first floor with the eye? Now you can shoot it. 
A chest containing a Treasure Chart is revealed! Now, go up to the eye 
you haven't shot on the 2nd Floor.

In that room, shoot the eye, and a platform will be activated. Use the 
platform to go up. Enter the room, inside, blow up the Giant Armos as you 
have done before, and a chest will appear. Inside, is a Joy Pendant. With 
all these treasures, go back to the 3rd floor, and through the door.

You are now on an outside walkway. Destroy all Blue Beamos that zap lasers 
in your path, then you can enter the Boss's Room.

The Gods will give Link the Final Challenge! It's time for...

Boss Battle!
This battle isn't really hard, just target the red eyes of the head, and 
when you have shot them with arrows enough times, the head will come down, 
and will open his mouth, throw in a bomb, and the head will blow up. Then 
the boss will be reactivated. Repeat this pattern 3 times, and he will 
give up, and reveal your path to you. Easy! Just avoid the electrical pit 
along the edges of the arena, and the fireballs that the head spits out.

After the battle, a heart Container is given to you. Now you have 7 Hearts! 
Step into the light.

Check your charts, you now have Treasure Charts 6 and 30. Then climb up 
the ladder to the bell tower. Use the Grappling Hook on the bell and swing. 
The bell is now rung!

A light ring in the sea is revealed outside the Tower. The boat tells you 
that your trial begins in the world below. Now, you will be taken into 
the light ring.

You are now in a monochrome world. Enter the castle as instructed. In side, 
you see a lot of Moblins and Darknuts, but they are all frozen still. I 
wonder... Explore the hall, you will come to a herald on the ground in the 
shape of the Triforce. The boat gives you a hint. Get the hint? Push the 
3 triangular slabs of stone so they form the shape of the Triforce. Then 
the basement will be revealed. In the basement, take the master sword as 
instructed. As soon as you take the Master Sword, the monochrome world 
will have color again, and all the monsters above are now active! It's 
time to leave. Don't forget to kill all the monsters in the main hall above, 
then the laser walls guarding the exits will shut down. Now, you can leave. 
Don't bother going through the other back door, as the bridge is blocked 
by a magical barrier. So Link will just get repelled if he tries to go 
through.

Find your boat. Your next objective is to fid your sister in Forsaken 
Fortress. Get out through the light ring.

Tip!
On your way to Forsaken Fortress, pass by Square (3, 5) on your sea chart. 
Sail into the Sea Gulls, and a 12 eyed Big Octo will come out to play. 
Defeat him, and he will leave behind a piece of heart. That makes the 7th!

Tip!
When you are on Square (2, 6), sail towards the cyclone. Cyclos will appear 
above. Hit him with arrows 3 times, and he will stop the cyclone, and teach 
you the Ballad of Gales, it is in 4/4 Time in the order:
Down, Right, Left, Up. Now you can warp to certain places on your sea chart 
with his cyclones. Continue on your way. Don't stop for anything. Just 
get to the Fortress. Sail around the Fortress for a wooden gate. Then blow 
it up with your cannon. Then you can enter the Fortress.
*****FORSAKEN FORTRESS (1, 7)*****
Attempt to get in through the double doors, and Ganon's Shadow will come 
to get you!

Boss Battle! Ganon's Shadow
Ganon's Shadow ust like to throw fireballs at you. Play tennis, use your 
Master Sword to knock it back, but Ganon can knockit back to you too. So, 
you will have to repeat it 5 times before e gets hit by his own fireball. 
Then he will be stunned, slash him 4 times. Then he will go up with the 
attack again. Just repeat 3 times, and he will disappear, and a chest will 
materialize. Inside is a Skull Hammer!

New Weapon! Skull Hammer
Another cool weapon for Link. When you use it, the shockwaves formed can 
stun enemies when they are close enough. It can also be used to pound 
switches and certain obstacles to the ground.

Now, go back to your sister's cell block. You should remember how to get 
there. Outside the cell block, there is a switch. Use the Skull Hammer 
to press it. Then you can get in.

Inside, Link is about to open the cell to free Aryll, but Tetra and the 
pirates burst in. However, she noticed that Link had the Master Sword. 
She is surprised. She asks the pirates to take Mila and Maggie away to 
seek the rewards of their fathers. Now, Aryll and Link are reunited, but 
Tetra tells Link that there is something that he has to take care of. So 
she asks her men to deliver her back to Outset island.

When Tetra leaves, the exit is locked, and the cell block is flooded! The 
Giant bird swoops down. Run up to the top! Hurry! Otherwise, the Bird will 
break the passage, and you will have to wait until the water rises up. 
At the very top, Hit the bird once with your Skull Hammer, and it will 
black out, and drop into the water below. The water level stops going up. 
Continue to the top of the tower. Suddenly, the hole seals up, and the 
giant bird is back!

Boss Battle! Giant Bird
The giant bird has a variety of attacks. First, he will attempt to peck 
you twice. In each attempt, his beak is stuck onto the ground, so you can 
hammer his head armor twice. Then the bird will attempt some swooping 
attacks. Just don't get hit by his claws and you'll be fine. He will also  
attempt to blow Link into the spiky walls using his wings. In that case, 
run upwind towards the bird to avoid being spiked. Now, hit him in the 
head armor 2 more times, and his face will be revealed. Now, feel free 
to use whatever means possible to kill the bird. Boomerang works the best 
when he is airborne.

When he is dead, take the Heart Container. You now have 8 hearts! Go through 
the passage that no longer has spikes on it. Go through the door there.

Meet your archenemy, Ganondorf. He tells you that the Master Sword is also 
a key to prevent Ganondorf from using his magic. Now, Link has freed him, 
oops! Link tries to slash Ganondorf, but he is stopped. Apparently the 
Master Sword is now powerless! Ganondorf is about to kill Link, but Tetra 
bursts in and interrupts the scene. Ganondorf now strangles Tetra. Suddenly, 
Ganondorf notices that his hand has the Triforce Symbol appearing on it. 
He now knows that Tetra is Princess Zelda! Tetra denies it. But Ganondorf 
asks her why she had the Triforce piece on her. Suddenly, The Rito Postman 
and Prince Komali took Link and Tetra away, and Valoo the dragon torches 
and burns the Fortress down.
*****TOWER OF THE GODS (5, 4)*****
We are now at the Tower of the Gods again. We now go back to the world 
beneath the sea!

Tetra finally wakes up in that world. Suddenly, someone else contacts Link 
with his stone. That person tells Link to go to the room where he collected 
the Master Sword, taking Tetra with him. So now go.

In the basement, Tetra asks the mystery man who he is. That man reveals 
that the stone is actually a gossip stone used by the Hyrulean Family. 
He tells him hat they are in the legendary kingdom Hyrule. The man is the 
King Daphnes Nohansen Hyrule. He is the King of Red Lions, which is the 
boat! He reveals that when Ganon tried to take over Hyrule, no one could 
stop him, and in the end, the Gods responded to their Pleas by sending 
a big downpour of rainfall, creating the Big Sea. As the Gods know sealing 
away Hyrule would make it easy for Ganon to take over the land, their chose 
people to create a new country, and seek refuge on the mountain tops. Those 
were Link's ancestors. He asks Tetra to come forward. The stone Tetra wears 
is part of the Triforce of Wisdom. The Triforce of Wisdom is apparently 
one of the great powers the Hyruleans tried to defend from Ganon's clutches. 
He puts the Triforce of Wisdom together, and turns Tetra into Princess 
Zelda! She now has the symbol of the Trforce on her hands too! Now, the 
King instructs Link to go while Zelda stays in hiding in this chamber.

Back outside, go see the Boat. He tells you that the reason that the Master 
Sword lost its power is that someone is done something to the sages that 
infused the power to the blade. He tells you that the sages are in the 
Wind Temple to the north and the Earth Temple in the south. They can be 
accessed from the islands marked on your sea chart. So get out of here.

Your next mission: Recover the 8 shards of the Triforce of Courage.

But first, sail to square (2, 6), the Mother and Child Isles.
*****MOTHER AND CHILD ISLES (2, 6)*****
Update your sea chart as usual. The tip is hat there is a Fairy Queen inside 
the big rock of the larger isle! At this point, use Treasure Chart 29 to 
find the treasure. It's a Silver Rupee! Worth 200 Rupees! Now, warp to 
the Isle. You will be inside the rock. Inside is the Fairy Queen. She gives 
you the ability to use Fire Arrows and Ice Arrows! How Kind. Now, warp 
all the way back to Dragon Roost Island and sail South until you reach 
a volcano. It's Fire Mountain.
*****FIRE MOUNTAIN (6, 5)*****
Don't go near the mountain yet. Instead, go for the platform. Destroy the 
gun ports and climb up the platform. Kill all Bokoblins. There are 2 chests, 
one with a Golden feather, another with 10 Rupees. Now, approach the volcano 
and update your sea chart. Link is tipped off that there is treasure in 
the volcano, and you can use Ice arrows to freeze the volcano. So that's 
what you will do! Freeze the volcano and go on in! You have 5 minutes before 
the place heats up again.

Inside the volcano, follow the stepping stones in the lava and kill the 
2 magtails, then a chest will be revealed. Inside is the Power Bracelet. 
Now Link can lift up very heavy objects! The time limit is gone, so Link 
is safe. Get out now, To get out, lift the big headstone. Then you can 
get out.

Now, sail south to square (5, 2).
*****ICE RING ISLE (5, 2)*****
Update your Sea Chart, then the Man-Fish tells you that, there is treasure 
inside that glacier. You have to use Fire arrows to get in. So, move close 
enough, and use your Fire Arrows. You have 5 minutes to get in to get the 
treasure before it freezes again.

Now, get in the Glacier, and inside, slide al your way along the path to 
the chest. Now, your reward is, Iron Boots!

New Gadget! Iron Boots
These boots weigh Link down, so he can be more resistant to wind.

Walk into the wind and drop down the hole. Inside, thaw out and kill all 
the Darknuts, Bokoblins and Moblins, a chest containing 100 Rupees will 
be revealed. Then you can leave.

Outside, don't forget to thaw out the Treasure Chest and get its contents, 
Treasure Chart 36, then you can warp back to Outset Island.
*****OUTSET ISLAND (2, 1)*****
Upon return to your own island, check the postbox. There is a letter with 
an IN-Credible Chart in it from Tingle. It tells you where to find the 
8 Triforce Charts. It also tells you that in the Tingle Chart, there are 
giant fairy marks, telling you where to increase your fortune (You've found 
one of them already.)

Another is from Aryll, she is having a good time on the pirate ship, and 
tells you some interesting things about the Pirates. She encloses 20 Rupees 
earned from doing her chores.

Now, go find the big black pig in his pen, and carry him all the way to 
the muddy area across the small channel. Drop him and use bait. The Pig 
will dig up a piece of Heart to you! Good! That makes the 8th. You now 
have 9 hearts!

Now, if you have 10 Knight's Crests, find Orca. Show him the Crests. He 
will teach you the Hurricane Spin. Press and hold B to build up power, 
and then let go, Link will do berserk and spin around and around with his 
sword! Orca is now in tears. There is nothing more he can teach you.

Now, get back to your boat and sail west.

Tip!
Now that you have a large cash surplus, return to the Greatfish Isle with 
the warp. Use the Tingle Balloon or Deku Leaf from the Island with the 
Korok to float over to the top of the hill of the main island. Then jump 
to the other hill, and use the Tingle Balloon again! You can hover to an 
alcove with a chest. There is a Piece of heart inside. That makes the 9th!

Now, go back to Outset Island and sail west. It's time to do some Island 
Hopping.
-----------------------
8. Island Hopping Run 1
-----------------------
Now, before we visit any more dungeons, it is time to visit all the islands, 
and comb out their secrets. We begin in square (1, 1).

*****HORSESHOE ISLAND (1, 1)*****
First, we are going to search the 2 platforms. Each platform has a switch 
that can reveal a chest on the other platform. One of the chest contains 
a Skull Necklace, one a Golden Feather.

Now, get on the island and update your sea chart. The tip here is: On Outset 
Island, Orca has a knight's crest, but you have found him haven't you? 
So just get on the island. There is a group of treasure hunters, but they 
will not give you anything.

The Horseshoe Island is like a golf course. You are to throw and blow the 
Boko nuts into the holes to deactivate the thorns. Then you advance. When 
all 3 holes are hit with the nuts, float to the chest revealed. It is 
Treasure Chart 28. Now, drop into the hole.

Inside the hole, defeat all Mothulas, and a chest containing Treasure Chart 
8 will be revealed. Now you can leave. Sail east to Square (3, 1).
*****HEADSTONE ISLAND (3, 1)*****
There is a submarine near the island. Enter. Inside, kill all the rats, 
and a chest will be revealed. Climb up, and open the chest. Inside is 
Treasure Chart 14. Then you can sail west.

Update your sea chart. This time, the tip is, to remove the stone head 
blocking the way in, use a Power Bracelet.

On the island, use a Hyoi Pear and take control of a seagull. Control it 
to the very top of the island, and take the Piece of Heart! That's the 
10th! Now, remove the stone head and go in. Inside, go to the stone door 
and use your Wind Waker. You will learn the Earth God's Lyric. Suddenly, 
a spirit called Laruto will come and see Link. She is one of the sages. 
Now, due to Ganondorf's evil, the Master Sword has lost its power. She 
asks Link to find another person with her instrument to take her place. 
The door can only open when the sage plays the song.

Remember!
That sage is Medli, so remember to find her later.

Leave and continue to sail west for now. The next square is (4, 1).
*****TWO EYE REEF(4, 1)*****
First, update your Sea Chart, the Man Fish gives you yet another tip. A 
certain fairy used to live around here. Where could she be?

The answer is simple. Sail into that flock of seagulls. A big octo comes 
out! Kill him! A big fairy is freed! She extends your magic power capacity! 
How nice. Your next target is that lone platform there. Kill all enemies, 
and take the 50 Rupees from the chest, then you can go and investigate 
the reef. In the reef, blow up all gun ports, and a chest will be revealed. 
Get onto the reef and float there. Inside, is the Treasure Chart 13.Now, 
go and sail to the west again.
*****ANGULAR ISLES (5, 1)*****
Use Treasure Chart 15 to locate the Treasure. It's a Piece of Heart! Great 
that makes the 11th. Update your Sea Chart First. The tip is that, in Forest 
Haven, there is a unique type of firefly. It emits a light of 7 colors. 
Use an empty bottle to capture it. After this, make your way to the top 
of the larger Isle, by pulling the blocks out. This is pure trial and error, 
there are no tactics here. Open the chest at the top! It's another Piece 
of Heart! That's the 12th! You now have 10 Hearts!

Remember!
There is a hole in the smaller Isle. You will have to come back for it 
later.

At this point, warp to Square (3, 5) and continue to sail north to square 
(3, 7).
*****NORTHERN FAIRY ISLAND (3, 7)*****
There is a sub in this sector. Inside, kill all Moblins, and swing to the 
alcove on the other side with the ropes. Then, a chest will appear. Inside 
is, Treasure Chart 22! Now, you can go for the island.

Update your Sea Chart, the Man-Fish tells you that, the little shop master 
on Windfall Island got his hands on a wonderful treasure. It is some kind 
of Magic Armor. To get it, you will have to flatter him or something. Now, 
get on the island.

Drop down the hole, and you will be in a fairy fountain. The giant fairy 
there will increase your Rupee carrying capacity to 5000! Now, you can 
leave. Go all the way back to Square (6, 1).
*****BOATING COURSE (6, 1)*****
There are some rafts in this sector, and one of them has a chest with a 
Boko Baba Seed on it. Now, get to the boating course.

Update your Sea Chart. The Man-Fish tells you that jumping in your boat 
can help you make quick turns.

You get to play a boating game in the course for only 30 Rupees, your 
objective is to go through the course, and collect as much money as you 
can. Simple, and easy. Just be at the finish line when the timer runs out. 
Now, come back anytime you want to earn more money.

Continue East.
*****FIVE STAR ISLES (7, 1)*****
There is a lone platform here. Blow up the gun ports to reveal a chest 
above. Then go up and kill the Bokolins. The chest has a Golden Feather. 
Then go further south to the submarine. One of the rafts around it has 
20 Rupees inside, then enter the sub. Kill all Bokolins there, and a ladder 
will be lowered Climb up into the room above, and there is a Piece of Heart 
in the chest! That makes the 13th. Now, leave.

Update your Sea Chart. The man-Fish gives you this tip: The Ghost Ship 
have been seen in this sector. You can get to it when the crescent moon 
faces downwards.

There is nothing of interest in Five Star Isles, just some Kargoroos. So 
just sail north.
*****CLIFF PLATEAU ISLES (7, 2)*****
There is a lone platform here. You know what to do. Open the chest and 
get the Boko Baba Seed. Kill everyone. Now, go or the isles.

Update your sea chart. The tip is that to reach the Nintendo Gallery in 
Forest Haven, you will have to press a switch on the cliff.

On the isles, drop down the hole. Inside, use the platforms to get to the 
shore of the pond. Navigate through the thorny maze. Kill all Boko Baba 
Plants, and one of them will turn into a bud. Use that to get to the ledge 
above, then drop to the Chest below, surrounded by thorns. Inside, is a 
Joy Pendent, now return to the ledge above, and float to the wooden barrier. 
Blow it up with a bomb, and a light will be revealed. Step into the light.

You are now on the highest island. There is korok with a withered tree. 
Remember him, you will need to come back later. Treasure Chart 25 is in 
the chest, now, warp back to the Forest Haven, and find the Great Deku 
Tree.
*****FOREST HAVEN (6, 2)*****
Ask the Great Deku Tree about the Island Koroks, and their locations will 
be marked on your sea chart. Now, you will have a new mission, and it is 
to pour forest water on al the withered trees (8 in total) in 20 minutes. 
But I suggest you pursue this goal later. Now, leave, and sail west.
*****SOUTHERN FAIRY ISLAND (4, 2)*****
There are 3 platforms around here. You know what to do. Blow up the gun 
ports of the 2 platforms with ladders, and 2 chests will appear on the 
platform without a ladder. At this point, float to that platform with a 
Deku Leaf to open the chest. One contains a skull necklace, the other 
contains a Treasure Chart 40! Now, get onto the island.

Update your sea chart. The tip of the day is: On Outset Island, there is 
a treasure beneath the black soil (A piece of heart), so try using the 
pig to dig there.

On the island, blow up the barrier, and jump into the hole. Inside is the 
fairy fountain. The giant fairy there will allow you to carry 99 Bombs 
at once! Great! Now, leave, sail west.
*****SHARK ISLAND (3, 2)*****
Update your Sea Chart here. The tip is, the cyclones can be used to warp 
from one place to another. Simple.

On the island, there are 4 switches, one can be pressed by stepping on, 
one by the Boomerang, one by the Skull Hammer, and one by using the Iron 
Boots. Press them all before they reset. Then the fire will go out, 
revealing a hole. Jump down.

Inside the hole, defeat all those enemies, and a chest will appear. Inside, 
are 200 Rupees! Now, get out. Sail west.
*****FIVE EYE REEF (2, 2)*****
A platform! Get up there, and kill all Bokolins, then take the Golden 
Feather in the chest!

Now, cell into the reef. Update your Sea Chart. The tip here is that, there 
is a fairy in Outset Island, you have seen her already, so just go into 
the reef.

The same Gun Port destruction applies here. Destroy them all, and a chest 
will appear on top of the middle pillar. Drift over there. Inside, is 
Treasure Chart 41.

Now, sail west.
*****DIAMOND STEPPE ISLAND (1, 2)*****
There is a flock of seagulls around here. Big Octo time! Kill him, and 
he will drop a chest with 100 Rupees! Now, head for the Island.

Update your Sea Chart. The man-fish tells you that, when you use the 
treasure found here, the thing that vanishes as soon as you get near it, 
won't vanish anymore! He is referring to the thing that appears when a 
little bit of the right half of the moon is missing.

Remember!
You will need a special tool to get on top of this island, so come back 
later.

Remember!
The Ghost Ship may appear here, but you cannot enter it yet.
Sail North.
*****NEEDLE ROCK ISLE (1, 3)*****
Treasure Chart 28, can be used to find the treasure here. It is a silver 
Rupee! Great!

Now, update your sea chart. The tip here is that the warships can be blown 
up with cannons, and there is treasure in them. Now, get onto the island.

On the isle, there is a burning chest. To get rid of the flame, control 
a seagull, and use it to press the switch on top of the very tall rock. 
Then you can open the chest. It is a Piece of heart! That makes the 14th.

Now, melt the ice, and jump down the hole. Inside, light up all 6 torches, 
and a chest containing 100 Rupees will appear, now you can leave.

Sail east.
*****ISLET OF STEEL (2, 3)*****
A lone platform! Get up there, and kill all enemies. Then you can get the 
chest with a skull necklace!

Destroy the warship blocking the gap in the tower, and then enter. Inside, 
conduct the wind's requiem and a chest will appear. Inside, is a Triforce 
Chart 1! You cannot read it yet, so you have to find Tingle to decipher 
it. Do it later.

Get out, and update your sea chart. The tip here is, a chart showing you 
where to find the triumph forks is found on the Islet of Steel. Apparently, 
the Triumph Forks = Triforce of Courage Shards!

Remember! 
There may be a way to get to the top of the tower with the Hookshot.

Sail East.
*****STONE WATCHER ISLAND (3, 3)*****
Go for the platform first. Blow up all gun ports, and a chest will appear. 
Then climb up the platform. There are 2 chests. One contains 20 Rupees, 
the metallic one has a Piece of Heart! That makes the 15th. Now, head back 
to the main island.

Update your Sea Chart, the tip of the day form the Man-Fish is, another 
Triforce Chart can be found on that island.

On the island, remove the stone head, and jump into the hole below.

Inside, there are some rooms filled with enemies. Search each room and 
kill them all, one has 4 Armos. One has 2 Moblins. One has 3 Wizzrobes. 
One has 5 Bokoblins. Defeat them all, and 2 darknuts will appear in the 
main hall, defeat them as well, and a door will be unbarred. Go through 
that door. Inside, conduct the wind's requiem on the blue pad, and a chest 
will appear. Inside is a Triforce Chart 7. Now, leave and sail east.
*****PRIVATE OASIS (5, 3)*****
Before you get onto the main island, I suggest you go back to Windfall 
Island and find Mrs. Marie. 

*****WINDFALL ISLAND (4, 6)*****
At this point you should have over 20 Joy Pendents. Give her one, and she 
will give you 20 Rupees. Then, give her 20, and you will get the Cabana 
Deed, now you can enter the cabana on the Private Oasis. Then give her 
even more, (I had 45 left after the 2 subtractions) and she will give you 
another item called the Hero's Charm, which can let you see the Enemies' 
life energy when you equip it. Now get out to the main town again.

Now, remember the windmill? Set the wind to blow north, and then press 
the switch. The ferris wheel is activated. Ride the wheel to the top, and 
fire a fire arrow at the center of the spinning yellow pole, and the light 
will be activated. An invisible chest will appear out at sea. Then go back 
down, and talk to the man in orange. He is so happy, that he gives you 
a piece of heart! That's the 16th so far! Now, you have 11 Hearts! Drift 
to that island from the bomb factory, and open the chest inside, is yet 
another piece of heart! That makes the 17th!

Finally, go to the man in white near the big stone, and show him the wind 
waker. You will be taught the song of passing. The directions are Right, 
Left, Down. Now you can switch between daytime and nighttime anytime you 
wish! Now, go back to the Private Oasis.
*****PRIVATE OASIS (5, 3)*****
Update your sea chart. The Man-Fish gives you the following tip. There 
is a Triforce Chart in the cabana! Now, you can go.

Treasure Chart 1 can be used here to nab a Silver Rupee. Then, get onto 
the island. There is a hill behind the house. To get there, stand on the 
railing and use Tingle Balloon to hover over there. Then you can get to 
the chest, which contains Treasure Chart 27! Now, go to the door, and 
present your Cabana Deed. The door lets you in.

Inside, use the Grappling Hook on the hook on the ceiling, and the fireplace 
will go out, revealing a hole. Don't go down there yet, instead play the 
mosaic puzzle. No explanations needed. You know what to do. After the first 
puzzle, go out and come back again for the second, and so on. You get 50 
Rupees for the first 15 puzzles, and much more for the 16th, then the cycle 
is repeated. Now, go down the hole.

Inside, you find that 2 passageways are blocked by bars, so go down the 
ladder and through the crawlspace. First, crawl into the hole by the corner, 
then turn right at the first junction you see and go forward all the way, 
you will arrive at a ladder. Climb up, and find two switches, hammer them 
into the ground. Then go through one of the revealed passageways to find 
as yet another ladder. Go down that. Crawl into the hole opposite the ladder. 
At the other end, you will come to another ladder. Climb up, hammer the 
switch, then drop into the square hole at the bottom. Kill the enemies 
down there, and break a vase to reveal another crawlspace. Crawl through 
that. There is another ladder in the other end that you can climb up. Above, 
you can find another blue-green pad. Conduct the Wind's Requiem to reveal 
the chest. Inside is Triforce Chart 2. Now you can get out. Feel free to 
explore the basement for more Rupees, though.

You can sail west after this.
*****BOMB ISLAND (6, 3)*****
What do you know? A platform! Kill the 2 Bokolins and get the 20 Rupees 
in the chest. 

There is a submarine nearby, kill all Bokoblins inside, and a chest with 
an empty bottle will appear!

Remmeber!
Come back when you have the Hookshot, and you may be able to get onto the 
platform above the chest.

Update your sea chart. The tip is, you ought to sail to this area at night 
when the right half of the moon is missing. Something will give you shivers.

On the island, remove the big rock, and drop down the hole. In the first 
room there, stun a Magtail, and place his body on the switch to unbar the 
door. In the next room, step on a switch found at the end of a narrow path 
over the lava, to make the first 2 flames disappear. Then you can go to 
the main platform. There, stun the 2 Magtails, and throw their bodies into 
the switches surrounded by flames, and the chest will stop burning. Inside, 
is the Piece of Heart! That makes the 18th.

Sail East.
*****BIRD'S PEAK ROCK (7, 3)*****
Update your Sea Chart. The tip is, a Triforce Chart is hidden in that island.

Treasure Chart 36 can be used to find the treasure. This time, it is, a 
Silver Rupee!

On the island with the barred hole, use a hyoi pear to control a seagull, 
then fly to all those peaks on the other island. There is a switch on each 
peck. Hit al of them, and the hole will be unbarred. Link can then drop 
through.

Inside, conduct the Wind's Requiem on the green pad, and a chest will appear. 
Inside is, Triforce Chart 3!

Now, leave and sail north.
*****THORNED FAIRY ISLAND (7, 4)*****
Platforms! Blow up the gun ports on one, and climb up that platform's ladder. 
A Golden Feather is inside. Next, use the Deku Leaf to drift to the other 
platform. Kill the Bokolins there, and take the Boko Baba seed from the 
Chest that appears, then you can head for the main island.

Update your sea chart as usual. The tip is, Rito Girls like Gold Feathers. 
Get on the island now.

On the island, slam the 3 switches down with your Skull hammer, and the 
thorns will disappear. Then you can enter the fairy fountain. Now, you 
can carry up to 60 Arrows!

Tip!
As you go through the Tower of the Gods, use can use Treasure Chart 14 
to find the treasure there. It is, a Silver Rupee!
*****SIX EYE REEF (4, 4)*****
A platform! Blow up the gun ports, and a chest will be revealed. Inside, 
is a Skull Necklace. 

There is also a submarine here, enter, and kill the 3 Moblins. Then a ladder 
will be lowered. Up there, is a chest with a Piece of Heart! Well, that 
makes the 19th. Then, get out and head for the reed.

Update your sea chart. The tip is, the outdoor shop, Zunari's Shop on 
windfall, has a safe there which can easily be broken open by a thief. 
The shop owner will be very happy if the thief were to be caught red-handed.

Treasure Chart 6 is to be used in the reef. The Treasure here is, a Silver 
Rupee!

Blow up all gun ports inside as usual, and a chest will appear. Inside, 
is Treasure Chart 26!
*****CYCLOPS REEF (3, 4)*****
Another Platform! Go up there and kill everyone, then a chest with a Golden 
Feather appears!

Update your sea chart at the reef. The tip of the Man-Fish is, rings of 
light in the sea mark the locations of the treasure, the ones which shine 
most brightly can be found only when you have opened the corresponding 
Treasure Chart.

Inside the reef, destroy all gun ports as usual. This time, we have Treasure 
Chart 21, which is the map of where we are! Get the treasure now! This 
time! It's a light ring chart, a hart that shows you where to find the 
light rings that only appear in the full moon.

Sail west.
*****THREE EYE REEF (1, 4)*****
Update your sea chart as usual. The tip is, a traveling merchant will appear 
on Greatfish isle later.

Now, the usual gun port destruction routine applies. This time, the reward 
is Treasure Chart 32. now, sail north.
*****WESTERN FAIRY ISLAND (1, 5)*****
Another platform! There is a chest with a Skull Necklace inside. Take it, 
and head to the main island.

Treasure Chart 8 is to be used here. 200 more Rupees are in the bag!

Update your sea chart. The tip? The grappling hook can be used to steal 
items of enemies. Bokoblins have a tendency to hold Joy pendants in their 
pockets.

On the island, hammer the switch down to stop the fire. Then enter the 
fairy fountain. The Big Fairy here will give you the ability to carry up 
to 99 arrows! That's great!

Leave, and sail east.
*****ROCK SPIRE ISLE (2, 5)*****
First, go visit Beedle.

He is selling an empty bottle, a piece of heart and a treasure chart in 
outrageous prices, but buy them anyway. You now have the 20th Piece of 
heart! You should have 12 hearts now!

You now have Treasure Chart 4.

Your next target is that set of platforms. Destroy the 8 gun ports, and 
2 chests will appear on top of their respective towers. Next, get on top 
of the central tower, and open the chest. There are 20 Rupees there. Next, 
drift to the other 2 platforms and open the chests. The higher one requires 
the use of an updraft. You should get 100 Rupees and a Golden Feather, 
now, head back to the isle.

Update your sea chart. The tip is that you can light up the lighthouse 
on Windfall with a Fire Arrow. You have done that already, haven't you?

Get on the island. Blow up the rocks, and you will eventually find a hole. 
Jump down.

Inside, light up the 2 torches, and bats will attack Link, kill them all. 
Then a chest appears. It's Treasure Chart 37! Now leave and sail east.
*****TINGLE ISLAND (3, 7)*****
Update your sea chart, the Man-Fish's tip is, Tingle can decipher Triforce 
Charts for a price.

Now, get on top of the tower and find Tingle. Interpret your 4 Triforce 
Charts. Each costs 398 Rupees! So make sure you have enough money.
*****STAR BELT ARCHIBELAGO (7, 5)*****
Update your sea chart, the tip here is, when the left half of the moon 
is missing, something scary will appear.

Treasure Chart 27 can be used here. The treasure is, a Silver Rupee!

There also is a platform. There is a chest with 20 Rupees there. Now, sail 
north.
*****FLIGHT CONTROL PLATFORM (7, 6)*****
A submarine! Enter, and kill al enemies, then a ladder will be lowered. 
Climb up, and a chest will be revealed. Inside, is a platform chart! Now 
you know where to find all those platforms.

Go to the island, and update your sea chart. The tip here is, there is 
treasure among the rocks on Dragon Roost Island.

On the platform, enter the Bird Man Contest. You have to use the Deku Leaf 
to drift past that goal line on the other side, using updrafts will help, 
so will Tingle Balloon!

Remember to set the wind to blow to the Northwest. The reward? A piece 
of Heart! That makes the 21st.

Sail west.
*****DRAGON ROOST ISLAND (6, 6)*****
Treasure Chart 39 can be used here. The treasure here is, a Silver Rupee!

Get on the island.

Aim at the bombs on the main side of the island, remember the sign with 
an up arrow? The bomb will blow up the rock above, and reveal a Chest! 
There is a silver rupee inside!

By the way, if you get back into the Cave, you will notice that the person 
behind the counter has changed. Sort 25 letters as usual, like the minigame 
before. The man then gives you a letter to his mom to put in the mailbox. 
But it in the postbox, and wait a while. The postbox will have a letter 
for you. It's from the man's mom, she gives you a piece of Heart as thanks. 
That makes the 22nd!

By the way, see the big pillars of rock sticking out of the water? Go and 
float there from the outside platform above the mountain. You will 
eventually come to an alcove in the cliff side. Float there, and inside, 
is a chest with 100 Rupees!

Sail West.
*****PAWPRINT ISLE (5, 6)*****
Treasure Chart 30 can be used here. The treasure is, a piece of heart! 
That's right, the 23rd piece!

Update your sea chart. The tip? The potion brewer on Windfall Island can 
brew potion from ChuChu jelly!

Now, get onto the island. On the island, there is a dome, there is a hole 
that Link can crawl through. Inside, there is a hole. Drop down.

Inside, there is a maze. First, go to the central room, and turn right. 
Then remove the rock in the way, there is a chest with a Joy Pendent inside. 
o back to the corridor, and continue on that hall. There is a room with 
a Piece of Heart there! That makes the 24th (You now have 13 Hearts!)! 
Go back to the central room, and go to the other corridor blocked by a 
rock. Remove the rock, and go to the room there. There is a chest with 
50 Rupees! Now, go back to the Central Room, and use the Grappling Hook 
to get to the top, there is another 20 Rupees in the chest there. Now, 
get out.

Sail West back to Windfall Island.
*****WINDFALL ISLAND (4, 6)*****
Let's do the things at night first, shall we? Near the house of wealth, 
we find Mila, apparently she is a poor girl now. Talk to her, and she will 
make you go away. Go away, and she will walk away from you. Follow her 
from a distance. Hide behind things if necessary, but don't let her see 
you. Eventually, you will come to Zunari's shop, apparently Mila is trying 
to steal something from the shop! Talk to her, and tell her you are an 
ally of justice. Listen to her woes. Be sympathetic! Do not let her go, 
and she will repent, and give you an Empty Bottle before leaving.

Enter the house of wealth. The bottom floor. Inside, talk to Zunari to 
participate in the auction. It is very simple. Tap A continuously to build 
up your power at the bar, and when it becomes full, you get to bid! A secret 
tip is, to bid at a large increment when there is only a few seconds left, 
then you can certainly win!

The items to be sold are as follows:

First Time: Joy Pendent
Second Time: Treasure Chart 38
Third Time: Piece of Heart (That makes the 25th!)
Fourth Time: Treasure Chart 18

Note that the orders of the items may vary.

Now, with Treasure Chart 18, you can find the treasure on this island. 
It is, 1 Rupee! How pathetic, anyway, get back onto the island.

Go and talk to the pictographer. Volunteer to be his assistant. He asks 
to first to take shot of a man who sends love letters. In the day time. 
So, at day, follow the man in red and the moustache down town slowly, until 
he reaches a postbox.  When he is about to put in a letter, take his picture. 
Just don't get too close, or he will stop.

Show the pictograph to the man, and then talk to him again. He will give 
you your second mission. This time, go into the cafe. Scare the man there. 
Throw a pot at him and he will shake with fear. Then take his picture while 
he is shaking. Return to the man.

For the 3rd Photograph, stand near the woman in orange with blue hair, 
and wait for the man in a green jacket with striped shirt to walk near 
her. They will have a glimpse at each other for a second. At that time, 
take the picture! Show it to the man.

The reward is a joy pendent. Now, go back to Forest haven, near Helio's 
Potion shop. At night, you will see some dots which are brighter than the 
rest. That's a Forest Firefly. Capture it in a bottle, and show it to the 
Pictographer. He will upgrade it for you, to the DX version, now, color 
pictures can be taken. Now, go outside, and conduct the song of passing 
again and again until there is a full moon.

Show the picture of the full moon to the purple man who wants a picture 
of a pale round thing at day, and he will give you Treasure Chart 31!

There is a woman in orange with an apron near the potion shop. She wants 
to have a look at herself with a picture. So take a picture of her, and 
show it to her. She will give you another Treasure chart 33!

Talk to the other orange woman again. She wants to have her photograph 
taken. Take it, and show it to the Striped Man. He says he will take that 
girl out to the cafe. So wait for the next day to come, for now.

Now, talk to the 2 women chatting. They say that the pictographer Lenzo 
loves somebody, if someone will take a picture of them together. That's 
your job! Remember the secret room in the picot box shop? In that room, 
there is a hole between the chests. Crawl through the hole, and eventually, 
you will reach the first floor. You can now take a picture of Lenzo with 
the woman in orange and an apron! After this, show it to the two women, 
and they will be proven wrong. They give you the Treasure Chart 24 for 
apology.

The next side quest is to place town flowers on all those Joyous Volunteer 
Association Plugs in town. They are all bought from Zunari. Zunari, at 
the same time will offer you a trading mission. Accept it, and he will 
tell you to find a merchant on Bomb Island. While you are decorating the 
town, give 20 Skull Necklaces to Maggie's Father in the House of Wealth 
to receive Treasure Chart 2.

After all 14 sockets outdoors are decorated, see the man on the bench, 
he gives you a piece of Heart! That's the 26th!

If you are impatient, use the song of passing to make 2 days pass, then 
enter the cafe on the next morning. The striped man and the orange girl 
will be there. Talk to the girl, and she gives you a piece of heart! That's 
the 27th.

Another thing to do is to talk to Maggie on top of the House of Wealth. 
She asks you to deliver a letter to Moe the Moblin. Do so, and reenter 
the House of Wealth, the letter will arrive at the house from a Rito Postman. 
But the rich man refuses to let him in, so go to the cafe and find the 
postman. He will give you the letter. Give it to Maggie. The contents of 
the letter is very funny indeed. Apparently Moe loves Maggie so much that 
he wants to eat her! Ha ha! After this, Maggie will give you a Piece of 
Heart! Wow! That makes the 28th! You now have 14 Hearts!

Now, for the Trading Mission. Buy 3 Town Flowers. Go to Greatfish Isle, 
talk to the merchant, and it seems that he is after a shop guru statue! 
Now, trade all 3 Town Flowers for Sea Flowers. The total cost for all 3 
transactions is 60 Rupees. Now, by trial and error, I have found that for 
the Sea Flower, the following transactions are possible:

Bomb Island: No
Greatfish Isle: Exotic Flower (25 Rupees)
Motehr and Child Isles: No

Note: Do not make the transactions marked "No", as you will only end up 
wasting your time getting useless items.

So, just trade all 3 Sea Flowers for Exotic Flowers! This time, the total 
cost of all 3 Transactions is, 75 Rupees! Now, you have 3 Exotic Flowers. 

The Trade Possibilities of the Exotic Flower are as follows:

Bomb Island: Sickle Moon Flag (40 Rupees)
Greatfish Isle: No
Mother and Child Isles: No

Tip!
By the way, when I was at Rock Spire Isle, I blew up the 2 warships, and 
to my surprise, the sea lit up there. So, I used the Grappling Hook to 
haul up the treasure, one of the chests contains 100 Rupees, the other, 
a Piece of Heart! That makes the 29th!

The merchant on Greatfish Isles will trade it with you for an Exotic Flower, 
so don't make that transaction, instead, make it on Bomb Island, and get 
another Sickle Moon Flag. For the Sickle Moon Flag, the following 
transactions are possible:

Bomb Island: Fountain Idol (65 Rupees)
Greatfish Isle: Fountain Idol (65 Rupees)
Mother and Child: No

For the Fountain Idol the following transactions are possible:
Bomb Island: No
Greatfish Isle: No
Mother and Child Isles: Big Sale Flag (35 Rupees)

These are the trade combinations of the Big Sale Flag:

Bomb Island: Hero's Flag (75 Rupees)
Greatfish Isle: Hero's Flag (75 Rupees)
Mother and Child Isles: No

The trade combinations of the Hero's Flag:

Bomb Island: No
Greatfish Isle: Postman Statue (100 Rupees)
Mother and Child Isles: No

Now, trade the Postman Statue on the Mother and Child Isles for the Shop 
Guru Guru Statue for 200 Rupees. 

Now, go back to Greatfish Isle and give the Shop Guru Guru Statue to the 
merchant. He will reward you with a Piece of Heart! Great! That makes the 
30th! After the trading quest, return to Windfall in the daytime. Talk 
to Zunari, and he will reward you with Magic Armor! Now, you can use your 
magic power to protect yourself from enemy attacks.

Now, sail west.
*****SPECTACLE ISLAND (3, 6)*****
Update your sea chart. The tip here is, you have to be careful on nights 
when the crescent moon faces up.

Treasure Chart 22 can be used here. The treasure is, a Silver Rupee!

Get on the island. There is a cannonball minigame. Your goal is to hit 
the 5 barrels in the sea with 10 cannonballs. Use up and down on the joystick 
to change the angle of inclination of the cannon, and move the stick left 
and right to rotate the cannon. After you beat the game, you get a piece 
of heart. That's the 31st! Beat it again for Treasure Chart 17!

Now, sail west.
*****FOUR EYE REEF (1, 6)*****
Get to the reef and update your sea chart. The tip? Some light rings on 
the sea only appear at night. Now, get into the reef and destroy all cannons 
as usual.

Treasure Chart 41 can be used here. The treasure, it is a Great Fairy Chart, 
now you know where to find all the giant fairies (You have found them all 
already, I'm sure).

This time, you get treasure chart 19!

Sail north, then west.

Tip! Treasure Chart 25 can be used to find a silver rupee at Forsaken 
Fortress.
****STAR ISLAND (2, 7)*****
A platform, you know what to do. Kill all bokoblins. There is a chest with 
a Golden Feather up there. Then, head for the island.

Treasure Chart 7 can be used here for a Silver Rupee!

Update your sea chart. The tip of the day is, with the ice arrow, you can 
freeze certain monsters and watch them shatter into many pieces in the 
Forsaken Fortress! 

On the island, remove all big rocks, and one of them will reveal a hole. 
Drop down.

Inside, kill the magtails, bokoblins and moblins for a chest. Inside, is 
a piece of heart. That makes it the 32nd piece! You now have 15 hearts!

Sail East.
*****GALE ISLE (4, 7)*****
Update your sea chart. The tip here is, you can find the iron boots in 
Ice Ring Isle, this can help you resist the wind blowing at you.

ON the island, walk to the octo door, and use the hammer. An entrance is 
revealed. But do not enter yet.

Remember! Come back here after you have visited the Earth Temple from 
Headstone Island.

Sail West.
*****CRESCENT MOON ISLAND (5, 7)*****
Update your sea chart. The tip is, the ghost ship appears here when the 
moon is full. Treasure Chart 11 can be sued here. The treasure is a piece 
of heart! That makes the 33rd!

There is a single chest with Treasure Chart 10!

There is also a sub in this sector. Inside, kill all Miniblins, and all 
4 skull lamps will light up. A chest can now be reached. Inside is Treasure 
Chart 9! Sail East now.
***SEVEN STAR ISLES (6, 7)*****
3 Platforms! Climb up the middle one. Go to the one to your left and back, 
and a wizzrobe appears. Kill him, and a chest with 20 Rupees appears. 
Another Wizzrobe appears, kill him, and another chest appears on the right 
platform. It contains a Golden Feather. More Wizzrobes appear. Kill them 
all! A final Treasure Chest appears. Inside, is Treasure Chart 16!

Your next target is back to Gale Isle.
*****GALE ISLE (4, 7)*****
Enter the save. There is a Wind Waker inscription. Conduct the following:
Up, Up, Down, Right, Left. Right.
It's the Wind God's Aria!
Fado, the sage of the wind temple appears. He tells you to look for one 
that plays the same instrument as he does.

Well, the one you want is the Korok, Makar! However, you cannot find him 
at Forest Haven yet. So find Medli instead.
*****DRAGON ROOST ISLAND (6, 6)*****
Go al the way to the top of the mall, and through the door not guarded 
by a Rito. Outside, swing over the opposite platform with the Grappling 
Hook. Come to Medli. Conduct her. It is the Earth God's Lyric. Medli will 
feel surprised that she actually is a sage. At this point, I am quite 
surprised Medli talks like a mother. After all, she is no taller than Link! 
So, they must have similar age. Anyway, to the headstone island you go.
--------------------------------------
9. Link's Quest Part 2: The 2 Temples
--------------------------------------
*****HEADSTONE ISLAND (3, 1)*****
The King of Red Lions will tell Link how to control Medli with the Command 
Melody on arrival.

Enter the cave, and conduct the Lyric. The door opens. Enter.
--------------
Earth Temple
--------------
Once inside, grab Medli, and jump of the ledge towards the first door. 
Medli with lift Link through the air, open the door while still holding 
Medli. In the next room, kill all Moblins, then grab Medli, and climb up 
the stairs to a platform overlooking a pillar with a switch. Drop Medli, 
and step on the switch. Next, use the command melody to control Medli, 
and fly her over to the other switch and press it. The door is umbarred. 
Go through, while grabbing Medli.

In the next room, kill all ChuChus, the Purple ChuChus can be petrified 
by luring them into the light. Then, you can throw their stony bodies to 
kill them. After all are killed, both doors are unbarred. Now, blow up 
the cover on the Green Cauldron, and use Medli to reflect light onto the 
stealth chest, and it appears! (To do this, you have to position her under 
the light) Inside is a Dungeon Map! You can burn all the curtains in this 
room to reveal some items if you like. Go through the next door.

In the next room, use the Deku Leaf to clear the hallucinogenic gas from 
the switch, and hammer it down. The door on the right is unbarred. GO 
through.

Remember! See the face with the 2 eyes? Return to come back later when 
you have the mirror shield.

In the room that follows, kill the 2 red bubbles, and find a ladder and 
climb up, pull the crate into the small space to its left, a light source 
is made, send Medli to the light, and reflect the beam into the stealth 
chest. It appears! Inside is a small key, take it and go back to the room 
with the big face, and open that locked door.

By the way, a dark hand suddenly grabs Medlin ad drags her into the shadow. 
What was that?

New Enemy! Floor Master
These hands just like to go out of their shadows and grab Link and dump 
him somewhere else in the dungeon. Very annoying indeed. If you want to 
fight them, I suggest you keep a distance and use Ice Arrows. After they 
are frozen, they can be thrown to their deaths in an instant. Otherwise, 
run!

In the next room, burn a curtain to reveal a light source, lure 2 Purple 
ChuChus into the light, and when they turn into stone, place them on the 
2 switches. Some stairs are lowered. Climb up and push the crate down. 
The door is unbarred. Now, pick up Medli, and go through the door, throw 
her if you have difficulty getting her up the ledge.

Now, freeze and kill the Floor Master in the room, and push the first crate 
into the wall. A light source is revealed. Control Medli, use the light 
on the elephant statue and the wall with the spiral symbol to remove them, 
then push the remaining crates to their respective positions. In the end, 
a chest is revealed, a blue cauldron becomes usable, and the door is 
unbarred. The chest contains a compass. Go through the door unbarred.

The room that follows has some Moblins, and some ghosts called Poe.

New Enemy! Poe
These ghosts just like to possess Link, if he is possessed, all controls 
will be reversed. To get rid of the Poe, shine light onto them, or just 
let them possess you, they will disappear after they stop.

When all enemies are defeated, a flight of stairs is revealed. Now, use 
Medli's instrument to shine light onto the Elephant Statues. A chest with 
a Joy Pendant is revealed.

Now, with Medli, go through the other door that is not unlocked.

Drop into the pit below. Walk near the caskets and their lids wil fall 
down, inside, are some zombies!

New Enemy! Redeads
Redeads are zombies that grab and bite Link, if you want to beat them, 
I suggest you maintain your distance, and do not let them see you, otherwise, 
they will scare Link into freezing in his tracks. Luckily, shining light 
on them can stun them.

Kill all Redeads, one of the caskets hides a small key, take it, and the 
ladder will e lowered. Climb up and get out, and open the locked door you 
saw just now outside.

Inside the room, a skelton holding a maze climbs out of his coffin! It's 
a...

New Enemy! Stalfos
Stalfos are skeleton monsters who like to bash Link with his mace. They 
are extrememly pain resistant, if you slash them, they can still bash you. 
After about 7 hits, the stalfo will split into many parts, you now have 
to slash his head enough times to defeat him before the body comes back 
together again.

After the 3 Staflos are dead, a flight of stairs appears, and leads to 
a chest. Inside, is a mirror shield! Now, you can reflect light!

Get back out by reflecting light onto the circle with the moon on it above 
the door.

Go back to the room with the big face on the wall. Use Medli to reflect 
one beam onto one eye, while you reflect another beam on the other. As 
a result, both sides of the face are shining bright. Now, the blue gas 
disappears, and a flight of stairs leads down. Don't go down there yet, 
instead, go back to the room where you found the first small key. Inside, 
place Medli on the switch by the barred door, while you enter. Inside, 
Reflect light onto the wall in front of you, to reveal a chest, inside 
is a joy pendant.

Now, go down the stairs, and through the door.

In the next room, ignore the blue bubbles, and conduct the Earth God's 
Lyric in front of the door toopen it.

Tingle Only!

If you have Tingle, use him to explore the room, until you find a Question 
Mark in a corner. Use a Tingle Bomb there, and a chest will be revealed. 
Inside, is, an Earth Tingle Statue! You now have only 1 statue left.

More Redeads, kill them all! Then, shine light onto the elephant statues 
to remove them, using the mirrors if necessary, a door to the right is 
revealed. Go through.

The next room has a lot of Floor Masters. Run past them and through the 
gas to reach the chest at the other end, it has a small key. Now, kill 
all floor masters to reveal yet another treasure chest. Inside, is a 
Treasure Chart! 

Get back to the last room and go through the opposite door.

In this room, run past the floor masters, and reach the other side. Push 
the mirror intothe sun square. Then hammer the switch down. A light source 
is revealed. Now, get back to the last room, and open the locked door.

In the next room, kill all enemies. Then, let Medli reflect a beam of light 
perpendicular to the main beam, and use Link's shield to reflect it to 
the largest elephant statue. A door is revealed. The other 2 statues are 
hiding 10 Rupees and magic Power. Go through the revealed door.

The next room is caskets galore. Kill all enemies, get the 20 Rupees from 
the chest, and open the door with Medli. Go through.

You are now in the boss's "waiting room." Drop down to B2 and go through 
the door. Sue the vines on the wall or Medli to get down there.

The next room has a very complex puzzle on our hands, so let's do this 
step by step.

Follow these steps:
1. Fly Medli to the top of the pillar and press the switch, a light source 
is revealed.
2. Push the mirror in front of the ladder onto the sun pad. The light is 
reflected.
3. Follow the beam to a small circular platform. Climb on top, and reflect 
the light into the elephant statue next to the pillar. Another mirror is 
revealed. You can also reveal the stealth chest with the light beam. Inside 
is, 50 Rupees!
4. Pull the Mirror Revealed into the sun pad.
5. Switch to Medli, stand on the platform Link stood on earlier, and reflect 
a beam of light towards the platform with the chest you just opened.
5. Change back to Link, reflect that light beam into the wall to the right, 
there are 4 pieces of the wall to be removed. Inside is another mirror. 
Move it to the sun pad.
6. There is another mirror near the other stealth chest. Move it onto the 
sun pad. Now, follow the light beam reflected until you reach another 
platform, get on top, and shine it on the elephant statue to reveal another 
mirror. Move it in place. On the same platform, shine a beam of light into 
a small piece of the wall to the left to reveal a secret passage, leading 
to the door, ignore it for now.
7. Send Medli to the platform you are standing on, and make her revela 
the second stealth chest, now, with the 2 of you, reflect light onto another 
wall with 4 symbols on it. Inside, is another mirror, move it in place. 
8. Get the Joy pendant from the chest, and then, make Medli and Link reflect 
light onto the 2 eyes at the same time, and a door will be revealed in 
front of you.

Instead of going through the door revealed, go through the other door on 
the map.

Inside that room, reflect light onto the caskets to open them. Then kill 
the 3 Stalfos inside, now, a chest appears. Inside is a Treasure Chart, 
now, go back to the previous room and go through the revealed door.

In that room, defeat the darknut and blue bubbles and a chest will become 
available. Inside is the Big Key! Now, you can find the boss!

Reach the boss's lair by looking at the map. Uncover the Yellow Cauldron 
if you like.

Inside, there are so many Poes running around, but when they see Link, 
they merge to form a

Boss Battle! Giant Poe
This has got to be one of the funniest bosses in this game. He occasionally 
shoots fire at Link, or tries to possess him by belly flopping onto Link. 
This giant Poe can also blow Link into the spikes on the walls. However, 
some exposure to the light will cause the Poe to appear, and you can then 
grab him and throw him into a spiky pillar. The giant Poe will split into 
many smaller Poes. Kill as many as possible before they come together again. 
Repeat this until no more Poes are left. Finally the Poe mask will just 
run away like a wimp! You win!

Grab the Heart Container! Congratulations you now have 16 hearts! Step 
into the glowing triangle. Medli joins you, and plays the Earth God's Lyric. 
She is staying to pray. Now, you leave without her. Step into the light.

Your next target is Forest Haven.
*****FOREST HAVEN (6, 2)*****
Here the sound of some violin? That's right, Makar's here. If you have 
helped the part timer in the mall, he will send you a letter with 20 Rupees, 
now, go and swing into the waterfall. Conduct the Wind God's Aria on him. 
He learns it now. He finds his new identity. So, Makar is the sage of the 
Wind Temple. So, go to the Wind temple with him!
*****GALE ISLE (4, 7)*****
Conduct the Wind God's Aria on the door to open it. You are in the Wind 
Temple now.
---------------
Wind Temple
---------------
Go to the next room, and command Makar. Fly through the 2 updrafts to the 
switch on the other side. Press it, and the drafts will be gone. Send Makar 
back down to the pit. A Stalfos appears! Kil him, then change to Makar 
again, and step on a big yellow circle. Press A, and he will plant a seed 
there, causing a tree to grow. Repeat with the other circle, and a chest 
appears! Inside is an orange Rupee! Now, send Makar to wait near the other 
door, and step on the springboard with the Iron Boots. Take them off, and 
the spring will be released, and now, you can use it to bounce back to 
the first platform. Use the other Springboard to bounce up, and float to 
Makar. Carry Makar and go through the door.

Armos! Kill them! Then blow the wind receiver to open the gate. Go to the 
other door, taking Makar with you. Command Makar. Seed the 2 patches of 
soil, and the door will open. Go through.

In the next room, command Makar again. Fly to the first platform you see, 
and seed the patch of soil. Seed the other 2 patches, and the 3 doors become 
unbarred. Suddenly, Floor Masters grab and kidnap Makar! Well, I guess 
we can go through the door on the left for now.

Tingle Only!
In this room, there is a red question mark. Tingle Bomb it, and a chest 
appears. Inside is the Wind Tingle Statue! You now have all 5 Tingle Statues! 
You can find Tingle on Tingle Island, later!

Makar's cell is to your left, you cannot reach him yet. Go through the 
door opposite.

In the next room, drop down the cracked floorboard. Go to the other side 
of the room, and blow wind into the fan. The barrier above Link moves, 
revealing another part of the room, GO to that side, and blow wind into 
the fan there, and then bounce up. There is a chest with a Joy Pendant 
in a corner. Go through the only unblocked door on this side.

In the next room, float to the switch on the upper platform using the updraft. 
Press it, and the grate blocking Link's way will open up. You can use the 
Deku Leaf to drift through the hole now. Stop on the platform in the hole. 
Check the map, there is a dead end just opposite to your entry point. Float 
there. There is a chest with a Dungeon Map there. Now, go back to the start, 
and float all the way to the other door, stop at the platforms on the way 
if necessary. Just make use of the updrafts, and you will be there in no 
time. Don't worry, the Wizzrobes can't aim right. Go through the door.

You are back in Makar's cell block again. Step on the switch with your 
Iron Boots, and the bottom of the floor opens up! Drop down. On your way 
down, float to the chest on a platform for a compass. In the bottom, there 
are 2 doors accessible, and only one is not locked. GO through that one.

In the room that follows, use your Iron Boots on the cracked tiles to drop 
down. Kill the 5 ChuChus. Then push the springboard to the slightly darker 
tile in this room. Then push the other crate right next to the board. YOU 
can now jump up through the hole in the ceiling, pass the spikes. Open 
the first chest you see. A small key! Then go and smash the 4 other cracked 
tiles, and a chest with a Treasure Chart will appear! Go for the locked 
door now.

IN the room, there is a red Wizzrobe, he laughs in a pathetic way, and 
sends a Darknut and another Wizzrobe after you! Defeat all the annoyances, 
and then destroy the Red Wizzrobe, a chest appears. Inside is the Hookshot!

New Gadget! Hookshot
The Hookshot enable Link to scale very high heights much like the grappling 
hook, only that it can latch on to many more things. Happy?

Get out onw. Use the hookshot on the target, to get to the switch. Hammer 
it down. Now, go back up all the way to 1F. Rescue Makar by using the Hookshot 
on the target on the rockface, while wearing the Iron Boots. Now, with 
Makar go back down to B1, and plant 2 seeds into the 2 patches to activate 
a fan. Go all the way up to 2F, on the ledge with the chest. Inside, is 
a Joy Pendant. Use hookshot and Iron Boots on the faces on the wall to 
reveal Rupees and other goodies. Explore 2F. Go through the only door you 
can reach now.

Inside that room, kill all Armos to reach the chest with the small key. 
Take Makar, and return to 1F. Go through the door to the east, and to the 
door with the directions. Conduct the Wind God's Aria with Makar to open 
the door. Inside, kill the 3 Makars, and a chest will become available. 
Inside is the Big Key!

With the Big Key, do some treasure hunting in the dungeon. Return to the 
room where Makar was first kidnapped. Hookshot your way to the door that 
was previously out of reach. Take Makar with you and go through.

In the next room, seed the 4 patches of soil, growing trees for Link to 
hookshot on. Make your way to the other door and go through.

You are now on 2F again. Step on one switch while Makar steps on the other. 
The fan opens up, so does the gate in front of you! Drop down beneath the 
fan and go through the locked door.

An orange Wizzrobe, he will also send more and more enemies after you, 
so deal with him first. Then kill the 2 Stalfos. Make your way to the top 
of this room. Use your Iron Boots and Hookshot on the rockfaces on the 
same to reveal enemies. Kill them too, and a chest with a Treasure Chart 
appears! Remember to step on the switch with the boots to open the bars. 
Then go through.

In the next room, kill the Bokoblins. There are some air currents in the 
way, so use Makar, and go beneath the air currents, and seed the soil, 
deactivating the currents, Link can then hookshot through. Go through the 
door.

You are now in the boss's waiting room. Use the Iron Boots to resist the 
wind, and use a crate to keep the first two blades at bay at the same side. 
Then use the second crate to create a bridge past the gap, and a third 
to keep the third blade  at blade. You can now go back and take Makar with 
you to the stone door inside the gap on the other side, and conduct the 
Wind God's Aria on the stone door to open it. You can now unblock the Yellow 
Cauldron, and enter the Boss's lair.

Jump into the sand. The triforce emblem is covered. It's a giant sand worm!

Boss Battle! Giant Sandworm
This worm is just like the gulp worm of Resident Evil: Code Veronica X. 
He likes to devour link, taking 2 hearts off him, so whenever he comes 
up, maintain a safe distance, and use the hookshot on his tongue, pulling 
him towards you. Then you can slash his tongue 3 times, before he hides, 
and sends 2 to 3 smaller worms after you. Kill his minions, and repeat 
with the hookshot. DO this 3 times and you win!

After he is dead, another Heart Container is yours. Now you have 17 hearts! 
Step into the blue triangle. Makar comes in, and the Wind God's Aria is 
played again.  The Master Sword is finally revived to its full power! Makar 
is staying to pray. So now leave.

Meanwhile, the Manfish is talking to the King of Red Lions. He says that 
in the Forsaken Fortress, it is so quiet out there. He asks the boat why 
he is not smiling. He leaves, and when Link returns, the boat tells Link 
that he is worried of Ganon's disappearance, and the Fortress' emptiness. 
Your next mission is to find al the remaining Triforce Shards. You now 
have Treasure Charts 5, 12, 20 and 35! It's time to do a second Island 
Hopping run!
-----------------------
10. Island Hopping Run 2
-----------------------
Most of the time, you will be using your Treasure Charts to find Treasure, 
this is what you'll find:

Horseshoe Island (1, 1): Use Treasure Chart 9 for a Silver Rupee
Outset Island (2, 1): No Chart yet

Get on Outset Island.
*****OUTSET ISLAND (2, 1)*****
Go to a corner of the island behind your house, use the hookshot on the 
tree to get up. Remove the stone head, and jump down into the hole. You 
are now in the Savage Labyrinth.

Eventually, you'll drop into a chamber with a green and blue wind emblem 
on the floor. Conduct the Wind's Requiem to make a chest appear. Inside, 
is the Triforce Chart 6!

Shine light onto the elephant statue to make it disappear. Jump into the 
hole revealed and go on. Eventually, after enduring many many more monsters, 
you will come to a chest, inside, is a piece of heart! That makes the 34th.

The island hopping continues.

Headstone Island (3, 1): Use Triforce Chart 40 for a Silver Rupee
Two Eye Reef (4, 1): No Chart yet
Angular isles (5, 1): Treasure Chart 15 for a Piece of Heart (You have 
got that already.)
*****ANGULAR ISLES (5, 1)*****
Stop at Angular Isles, and drop down that hole. Shine light on the stealth 
chest to reveal it inside is a Silver Rupee.

Boating Course (6, 1): Use Treasure Chart 32 for a Sea Hearts Chart! It 
can be used to find out the locations of the Treasure Charts that lead 
you to Pieces of Heart under the sea. As you have all 41 Treasure Charts, 
this chart is well, obsolete by now.
Five Star Isles (7, 1): Use Treasure Chart 33 to get a Piece of Heart! 
That's the 35th!
Cliff Plateau Isles (7, 2): No chart yet.
Forest Haven (6, 2): Use Treasure Chart 31 for a Piece of Heart! That's 
the 36th, you now have 18 hearts!

Enter Forest Haven, and use an empty bottle to take some Forest Water. 
You now have to complete the following mission:

Sidequest time! The 8 Wilted Trees
Your mission is to pour forest water on the 8 wilted trees around the great 
sea to restore their vitality. The 8 trees are found in 8 different islands, 
and I suggest you water them in this order:

1. Cliff Plateau Isles
2. {Your name here}'s Oasis
3. Shark Island
4. Needle Rock Isle
5. Greatfish Isle
6. Eastern Fairy Island
7. Mother and Child Isles
8. Star Island

Note that you have 20 minutes before the Forest Water becomes normal water, 
so use the warp as you need. The reward for this side quest, is , a piece 
of heart! That's the 37th! Now, go back to Forest Haven and continue your 
island hopping.

Ice Ring Isle (5, 2): Use Treasure Chart 17 to find a Silver Rupee.
Southern Fairy Island (4, 2): Use Treasure Chart 4 for a Piece of Heart! 
That makes the 38th!
Shark Island (3, 2): Use Treasure Chart 16 to locate a Silver Rupee.
Five Eye Reed (2, 2): Use Treasure Chart 12 for a Silver Rupee.
Diamond Steppe Island (1, 2): Use Treasure Chart 23 for a Piece of Heart. 
That makes the 39th!

As we have not explored this island yet, use a hookshot on a tree to haul 
yourself up.

*****DIAMOND STEPPE ISLAND (2, 1)*****
Hookshot yourself, tree by tree to the top, and there is a hole, drop down.

You are inside a maze with Purple Cauldrons as teleport. Jump into the 
first one you see.

As this maze is rather complicated, I will number the rooms to help you 
remember. Let the room you entered be Room 1. Let the room you are now 
in be Room 2.

In Room 2, there are 3 cauldrons, the one to the right leads to Room 3, 
the one in front leads back to Room 1. The one around the corner leads 
to Room 4, a dead end, there is a chest with a Joy Pendant. Now, go back 
to Room 2, and warp to Room 3.

In Room 3, the cauldron closest to your entry point leads back to Room 
1. In the other pair, the one on the left leads back to Room 1. The one 
on the right leads to Room 5.

Room 5 is above Room 2, again 3 cauldrons, the one closest to you leads 
back to Room 1. The one in the left of the other pair leads to Room 6, 
and the one on the right leads back to Room 1. In Room 6, there is a chest, 
inside, is a Ghost Ship Chart! It tells you where and with what moon to 
find the Ghost Ship.

The locations and moon shapes for the appearances of the Ghost Ship:

When a little bit of the moon is seen at the bottom: Mother and Child Isles
When a half moon is at the bottom: Bomb Island
When the moon is more than half full at the bottom: Diamond Steppe Island.
When the Moon is full: Crescent Moon Island
When the moon is almost full at the top: Greatfish Isle
When a half moon is at the top: Star Belt Archipelago
When a little bit of the moon is seen at the top: Five Star Isles

As you now know that the Ghost Ship will appear around Diamond Steppe Island, 
I suggest you stay, and conduct the Song of Passing until the moon is more 
than a half full at the bottom. The ghost ship indeed will appear. Get 
on the Ghost Ship.

In the ghost ship, it is another time to destroy all enemies, destroy the 
Wizzrobe first, to stop the tide of enemies. When all enemies are dead 
a ladder is lowered. Climb up. There is a chest, inside, is Triforce Chart 
4! Now, some horrible scream will be heard, and Link will be removed from 
the ship.

Now, it's time to sail north.

*****NEEDLE ROCK ISLE (1, 3)*****
The IN-Credible Chart says that a Triforce Chart is hidden in a Warship, 
so destroy all Warships you find here, as you notice, there is one with 
a different colour. So destroy that first. It will drop its treasure in 
the sea. Haul it up, and there is a Triforce Chart 5!

In case you haven't done so, Treasure Chart 28 can be used here to haul 
up a Silver Rupee.

Now, let's go east.

Islet of Steel (2, 3): Use Treasure Chart 35 for a Silver Rupee.
Stone Watcher Island (3, 3): Use Triforce Chart 3 for a Triforce Shard! 
Now, 7 remain!
Southern Triangle Island (4, 3): No Chart yet.
(Your name here)'s Oasis (5, 3): Use Treasure Chart 1 for a Silver Rupee 
(You may have done this already)
Bomb Island (6, 3): Use Treasure Chart 20 for a Piece of Heart! That's 
the 40th! You now have 19 Hearts!
Bird's Peak Rock (7, 3): Use Treasure Chart 36 for a Silver Rupee (You 
may have done this already.
Thorned Fairy Island (7, 4): Use Treasure Chart 5 to get a Piece of Heart! 
That's the 41st!
Eastern Triangle Island (6, 4): Use Treasure Chart 34 for a Silver Rupee. 
(You may have done this already)
Tower of the Gods (5, 4): Use Treasure Chart 14 for a Silver Rupee. (You  
may have done this already)
Six Eye Reef (4, 4): Use Treasure Chart 6 for a Silver Rupee. (You may 
have done this already)
Cyclops Reef (3, 4): Use Treasure Chart 21 for a Light Ring Chart. (You 
probably have got that already.)
Greatfish Isle (2, 4): Use Triforce Chart 1 for a Triforce Shard! Now there 
are 6 left to be found!
Three-Eye Reef (1, 4): Use Treasure Chart 38 for a Piece of Heart! That's 
the 42nd!
Western Fairy Island (1, 5): Use Treasure Chart 6 for a Silver Rupee. (You 
may have done this already.)
Rock Spire Isle (2, 5): Use Treasure Chart 2 for a Piece of Heart! That's 
the 43rd. Now, only 1 remains!

*****TINGLE ISLAND (3, 5)*****
First, use Treasure Chart 10 for a Silver Rupee.

Then get onto the tower, and have Tingle decipher your Triforce Charts, 
for a huge price!

Tingle Only!
After you have all 5 Tingle Statues, talk to one of Tingle's brothers, 
the one in pink, first, he will give you 50 Rupees for every one you found, 
so that's 250! Next, he will give you 500 more for finding all 5!

Now, sail east.

Northern Triangle Island (4, 5): Use Treasure Chart 26 to find an Octo 
Chart! Now, you will know where to find all the Big Octos. The 4 eyed Octo 
gives you a giant fairy, the 8 eyed Octos give you 100 Rupees, and the 
2 12 eyed Octos give you a Piece of Heart each!
Eastern Fairy Island (5, 5): Use Treasure Chart 3 for a Silver Rupee.
Fire Mountain (6, 5): Use Treasure Chart 37 to find a Silver Rupee
Star Belt Archipelago (7, 5): Use Treasure Chart 27 to haul up a Silver 
Rupee.
Flight Control Platform (7, 6): Use Treasure Chart 19 in order to locate 
the Island Hearts Chart, it shows where you can find the Pieces of Hearts 
hidden on islands. As there is only one Piece left, and it is in the hands 
of a Big Octo, this chart is rather useless by now.

Now, if you have followed the guide completely, you will find that all 
the treasure in the 6thrank have been found, as well as the ones in square 
(1, 7) and (2, 7), so let's skip to Northern Fairy Island, shall we?
Northern Fairy Island (3, 7): Use Treasure Chart 24 to find a Silver Rupee.
Gale Isle (4, 7): Use Triforce Chart 2 to find a piece of the Triforce! 
That's the 3rd one! Now, there are 5 left to be found.
Crescent Moon Island (5, 7): Use Treasure Chart 11 for a Piece of Heart. 
(You have done this already, haven't you?)

*****SEVEN STAR ISLES (6, 7)*****
Update you sea chart. The man fish's tip of the day is, when you see seagulls 
gathering around an area, it's a sign that there is a Big Octo near them.

Now, use Triforce Chart 7 to find a piece of the Triforce, that's 4 
remaining!

A group of seagulls can be found in the lower left corner of this square, 
there is a 12 eyed Big Octo! Kill him, and he will drop a Piece of Heart! 
That's the 44th one, you now have 20 hearts! Congratulations! You have 
found all 44 Pieces of Heart in this game!

Sail east to the final island.

*****OVERLOOK ISLAND (7, 7)*****
Update your sea chart, the man-fish gives you this tip, a Triforce Chart 
can be found on this island.

Before going onto the island, use Treasure Chart 13, to haul up a Secret 
Cave Chart, which tells you where to find al the secret caves, as you have 
explored all secret caves except the one on this island, it is obsolete 
now.

To get on the island, hookshot your way up, tree by tree, until you reach 
a hole. Drop down.

Inside, you have to visit each room in the circle, killing the enemies 
inside, after the first 4 rooms are cleared, 4 darknuts will appear in 
the central room, kill them, and the last door will be unbarred. Go inside. 
Conduct the Wind's Requiem on the blue pad and a chest will appear. Inside, 
is Triforce Chart 8! You now have all 8 Triforce Charts! Go to Tingle Island 
to decipher the chart, and you get start finding all the Triforce pieces!
Warp back to Outset Island.
----------------------------------------------------------
11. Link's Quest Part 3: The Quest for the Triforce Shards
----------------------------------------------------------
Check your Triforce Charts, the remaining 4 shards are found on Outset 
Island, Cliff Plateau Isles, Southern Triangle Island and the Two Eye Reef. 
Haul them all up.

After the last one is found, the 8 pieces will fuse together into the 
Triforce of Courage! It's time to hit Hyrule!

Go back to the Tower of the Gods and warp into Hyrule! You will be pleased 
to find that the triforce piece is now inside you! So, you are the hero 
of winds!

Enter the castle, you will find that the other exit is electrified, and 
the statue of the Hero of Time has been broken. Something must have gone 
wrong! Head down into the cellar.

Inside, Zelda disappears in front of your eyes! Ganondorf has kidnapped 
Zelda, again. Suddenly, a ring of fire surrounds Link, and 2 Darknuts fall 
from the ceiling, it's time for a cage match to the death! Beat them, and 
you can leave.

The other exit will no longer be electrified, so get out through there. 
The Magic Barrier is still there, but one slash with the Master Sword 
shatters it!

Outside, move through the path, killing enemies in your way. Eventually, 
you will come to a cave. Enter.

In the cave, go through the door, you are now in Ganon's Tower.

*****GANON'S TOWER*****
There are so many doors, and one of them's blocked with a skull There are 
so many doors, arranged in a circle. So let's scan these doors with a 
clockwise motion shall we? Go through the one closest to your left.

In this area, you are to use the grappling hook to swing from platform 
to platform on the lava to get to the other side, when you reach the last 
platform, grapple the pole directly above you, and pull yourself up to 
the top, from there, Deku Leaf to the door, go through.

You are up against Giant Magtail again, kill him as usual, after he is 
defeated, you will be teleported back to the lobby. GO through the door 
clockwise to the door you first entered.

You are inside, a cavern with a big pit, and a series of platforms and 
gondolas that are the same as those in the Forbidden Woods, I bet you know 
what to do. The door is guarded by some Peahats, but you can just ignore 
them.

It's Link versus the Giant Boko Baba again, you know what to do.

Get back to the lobby, and go through the next door clockwise to the door 
you just entered.

The next area features the caskets of the Wind Temple. Just through as 
fast as you can, while solidifying the Purple ChuChus to keep the switches 
down, and the stairs there. Speed is important for the last one, as the 
ChuCHus can turn back into normal very quickly, and the light source is 
so far away from the switch.

The boss is the giant Poe again. Kill his as always.

One door left. Go through.

This area is set like the Earth Temple. You know what to do. To get past 
the 2 downdrafts, float along either wall.

Kill the Giant Sandworm again. As simple as that.

Now, the central skull door will be unblocked, you can go through now.

Inside, go up the stairs, and go through the other door, ignoring the 
minibins. You will arrive at another circular room. Enter the door to your 
right, not the left.

You are now inside a room with some unlit torches. The King of Red Lions 
will contact you, telling you to remember the appearance to this room. 

Now, look, there are 4 sets of torches, I will now illustrate the number 
of torches lit on each one, clockwise from right:

1 lit, 3 lit, 2 lit, 4 lit.

Note that this can be randomized, so it may not be the one about, but 
remember the order of the torches in clockwise direction.

Get back to the lobby and go through the opposite door.

4 Boomerang Switches. The game will zoom in on the switches according to 
the order you must activate them. So do it now. The boat will appear, and 
a purple portal appears. The King of Red Lions tells Link that if you want 
to go back to the world above, this is the way.

Go back to the room with the 4 sets of torches. Read the inscriptions. 
It tells you that the handle of the sword that belongs to Ganon's servants 
tells you which direction to go. With this information, drop down the hole.

Phantom Ganon! Defeat him by hitting the fireballs back to him, slash the 
blue balls, and spin attack the red ones. After he is defeated, he will 
drop his sword. Go through the door the sword handle points at.

You will be in the next room, and another Phantom Ganon appears, defeat 
him and follow the direction the handle points at. You must do this about 
5 more times, and you will arrive at a room that looks different. The doors 
are barred, and another phantom Ganon challenges you. Defeat him, and a 
chest appears in the center of the room. There is a light arrow inside! 
These Light Arrows can pierce evil, great for taking out Ganon.

Now, go through the doorunblocked. You are back in the lobby where you 
reached the room with the torches from. Kill the Phantom Ganon with Light 
Arrows. Use his sword on the wall with the symbol between the two doors. 
It disappears. Now, go through the hole revealed.

Go up the stairs, using the Light Arrows to vaporize the enemies that get 
in your way. You will come to a door. Go through. Catch a fairy from one 
of the jars if you like.

Inside the chamber, you see Zelda, asleep in her bad, with Ganondorf beside 
her. He finds out that you are here. He now reads Zelda's dreams. Ganondorf 
finds that Zelda is dreaming about oceans, and now Hyrule is sealed away, 
leaving behind some minorities that would one day awaken Hyrule. Ganondorf 
now changes into his true form, Ganon! The final battle is on!

Boss Battle! Ganon
Ganon first appears as a puppet. Use a boomerang to sever the strings. 
When only the red string is left, then shoot the blue ball on his tail 
with the light arrows. Do this 3 times, and he will transform into a spider. 
The spider form will attempt to grand slam Link from the ceiling. When 
he is down, shoot his blue ball with the light arrows, after 3 times, Ganon 
transforms into some kind of Larva. The larva form is very fast, and can 
easily ram Link, your best chance is to stun him, by slashing his face. 
When he is stunned, quickly fire a light arrow into his blue ball. Repeat 
3 times, this 3rd form of Ganon will explode.

However, Ganon's voice can still be heard. It's Ganondorf! He has taken 
Zelda again! He challenges you to a final battle. So, climb up the red 
rope. You are on some kind of chandelier. Look up, there is a pillar you 
can grapple on. So use the Grappling Hook, and climb up there. Continue 
to grapple upwards until you reach the top. There is a purple cauldron 
that you can unblock. Then, use the hookshot, to latch onto that target 
near the window. Go out that blue window.

You are now on top of the tower, face to face with Ganondorf. He tells 
you about his country. Apparently, he lives in a desert country, with 
extremely hot days and extremely cold nights. The wind there only brings 
death, but the Hyrule environment is perfect, hence he is seeking all 3 
Triforces to get the Gods down to speak to him, so his wishes may be granted. 
He has the Triforce of Wisdom from Zelda, what's left is you! He punches 
and beats up Link. The Master Sword falls off the tower. He holds up Link, 
now the 3 Triforces gathers, and Ganondorf asks the Gods to speak to him 
and grant him what he wants. He wants Hyrule! However, the King of Red 
Lions appears and interrupts the scene! He wants Link and Zelda to have 
a future, and Ganondorf to be crushed. Water sweeps down from the sky, 
a downpour starts. Zelda finally wakes up, with the Master Sword in hand. 
She tells Link that she is also determined to return to the world above, 
but Ganondorf turns around, holding 2 swords! It's time to fight!

Boss Battle! Ganondorf
Finally, Zelda joins in the action, she has the bow to cover you. So now, 
distract Ganon, allowing Zelda to shoot him with the Light Arrows. Then 
Ganondorf will be stunned. This is when you attack him with the Master 
Sword. Eventually, Ganondorf will knock Zelda out. This is when you will 
have to use the Parry move as taught to you by Orca. Hold L, and keep slashing 
until the A button on screen glimmers, then press A, and Link will roll 
around Ganondorf and give a surprise attack. Then you can follow up with 
a sword combo. Repeat this until Zelda wakes up. Now, Zelda will ask you 
to use your shield as a mirror to her light arrows. So do it. When Zelda 
prepares to fire, press R to hold up your shield. Then, the light arrow 
will be reflected onto Ganondorf! Repeat this a few more times. Then when 
Ganondorf is stunned. Use the Parry Attack on Ganondorf, and it will be 
all over.

Ganondorf turns into stone! Zelda and Link are exhausted. Then the King 
of Red Lions appear to them. He tells the two that a ship must be found, 
and a new Hyrule formed. But no, that new kingdom will not be Hyrule. 
Suddenly, the whole place fills with water, and Zelda and Link are washed 
upwards. They meet the pirates, Aryll and prince Komali, everyone is back 
to normal, and the credits roll. After the credits, Link, Tetra and the 
pirates sail off, leaving Outset Island behind. That's the end. Finally!
--------------
12. Conclusion
--------------
Well, that's about it. Being the first Legend of Zelda game I have played 
since I started playing on the SNES 10 years ago, Legend of Zelda: The 
Wind Waker was a fantastic game that can keep me busy for a long time. 
To find all Pieces of Hearts and Treasure Charts and complete a 100% game, 
was sometimes really a frustrating and excruciating experience. In fact, 
it took me 2 months of playing to find everything. Of course, I know I 
haven't done anything with the Nintendo Gallery yet, but I will try and 
find out, if I have time. Now, this game certainly has persuaded me to 
continue pursuing further Zelda titles. Well, let's just say it makes me 
proud to own a Nintendo Gamecube!

As for copyright matters, I will keep it simple. You can print it out in 
any number of copies you like to help your friends. However, you are not 
allowed to copy the contents and say it is your guide! I think there is 
a term for it, plagiarism, yes that's right. That's all.